Issue 634:
Fixed. Had to clear the DeckManager whenever the player deck selection screen is displayed. TODO: Need to implement a caching mechanism that caches the deck information based on deck selection and not a global one. Currently DeckManager is effectively treating the DeckMetaData as global data. *some minor tweaks to how deck information is managed/created
This commit is contained in:
@@ -115,6 +115,7 @@ void GameStateDuel::Start()
|
||||
{
|
||||
if (mParent->players[i] == PLAYER_TYPE_HUMAN)
|
||||
{
|
||||
DeckManager::EndInstance();
|
||||
decksneeded = 1;
|
||||
|
||||
deckmenu = NEW DeckMenu(DUEL_MENU_CHOOSE_DECK, this, Fonts::OPTION_FONT, "Choose a Deck",
|
||||
|
||||
Reference in New Issue
Block a user