Added missing test for syncopate + 2 tests for spell_rupture
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#Testing Counter unless pay {X} mechanic
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#P1 casts Think Twice with {4} left in his mana pool and P2 counters with Syncopate using X = 3. P1 chooses to pay {3} and Think Twice resolves with {1} left in his mana pool.
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[INIT]
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firstmain
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[PLAYER1]
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hand:think twice
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manapool:{5}{U}
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library:counterspell
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[PLAYER2]
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hand:syncopate
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manapool:{3}{U}
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[DO]
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think twice
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no
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yes
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syncopate
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think twice
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choice 0
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[ASSERT]
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firstmain
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[PLAYER1]
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hand:counterspell
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graveyard:think twice
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manapool:{1}
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[PLAYER2]
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graveyard:syncopate
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[END]
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