Put easing code into Easing.h. Add easing to sliding

This commit is contained in:
Tobias Loose
2013-12-05 21:46:12 +01:00
parent 334454655d
commit 8de50532f2
5 changed files with 53 additions and 140 deletions

View File

@@ -2,83 +2,11 @@
#define _GRID_DECK_VIEW_H
#include "DeckView.h"
class Easing
{
public:
float start_value;
float delta_value;
float value;
float duration;
float time_acc;
Easing(float val): start_value(val), delta_value(0), value(val), duration(0), time_acc(0)
{}
void reset(){ value = start_value; time_acc = 0;}
void finish(){ value = start_value + delta_value; time_acc = 0; duration = 0;}
virtual void update(float dt) = 0;
void start(float targetValue, float _duration){
start_value = value;
delta_value = targetValue - start_value;
time_acc = 0;
duration = _duration;
}
void transpose(float delta_value){
start_value += delta_value;
value += delta_value;
}
bool finished()
{
return time_acc >= duration;
}
};
class InOutQuadEasing : public Easing
{
public:
InOutQuadEasing(float val): Easing(val) {}
void update(float dt){
if(duration > 0){
time_acc += dt;
if(time_acc > duration)
{
time_acc = duration;
value = start_value + delta_value;
}
else
{
float time_tmp = time_acc * 2 / duration;
if (time_tmp < 1)
{
value = delta_value/2*time_tmp*time_tmp + start_value;
}
else
{
time_tmp -= 1;
value = -delta_value/2 * (time_tmp*(time_tmp-2) - 1) + start_value;
}
}
}
}
};
#include "Easing.h"
class GridDeckView : public DeckView
{
private:
enum AnimationStage{
NONE = 0,
SLIDE_UP,
SLIDE_DOWN//,
//SCROLL_TO_SELECTED
};
static const float scroll_speed;
static const float card_scale_small;
static const float card_scale_big;
@@ -97,11 +25,9 @@ public:
private:
int mCols;
int mRows;
float mSlide; //[-1,1]. defines, the y-offset of the cards
InOutQuadEasing mScrollOffset;
int mCurrentSelection; //0 <= mCurrentSelection < mCards.size(). defines the current selected and thus upscaled card
//int mColsToScroll; //the number of cols we need to scroll
AnimationStage mStage; // state machine state. for animation purposes
InOutQuadEasing mSlide; //[-1,1]. defines the y-offset of the cards
InOutQuadEasing mScrollOffset; //[-1,1]. defines the x-offset of the cards
int mCurrentSelection; //0 <= mCurrentSelection < mCards.size(). defines the current selected and thus upscaled card
};
#endif //_GRID_DECK_VIEW_H