Fixed cross-compiling with theos
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@@ -598,8 +598,6 @@ private:
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GLint prog2_positionLoc;
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GLint prog2_texCoordLoc;
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GLint prog2_colorLoc;
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// MVP matrix
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ESMatrix prog2_mvpMatrix;
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// Uniform locations
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GLint prog2_mvpLoc;
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@@ -612,13 +610,11 @@ private:
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int mCurrentTextureFormat;
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#endif
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#ifdef PSP
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bool mVsync;
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int mTexCounter;
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#endif
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int mSwizzle;
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int mTexCounter;
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int mCurrentTextureFilter;
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int mCurrTexBlendSrc;
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