Issue 634:

Fixed.  Had to clear the DeckManager whenever the player deck selection screen is displayed.
TODO: Need to implement a caching mechanism that caches the deck information based on deck selection and not a global one.
Currently DeckManager is effectively treating the DeckMetaData as global data.

*some minor tweaks to how deck information is managed/created
This commit is contained in:
techdragon.nguyen@gmail.com
2011-04-21 08:32:32 +00:00
parent 29eea1d39c
commit 8ed84aa97d
3 changed files with 4 additions and 4 deletions

View File

@@ -271,14 +271,12 @@ void DeckMenu::Render()
mainFont->DrawString(text.c_str(), descX, descY);
mFont->SetColor(ARGB(255,255,255,255));
// fill in the statistical portion
if (currentMenuItem->meta)
{
ostringstream oss;
oss << _("Deck: ") << currentMenuItem->meta->getName() << endl;
oss << currentMenuItem->meta->getStatsSummary();
mainFont->DrawString(oss.str(), statsX, statsY);
}
}