Fixed formatting
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@@ -4723,14 +4723,15 @@ void AVanishing::Update(float dt)
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int AVanishing::resolve()
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int AVanishing::resolve()
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{
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{
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return 1;
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return 1;
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}
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}
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const string AVanishing::getMenuText()
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const string AVanishing::getMenuText()
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{
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{
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if(counterName.find("fade") != string::npos)
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if (counterName.find("fade") != string::npos)
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return "Fading";
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{
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return "Fading";
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}
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return "Vanishing";
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return "Vanishing";
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}
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}
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@@ -237,13 +237,17 @@ MTGCardInstance * CardDescriptor::match(MTGCardInstance * card)
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if(CDopponentDamaged == -1 || CDopponentDamaged == 1)
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if(CDopponentDamaged == -1 || CDopponentDamaged == 1)
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{
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{
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Player * p = card->controller()->opponent();//controller()->opponent();
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Player * p = card->controller()->opponent();//controller()->opponent();
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if ((CDopponentDamaged == -1 && card->damageToOpponent && card->controller() == p) || (CDopponentDamaged == 1 && !card->damageToOpponent && card->controller() == p)
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if ((CDopponentDamaged == -1 && card->damageToOpponent && card->controller() == p)
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|| (CDopponentDamaged == -1 && card->damageToController && card->controller() == p->opponent()) || (CDopponentDamaged == 1 && !card->damageToController && card->controller() == p->opponent()))
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|| (CDopponentDamaged == 1 && !card->damageToOpponent && card->controller() == p)
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|| (CDopponentDamaged == -1 && card->damageToController && card->controller() == p->opponent())
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|| (CDopponentDamaged == 1 && !card->damageToController && card->controller() == p->opponent()))
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{
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{
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match = NULL;
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match = NULL;
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}
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}
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if ((CDcontrollerDamaged == -1 && card->damageToController && card->controller() == p) || (CDcontrollerDamaged == 1 && !card->damageToController && card->controller() == p)
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if ((CDcontrollerDamaged == -1 && card->damageToController && card->controller() == p)
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|| (CDcontrollerDamaged == -1 && card->damageToOpponent && card->controller() == p->opponent()) || (CDcontrollerDamaged == 1 && !card->damageToOpponent && card->controller() == p->opponent()))
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|| (CDcontrollerDamaged == 1 && !card->damageToController && card->controller() == p)
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|| (CDcontrollerDamaged == -1 && card->damageToOpponent && card->controller() == p->opponent())
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|| (CDcontrollerDamaged == 1 && !card->damageToOpponent && card->controller() == p->opponent()))
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{
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{
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match = NULL;
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match = NULL;
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}
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}
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