Added missing test for syncopate + 2 tests for spell_rupture
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# Testing spell rupture (expression: "pay[[{value:WParsedInt}]]")
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# counter opponent spell
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[INIT]
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firstmain
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[PLAYER1]
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hand:bad moon
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manapool:{1}{B}{4}
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inplay:raging goblin
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[PLAYER2]
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inplay:grizzly bears
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hand:spell rupture
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manapool:{1}{U}
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[DO]
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bad moon
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no
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yes
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spell rupture
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bad moon
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choice 0
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[ASSERT]
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firstmain
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[PLAYER1]
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manapool:{2}
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inplay:raging goblin,bad moon
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[PLAYER2]
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graveyard:spell rupture
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manapool:{0}
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inplay:grizzly bears
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[END]
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