modified resource packager to create the modrules.xml file for iOS port

updated app delegate to download both the core and core_ios file.  Still have the version number hard coded into the app.
This commit is contained in:
techdragon.nguyen@gmail.com
2012-01-19 03:38:07 +00:00
parent 2af19e7c73
commit 8dd5fe535e
3 changed files with 71 additions and 12 deletions

View File

@@ -17,7 +17,8 @@
@synthesize downloadMessageStatus;
static NSString *kDownloadUrlPath = @"http://wagic.googlecode.com/files/";
static NSString *kDownloadFileName = @"core_017_iOS.zip";
static NSString *kDownloadFileName = @"core_0171.zip";
static NSString *kDownloadIosUpdateFileName = @"core_0171_iOS.zip";
@@ -52,44 +53,76 @@ static NSString *kDownloadFileName = @"core_017_iOS.zip";
- (void) startDownload: (NSString *) downloadType
{
[self.downloadMessageStatus setText: [NSString stringWithFormat: @"Please wait while the %@ files are being downloaded.", downloadType]];
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
[self.downloadMessageStatus performSelectorOnMainThread:@selector(setText:) withObject:[NSString stringWithFormat: @"Please wait while the %@ files are being downloaded.", downloadType] waitUntilDone: NO ];
if ( downloadProgressView != nil )
{
[downloadProgressView removeFromSuperview];
[downloadProgressView release], downloadProgressView = nil;
}
downloadProgressView = [[UIProgressView alloc] initWithProgressViewStyle: UIProgressViewStyleDefault];
[self.downloadProgressView setFrame: CGRectMake(0, 0, 250, 50)];
[self.downloadProgressView setAutoresizingMask: UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight ];
[self.view addSubview: downloadProgressView];
[self handleRotation: self.interfaceOrientation];
NSArray *paths = NSSearchPathForDirectoriesInDomains( NSDocumentDirectory,
NSUserDomainMask, YES);
NSString *systemResourceDirectory = [[paths objectAtIndex:0] stringByAppendingString: @"/Res"];
NSString *userResourceDirectory = [[paths objectAtIndex: 0] stringByAppendingString: @"/User"];
NSString *downloadFilePath = [systemResourceDirectory stringByAppendingString: [NSString stringWithFormat: @"/%@", kDownloadFileName]];
NSError *error = nil;
// make sure Res directory exists
if ( ![[NSFileManager defaultManager] fileExistsAtPath: systemResourceDirectory] )
[[NSFileManager defaultManager] createDirectoryAtPath:systemResourceDirectory withIntermediateDirectories: YES attributes:nil error: &error];
if (error != nil)
{
NSLog(@"Error in creating System Directory! %@", [error localizedDescription]);
error = nil;
}
// make sure the User directory exists as well
if ( ![[NSFileManager defaultManager] fileExistsAtPath: userResourceDirectory] )
[[NSFileManager defaultManager] createDirectoryAtPath: userResourceDirectory withIntermediateDirectories: YES attributes:nil error: &error];
if (error != nil)
{
NSLog(@"Error in creating User Directory! %@", [error localizedDescription]);
error = nil;
}
// if an error occurred while creating the directory, game can't really run so do something
// TODO: throw out a notification and deal with error
NSURL *url = nil;
NSString *downloadFilename = nil;
// determine which file to download
if ([downloadType isEqualToString: @"core"])
{
url = [NSURL URLWithString: [NSString stringWithFormat: @"%@/%@", kDownloadUrlPath, kDownloadFileName]];
downloadFilename = kDownloadFileName;
}
else if ( [downloadType isEqualToString: @"iosConfig"] )
{
downloadFilename = kDownloadIosUpdateFileName;
}
else if ( [downloadType isEqualToString: @"someOtherType"] )
{
NSLog( @"Not Implemented for type: %@", downloadType);
}
url = [NSURL URLWithString: [NSString stringWithFormat: @"%@/%@", kDownloadUrlPath, downloadFilename]];
NSString *downloadFilePath = [systemResourceDirectory stringByAppendingString: [NSString stringWithFormat: @"/%@", downloadFilename]];
NSLog(@"Downloading %@", [url absoluteURL]);
__block ASIHTTPRequest *request = [ASIHTTPRequest requestWithURL:url];
[request setTemporaryFileDownloadPath: [NSString stringWithFormat: @"%@.tmp", userResourceDirectory]];
[request setTemporaryFileDownloadPath: [NSString stringWithFormat: @"%@/%@.tmp", systemResourceDirectory, downloadFilename]];
[request setDownloadDestinationPath: downloadFilePath];
[request setDownloadProgressDelegate: downloadProgressView];
[request setShouldContinueWhenAppEntersBackground: YES];
@@ -98,7 +131,8 @@ static NSString *kDownloadFileName = @"core_017_iOS.zip";
[request setCompletionBlock:^{
wagicAppDelegate *appDelegate = (wagicAppDelegate *)[[UIApplication sharedApplication] delegate];
NSNotificationCenter *dnc = [NSNotificationCenter defaultCenter];
[dnc postNotificationName:@"initializeGame" object: appDelegate];
NSLog(@"Saving to %@", downloadFilePath);
[dnc postNotificationName: [NSString stringWithFormat: @"%@Complete", downloadType] object: appDelegate];
}];
[request setFailedBlock:^{
@@ -116,6 +150,8 @@ static NSString *kDownloadFileName = @"core_017_iOS.zip";
}];
[request startAsynchronous];
[pool drain], pool = nil;
}
- (id) init