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@@ -1,7 +1,7 @@
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grade=borderline
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#Bordeline Primitives Pack for Wagic the Homebrew.
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#Please keep these card alphabetized, and try to have the "name=" line at the top of each card
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#I sorted this programmatically - Thanks to Vitty85 13-07-2023
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#I sorted this programmatically - Thanks to Vitty85 17-07-2023
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[card]
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name=+2 Mace
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auto={3}:equip
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@@ -21861,7 +21861,7 @@ type=Sorcery
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[card]
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name=Deadbridge Chant
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auto=deplete:10 controller
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auto=@each my upkeep restriction{if type(creature|mygraveyard)~morethan~0}:moveTo(myBattlefield) target(creature|myGraveyard) ifnot moveTo(*[-creature]|myHand)
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auto=@each my upkeep:name(Choose a random card) moverandom(*) from(mygraveyard) to(myhand) and!( if cantargetcard(*[creature]|*) then moveto(mybattlefield) )!
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text=When Deadbridge Chant enters the battlefield, put the top ten cards of your library into your graveyard. -- At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.
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mana={4}{B}{G}
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type=Enchantment
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@@ -24366,8 +24366,9 @@ toughness=2
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[/card]
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[card]
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name=Display of Dominance
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auto=choice name(Destroy) destroy target(*[blue;black;-creature])
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auto=choice name(Protection) lord(*|mybattlefield) cantbetargetof(*[blue;black]|opponentstack)
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auto=if type(*[blue&-creature]|battlefield)~morethan~0 then choice name(Destroy blue permanent) name(Destroy blue permanent) destroy target(*[blue&-creature]|battlefield)
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auto=if type(*[black&-creature]|battlefield)~morethan~0 then choice name(Destroy black permanent) name(Destroy black permanent) destroy target(*[black&-creature]|battlefield)
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auto=choice name(Gain protection) all(*|mybattlefield) transforms((,newability[cantbetargetof(*[blue;black]|opponentcastingzone)])) ueot
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text=Choose one -- Destroy target blue or black noncreature permanent. -- Permanents you control can't be the targets of blue or black spells your opponents control this turn.
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mana={1}{G}
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type=Instant
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@@ -25942,7 +25943,7 @@ toughness=4
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[card]
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name=Dream Coat
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target=creature
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auto=teach(creature) {0}:name(change color/s) ability$!name(choose color/s) choice name(white) becomes(,white) ueot _ choice name(blue) becomes(,blue) ueot _ choice name(black) becomes(,black) ueot _ choice name(red) becomes(,red) ueot _ choice name(green) becomes(,green) ueot _ choice name(white & blue) becomes(,white,blue) ueot _ choice name(blue & black) becomes(,black,blue) ueot _ choice name(black & red) becomes(,black,red) ueot _ choice name(red & green) becomes(,red,green) ueot _ choice name(green & white) becomes(,white,green) ueot _ choice name(white & black) becomes(,white,black) ueot _ choice name(blue & red) becomes(,red,blue) ueot _ choice name(black & green) becomes(,black,green) ueot _ choice name(red & white) becomes(,white,red) ueot _ choice name(green & blue) becomes(,green,blue) ueot _ choice name(green & white & blue) becomes(,green,white,blue) ueot _ choice name(white & blue & black) becomes(,black,white,blue) ueot _ choice name(blue & black & red) becomes(,black,red,blue) ueot _ choice name(black & red & green) becomes(,green,black,red) ueot _ choice name(red & green & white) becomes(,green,white,red) ueot _ choice name(white & black & green) becomes(,green,white,black) ueot _ choice name(blue & red & white) becomes(,red,white,blue) ueot _ choice name(black & green & blue) becomes(,green,black,blue) ueot _ choice name(red & white & black) becomes(,black,white,red) ueot _ choice name(green & blue & red) becomes(,green,red,blue) ueot _ choice name(green & red & blue & black) becomes(,green,red,blue,black) ueot _ choice name(green & red & blue & white) becomes(,green,red,blue,white) ueot _ choice name(white & blue & black & red) becomes(,white,red,blue,black) ueot _ choice name(white & blue & black & green) becomes(,white,green,blue,black) ueot _ choice name(all colors) becomes(,white,red,blue,black,green) ueot!$ controller limit:1
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auto=teach(creature) transforms((,newability[{0}:name(change colors) ability$!name(choose colors) choice name(white) all(mysource) becomes(^white) forever _ choice name(blue) all(mysource) becomes(^blue) forever _ choice name(black) all(mysource) becomes(^black) forever _ choice name(red) all(mysource) becomes(^red) forever _ choice name(green) all(mysource) becomes(^green) forever _ choice name(white & blue) all(mysource) becomes(^white^blue) forever _ choice name(blue & black) all(mysource) becomes(^black^blue) forever _ choice name(black & red) all(mysource) becomes(^black^red) forever _ choice name(red & green) all(mysource) becomes(^red^green) forever _ choice name(green & white) all(mysource) becomes(^white^green) forever _ choice name(white & black) all(mysource) becomes(^white^black) forever _ choice name(blue & red) all(mysource) becomes(^red^blue) forever _ choice name(black & green) all(mysource) becomes(^black^green) forever _ choice name(red & white) all(mysource) becomes(^white^red) forever _ choice name(green & blue) all(mysource) becomes(^green^blue) forever _ choice name(green & white & blue) all(mysource) becomes(^green^white^blue) forever _ choice name(white & blue & black) all(mysource) becomes(^black^white^blue) forever _ choice name(blue & black & red) all(mysource) becomes(^black^red^blue) forever _ choice name(black & red & green) all(mysource) becomes(^green^black^red) forever _ choice name(red & green & white) all(mysource) becomes(^green^white^red) forever _ choice name(white & black & green) all(mysource) becomes(^green^white^black) forever _ choice name(blue & red & white) all(mysource) becomes(^red^white^blue) forever _ choice name(black & green & blue) all(mysource) becomes(^green^black^blue) forever _ choice name(red & white & black) all(mysource) becomes(^black^white^red) forever _ choice name(green & blue & red) all(mysource) becomes(^green^red^blue) forever _ choice name(green & red & blue & black) all(mysource) becomes(^green^red^blue^black) forever _ choice name(green & red & blue & white) all(mysource) becomes(^green^red^blue^white) forever _ choice name(white & blue & black & red) all(mysource) becomes(^white^red^blue^black) forever _ choice name(white & blue & black & green) all(mysource) becomes(^white^green^blue^black) forever _ choice name(all colors) all(mysource) becomes(^white^red^blue^black^green) forever!$ controller limit:1]))
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text=Enchant creature -- {0}: Enchanted creature becomes the color or colors of your choice. Activate this ability only once each turn.
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mana={U}
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type=Enchantment
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@@ -26023,11 +26024,14 @@ toughness=5
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[/card]
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[card]
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name=Dream's Grip
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target=*|battlefield
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restriction=type(*|battlefield)~morethan~0
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otherrestriction=type(*|battlefield)~morethan~0
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other={1}{U} name(Entwine)
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auto=ifnot paid(alternative) then transforms((,newability[choice tap(noevent)],newability[choice untap]))
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auto=if paid(alternative) then tap(noevent) && untap target(*|battlefield)
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text=Choose one Tap target permanent; or untap target permanent. -- Entwine {1} (Choose both if you pay the entwine cost.)
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auto=ifnot paid(alternative) then choice name(Tap permanent) name(Tap permanent) target(*|battlefield) tap
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auto=ifnot paid(alternative) then choice name(Untap permanent) name(Untap permanent) target(*|battlefield) untap
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auto=if paid(alternative) then if type(*|opponentbattlefield)~morethan~0 then choice name(Tap opponent permanent) name(Tap opponent permanent) target(*|opponentbattlefield) transforms((,newability[tap],newability[ability$!name(Untap permanent) name(Untap permanent) target(*|battlefield) untap!$ opponent])) oneshot
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auto=if paid(alternative) then if type(*|mybattlefield)~morethan~0 then choice name(Tap your permanent) name(Tap your permanent) target(*|mybattlefield) transforms((,newability[tap],newability[name(Untap permanent) name(Untap permanent) target(*|battlefield) untap])) oneshot
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text=Choose one -- Tap target permanent -- Untap target permanent. -- Entwine {1} (Choose both if you pay the entwine cost.)
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mana={U}
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type=Instant
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[/card]
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@@ -26071,7 +26075,8 @@ toughness=1
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[/card]
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[card]
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name=Dreamshaper Shaman
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auto=@each my endofturn:pay({2}{R}):Reveal:1 revealzone(mylibrary) revealuntil(*[-land;-instant;-sorcery]|mylibrary) optionone target(*[-land]|reveal) moveto(battlefield) optiononeend optiontwo choice name(Put on Bottom) all(*|reveal) bottomoflibrary optiontwoend revealend
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aicode=activate transforms((,newability[all(*[zpos=findfirsttypepermanent]|mylibrary) moveto(myreveal) and!( transforms((,newability[if cantargetcard(*[-land]|*) then moveto(mybattlefield) else bottomoflibrary],newability[all(*[zpos<=findfirsttypepermanent]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!])) oneshot )!])) oneshot
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auto=@each my endofturn restriction{type(*[-land]|mybattlefield)~morethan~0}:may name(Sacrifice nonland and pay) target(*[-land]|mybattlefield) sacrifice and!( name(Pay 2R) pay({2}{R}) name(Pay 2R) reveal:1 revealzone(mylibrary) revealuntil(*[-land;-instant;-sorcery]|mylibrary) optionone name(Choose nonland permanent) target(*[-land;-instant;-sorcery]|reveal) moveto(mylibrary) and!( becomes(tobedre) ueot )! optiononeend optiontwo name(Put on Bottom) all(*|reveal) bottomoflibrary optiontwoend afterrevealed all(tobedre|mylibrary) moveto(mybattlefield) afterrevealedend revealend )!
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text=At the beginning of your end step, you may pay {2}{R} and sacrifice a nonland permanent. If you do, reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
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mana={5}{R}
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type=Enchantment Creature
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@@ -26932,7 +26937,216 @@ toughness=1
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[/card]
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[card]
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name=Dwarven Catapult
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auto=thisforeach(X) ability$!name(Choose a creature) damage:1 target(creature|opponentBattlefield)!$ controller
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auto=if compare(fullpaid)~equalto~1 then if type(creature|opponentBattlefield)~equalto~1 then all(creature|opponentBattlefield) damage:1
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auto=if compare(fullpaid)~equalto~2 then if type(creature|opponentBattlefield)~equalto~1 then all(creature|opponentBattlefield) damage:2
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auto=if compare(fullpaid)~equalto~2 then if type(creature|opponentBattlefield)~equalto~2 then all(creature|opponentBattlefield) damage:1
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auto=if compare(fullpaid)~equalto~3 then if type(creature|opponentBattlefield)~equalto~1 then all(creature|opponentBattlefield) damage:3
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auto=if compare(fullpaid)~equalto~3 then if type(creature|opponentBattlefield)~equalto~2 then all(creature|opponentBattlefield) damage:1
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auto=if compare(fullpaid)~equalto~3 then if type(creature|opponentBattlefield)~equalto~3 then all(creature|opponentBattlefield) damage:1
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auto=if compare(fullpaid)~equalto~4 then if type(creature|opponentBattlefield)~equalto~1 then all(creature|opponentBattlefield) damage:4
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auto=if compare(fullpaid)~equalto~4 then if type(creature|opponentBattlefield)~equalto~2 then all(creature|opponentBattlefield) damage:2
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auto=if compare(fullpaid)~equalto~4 then if type(creature|opponentBattlefield)~equalto~3 then all(creature|opponentBattlefield) damage:1
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auto=if compare(fullpaid)~equalto~4 then if type(creature|opponentBattlefield)~equalto~4 then all(creature|opponentBattlefield) damage:1
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auto=if compare(fullpaid)~equalto~5 then if type(creature|opponentBattlefield)~equalto~1 then all(creature|opponentBattlefield) damage:5
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auto=if compare(fullpaid)~equalto~5 then if type(creature|opponentBattlefield)~equalto~2 then all(creature|opponentBattlefield) damage:2
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auto=if compare(fullpaid)~equalto~5 then if type(creature|opponentBattlefield)~equalto~3 then all(creature|opponentBattlefield) damage:1
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auto=if compare(fullpaid)~equalto~5 then if type(creature|opponentBattlefield)~equalto~4 then all(creature|opponentBattlefield) damage:1
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auto=if compare(fullpaid)~equalto~5 then if type(creature|opponentBattlefield)~equalto~5 then all(creature|opponentBattlefield) damage:1
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auto=if compare(fullpaid)~equalto~6 then if type(creature|opponentBattlefield)~equalto~1 then all(creature|opponentBattlefield) damage:6
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auto=if compare(fullpaid)~equalto~6 then if type(creature|opponentBattlefield)~equalto~2 then all(creature|opponentBattlefield) damage:3
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auto=if compare(fullpaid)~equalto~6 then if type(creature|opponentBattlefield)~equalto~3 then all(creature|opponentBattlefield) damage:2
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auto=if compare(fullpaid)~equalto~6 then if type(creature|opponentBattlefield)~equalto~4 then all(creature|opponentBattlefield) damage:1
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auto=if compare(fullpaid)~equalto~6 then if type(creature|opponentBattlefield)~equalto~5 then all(creature|opponentBattlefield) damage:1
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auto=if compare(fullpaid)~equalto~6 then if type(creature|opponentBattlefield)~equalto~6 then all(creature|opponentBattlefield) damage:1
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auto=if compare(fullpaid)~equalto~7 then if type(creature|opponentBattlefield)~equalto~1 then all(creature|opponentBattlefield) damage:7
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auto=if compare(fullpaid)~equalto~7 then if type(creature|opponentBattlefield)~equalto~2 then all(creature|opponentBattlefield) damage:3
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auto=if compare(fullpaid)~equalto~7 then if type(creature|opponentBattlefield)~equalto~3 then all(creature|opponentBattlefield) damage:2
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auto=if compare(fullpaid)~equalto~7 then if type(creature|opponentBattlefield)~equalto~4 then all(creature|opponentBattlefield) damage:1
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auto=if compare(fullpaid)~equalto~7 then if type(creature|opponentBattlefield)~equalto~5 then all(creature|opponentBattlefield) damage:1
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auto=if compare(fullpaid)~equalto~7 then if type(creature|opponentBattlefield)~equalto~6 then all(creature|opponentBattlefield) damage:1
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auto=if compare(fullpaid)~equalto~7 then if type(creature|opponentBattlefield)~equalto~7 then all(creature|opponentBattlefield) damage:1
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auto=if compare(fullpaid)~equalto~8 then if type(creature|opponentBattlefield)~equalto~1 then all(creature|opponentBattlefield) damage:8
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auto=if compare(fullpaid)~equalto~8 then if type(creature|opponentBattlefield)~equalto~2 then all(creature|opponentBattlefield) damage:4
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auto=if compare(fullpaid)~equalto~8 then if type(creature|opponentBattlefield)~equalto~3 then all(creature|opponentBattlefield) damage:2
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auto=if compare(fullpaid)~equalto~8 then if type(creature|opponentBattlefield)~equalto~4 then all(creature|opponentBattlefield) damage:2
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auto=if compare(fullpaid)~equalto~8 then if type(creature|opponentBattlefield)~equalto~5 then all(creature|opponentBattlefield) damage:1
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auto=if compare(fullpaid)~equalto~8 then if type(creature|opponentBattlefield)~equalto~6 then all(creature|opponentBattlefield) damage:1
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auto=if compare(fullpaid)~equalto~8 then if type(creature|opponentBattlefield)~equalto~7 then all(creature|opponentBattlefield) damage:1
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auto=if compare(fullpaid)~equalto~8 then if type(creature|opponentBattlefield)~equalto~8 then all(creature|opponentBattlefield) damage:1
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auto=if compare(fullpaid)~equalto~9 then if type(creature|opponentBattlefield)~equalto~1 then all(creature|opponentBattlefield) damage:9
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auto=if compare(fullpaid)~equalto~9 then if type(creature|opponentBattlefield)~equalto~2 then all(creature|opponentBattlefield) damage:4
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auto=if compare(fullpaid)~equalto~9 then if type(creature|opponentBattlefield)~equalto~3 then all(creature|opponentBattlefield) damage:3
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auto=if compare(fullpaid)~equalto~9 then if type(creature|opponentBattlefield)~equalto~4 then all(creature|opponentBattlefield) damage:2
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auto=if compare(fullpaid)~equalto~9 then if type(creature|opponentBattlefield)~equalto~5 then all(creature|opponentBattlefield) damage:1
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auto=if compare(fullpaid)~equalto~9 then if type(creature|opponentBattlefield)~equalto~6 then all(creature|opponentBattlefield) damage:1
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auto=if compare(fullpaid)~equalto~9 then if type(creature|opponentBattlefield)~equalto~7 then all(creature|opponentBattlefield) damage:1
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auto=if compare(fullpaid)~equalto~9 then if type(creature|opponentBattlefield)~equalto~8 then all(creature|opponentBattlefield) damage:1
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auto=if compare(fullpaid)~equalto~9 then if type(creature|opponentBattlefield)~equalto~9 then all(creature|opponentBattlefield) damage:1
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auto=if compare(fullpaid)~equalto~10 then if type(creature|opponentBattlefield)~equalto~1 then all(creature|opponentBattlefield) damage:10
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auto=if compare(fullpaid)~equalto~10 then if type(creature|opponentBattlefield)~equalto~2 then all(creature|opponentBattlefield) damage:5
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auto=if compare(fullpaid)~equalto~10 then if type(creature|opponentBattlefield)~equalto~3 then all(creature|opponentBattlefield) damage:3
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auto=if compare(fullpaid)~equalto~10 then if type(creature|opponentBattlefield)~equalto~4 then all(creature|opponentBattlefield) damage:2
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auto=if compare(fullpaid)~equalto~10 then if type(creature|opponentBattlefield)~equalto~5 then all(creature|opponentBattlefield) damage:2
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auto=if compare(fullpaid)~equalto~10 then if type(creature|opponentBattlefield)~equalto~6 then all(creature|opponentBattlefield) damage:1
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auto=if compare(fullpaid)~equalto~10 then if type(creature|opponentBattlefield)~equalto~7 then all(creature|opponentBattlefield) damage:1
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auto=if compare(fullpaid)~equalto~10 then if type(creature|opponentBattlefield)~equalto~8 then all(creature|opponentBattlefield) damage:1
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auto=if compare(fullpaid)~equalto~10 then if type(creature|opponentBattlefield)~equalto~9 then all(creature|opponentBattlefield) damage:1
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auto=if compare(fullpaid)~equalto~10 then if type(creature|opponentBattlefield)~equalto~10 then all(creature|opponentBattlefield) damage:1
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auto=if compare(fullpaid)~equalto~11 then if type(creature|opponentBattlefield)~equalto~1 then all(creature|opponentBattlefield) damage:11
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auto=if compare(fullpaid)~equalto~11 then if type(creature|opponentBattlefield)~equalto~2 then all(creature|opponentBattlefield) damage:5
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auto=if compare(fullpaid)~equalto~11 then if type(creature|opponentBattlefield)~equalto~3 then all(creature|opponentBattlefield) damage:3
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auto=if compare(fullpaid)~equalto~11 then if type(creature|opponentBattlefield)~equalto~4 then all(creature|opponentBattlefield) damage:2
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auto=if compare(fullpaid)~equalto~11 then if type(creature|opponentBattlefield)~equalto~5 then all(creature|opponentBattlefield) damage:2
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auto=if compare(fullpaid)~equalto~11 then if type(creature|opponentBattlefield)~equalto~6 then all(creature|opponentBattlefield) damage:1
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auto=if compare(fullpaid)~equalto~11 then if type(creature|opponentBattlefield)~equalto~7 then all(creature|opponentBattlefield) damage:1
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auto=if compare(fullpaid)~equalto~11 then if type(creature|opponentBattlefield)~equalto~8 then all(creature|opponentBattlefield) damage:1
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auto=if compare(fullpaid)~equalto~11 then if type(creature|opponentBattlefield)~equalto~9 then all(creature|opponentBattlefield) damage:1
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auto=if compare(fullpaid)~equalto~11 then if type(creature|opponentBattlefield)~equalto~10 then all(creature|opponentBattlefield) damage:1
|
|
|
|
|
auto=if compare(fullpaid)~equalto~11 then if type(creature|opponentBattlefield)~equalto~11 then all(creature|opponentBattlefield) damage:1
|
|
|
|
|
auto=if compare(fullpaid)~equalto~12 then if type(creature|opponentBattlefield)~equalto~1 then all(creature|opponentBattlefield) damage:12
|
|
|
|
|
auto=if compare(fullpaid)~equalto~12 then if type(creature|opponentBattlefield)~equalto~2 then all(creature|opponentBattlefield) damage:6
|
|
|
|
|
auto=if compare(fullpaid)~equalto~12 then if type(creature|opponentBattlefield)~equalto~3 then all(creature|opponentBattlefield) damage:4
|
|
|
|
|
auto=if compare(fullpaid)~equalto~12 then if type(creature|opponentBattlefield)~equalto~4 then all(creature|opponentBattlefield) damage:3
|
|
|
|
|
auto=if compare(fullpaid)~equalto~12 then if type(creature|opponentBattlefield)~equalto~5 then all(creature|opponentBattlefield) damage:2
|
|
|
|
|
auto=if compare(fullpaid)~equalto~12 then if type(creature|opponentBattlefield)~equalto~6 then all(creature|opponentBattlefield) damage:2
|
|
|
|
|
auto=if compare(fullpaid)~equalto~12 then if type(creature|opponentBattlefield)~equalto~7 then all(creature|opponentBattlefield) damage:1
|
|
|
|
|
auto=if compare(fullpaid)~equalto~12 then if type(creature|opponentBattlefield)~equalto~8 then all(creature|opponentBattlefield) damage:1
|
|
|
|
|
auto=if compare(fullpaid)~equalto~12 then if type(creature|opponentBattlefield)~equalto~9 then all(creature|opponentBattlefield) damage:1
|
|
|
|
|
auto=if compare(fullpaid)~equalto~12 then if type(creature|opponentBattlefield)~equalto~10 then all(creature|opponentBattlefield) damage:1
|
|
|
|
|
auto=if compare(fullpaid)~equalto~12 then if type(creature|opponentBattlefield)~equalto~11 then all(creature|opponentBattlefield) damage:1
|
|
|
|
|
auto=if compare(fullpaid)~equalto~12 then if type(creature|opponentBattlefield)~equalto~12 then all(creature|opponentBattlefield) damage:1
|
|
|
|
|
auto=if compare(fullpaid)~equalto~13 then if type(creature|opponentBattlefield)~equalto~1 then all(creature|opponentBattlefield) damage:13
|
|
|
|
|
auto=if compare(fullpaid)~equalto~13 then if type(creature|opponentBattlefield)~equalto~2 then all(creature|opponentBattlefield) damage:6
|
|
|
|
|
auto=if compare(fullpaid)~equalto~13 then if type(creature|opponentBattlefield)~equalto~3 then all(creature|opponentBattlefield) damage:4
|
|
|
|
|
auto=if compare(fullpaid)~equalto~13 then if type(creature|opponentBattlefield)~equalto~4 then all(creature|opponentBattlefield) damage:3
|
|
|
|
|
auto=if compare(fullpaid)~equalto~13 then if type(creature|opponentBattlefield)~equalto~5 then all(creature|opponentBattlefield) damage:2
|
|
|
|
|
auto=if compare(fullpaid)~equalto~13 then if type(creature|opponentBattlefield)~equalto~6 then all(creature|opponentBattlefield) damage:2
|
|
|
|
|
auto=if compare(fullpaid)~equalto~13 then if type(creature|opponentBattlefield)~equalto~7 then all(creature|opponentBattlefield) damage:1
|
|
|
|
|
auto=if compare(fullpaid)~equalto~13 then if type(creature|opponentBattlefield)~equalto~8 then all(creature|opponentBattlefield) damage:1
|
|
|
|
|
auto=if compare(fullpaid)~equalto~13 then if type(creature|opponentBattlefield)~equalto~9 then all(creature|opponentBattlefield) damage:1
|
|
|
|
|
auto=if compare(fullpaid)~equalto~13 then if type(creature|opponentBattlefield)~equalto~10 then all(creature|opponentBattlefield) damage:1
|
|
|
|
|
auto=if compare(fullpaid)~equalto~13 then if type(creature|opponentBattlefield)~equalto~11 then all(creature|opponentBattlefield) damage:1
|
|
|
|
|
auto=if compare(fullpaid)~equalto~13 then if type(creature|opponentBattlefield)~equalto~12 then all(creature|opponentBattlefield) damage:1
|
|
|
|
|
auto=if compare(fullpaid)~equalto~13 then if type(creature|opponentBattlefield)~equalto~13 then all(creature|opponentBattlefield) damage:1
|
|
|
|
|
auto=if compare(fullpaid)~equalto~14 then if type(creature|opponentBattlefield)~equalto~1 then all(creature|opponentBattlefield) damage:14
|
|
|
|
|
auto=if compare(fullpaid)~equalto~14 then if type(creature|opponentBattlefield)~equalto~2 then all(creature|opponentBattlefield) damage:7
|
|
|
|
|
auto=if compare(fullpaid)~equalto~14 then if type(creature|opponentBattlefield)~equalto~3 then all(creature|opponentBattlefield) damage:3
|
|
|
|
|
auto=if compare(fullpaid)~equalto~14 then if type(creature|opponentBattlefield)~equalto~4 then all(creature|opponentBattlefield) damage:3
|
|
|
|
|
auto=if compare(fullpaid)~equalto~14 then if type(creature|opponentBattlefield)~equalto~5 then all(creature|opponentBattlefield) damage:2
|
|
|
|
|
auto=if compare(fullpaid)~equalto~14 then if type(creature|opponentBattlefield)~equalto~6 then all(creature|opponentBattlefield) damage:2
|
|
|
|
|
auto=if compare(fullpaid)~equalto~14 then if type(creature|opponentBattlefield)~equalto~7 then all(creature|opponentBattlefield) damage:2
|
|
|
|
|
auto=if compare(fullpaid)~equalto~14 then if type(creature|opponentBattlefield)~equalto~8 then all(creature|opponentBattlefield) damage:1
|
|
|
|
|
auto=if compare(fullpaid)~equalto~14 then if type(creature|opponentBattlefield)~equalto~9 then all(creature|opponentBattlefield) damage:1
|
|
|
|
|
auto=if compare(fullpaid)~equalto~14 then if type(creature|opponentBattlefield)~equalto~10 then all(creature|opponentBattlefield) damage:1
|
|
|
|
|
auto=if compare(fullpaid)~equalto~14 then if type(creature|opponentBattlefield)~equalto~11 then all(creature|opponentBattlefield) damage:1
|
|
|
|
|
auto=if compare(fullpaid)~equalto~14 then if type(creature|opponentBattlefield)~equalto~12 then all(creature|opponentBattlefield) damage:1
|
|
|
|
|
auto=if compare(fullpaid)~equalto~14 then if type(creature|opponentBattlefield)~equalto~13 then all(creature|opponentBattlefield) damage:1
|
|
|
|
|
auto=if compare(fullpaid)~equalto~14 then if type(creature|opponentBattlefield)~equalto~14 then all(creature|opponentBattlefield) damage:1
|
|
|
|
|
auto=if compare(fullpaid)~equalto~15 then if type(creature|opponentBattlefield)~equalto~1 then all(creature|opponentBattlefield) damage:15
|
|
|
|
|
auto=if compare(fullpaid)~equalto~15 then if type(creature|opponentBattlefield)~equalto~2 then all(creature|opponentBattlefield) damage:7
|
|
|
|
|
auto=if compare(fullpaid)~equalto~15 then if type(creature|opponentBattlefield)~equalto~3 then all(creature|opponentBattlefield) damage:5
|
|
|
|
|
auto=if compare(fullpaid)~equalto~15 then if type(creature|opponentBattlefield)~equalto~4 then all(creature|opponentBattlefield) damage:3
|
|
|
|
|
auto=if compare(fullpaid)~equalto~15 then if type(creature|opponentBattlefield)~equalto~5 then all(creature|opponentBattlefield) damage:3
|
|
|
|
|
auto=if compare(fullpaid)~equalto~15 then if type(creature|opponentBattlefield)~equalto~6 then all(creature|opponentBattlefield) damage:2
|
|
|
|
|
auto=if compare(fullpaid)~equalto~15 then if type(creature|opponentBattlefield)~equalto~7 then all(creature|opponentBattlefield) damage:2
|
|
|
|
|
auto=if compare(fullpaid)~equalto~15 then if type(creature|opponentBattlefield)~equalto~8 then all(creature|opponentBattlefield) damage:1
|
|
|
|
|
auto=if compare(fullpaid)~equalto~15 then if type(creature|opponentBattlefield)~equalto~9 then all(creature|opponentBattlefield) damage:1
|
|
|
|
|
auto=if compare(fullpaid)~equalto~15 then if type(creature|opponentBattlefield)~equalto~10 then all(creature|opponentBattlefield) damage:1
|
|
|
|
|
auto=if compare(fullpaid)~equalto~15 then if type(creature|opponentBattlefield)~equalto~11 then all(creature|opponentBattlefield) damage:1
|
|
|
|
|
auto=if compare(fullpaid)~equalto~15 then if type(creature|opponentBattlefield)~equalto~12 then all(creature|opponentBattlefield) damage:1
|
|
|
|
|
auto=if compare(fullpaid)~equalto~15 then if type(creature|opponentBattlefield)~equalto~13 then all(creature|opponentBattlefield) damage:1
|
|
|
|
|
auto=if compare(fullpaid)~equalto~15 then if type(creature|opponentBattlefield)~equalto~14 then all(creature|opponentBattlefield) damage:1
|
|
|
|
|
auto=if compare(fullpaid)~equalto~15 then if type(creature|opponentBattlefield)~equalto~15 then all(creature|opponentBattlefield) damage:1
|
|
|
|
|
auto=if compare(fullpaid)~equalto~16 then if type(creature|opponentBattlefield)~equalto~1 then all(creature|opponentBattlefield) damage:16
|
|
|
|
|
auto=if compare(fullpaid)~equalto~16 then if type(creature|opponentBattlefield)~equalto~2 then all(creature|opponentBattlefield) damage:8
|
|
|
|
|
auto=if compare(fullpaid)~equalto~16 then if type(creature|opponentBattlefield)~equalto~3 then all(creature|opponentBattlefield) damage:5
|
|
|
|
|
auto=if compare(fullpaid)~equalto~16 then if type(creature|opponentBattlefield)~equalto~4 then all(creature|opponentBattlefield) damage:4
|
|
|
|
|
auto=if compare(fullpaid)~equalto~16 then if type(creature|opponentBattlefield)~equalto~5 then all(creature|opponentBattlefield) damage:3
|
|
|
|
|
auto=if compare(fullpaid)~equalto~16 then if type(creature|opponentBattlefield)~equalto~6 then all(creature|opponentBattlefield) damage:2
|
|
|
|
|
auto=if compare(fullpaid)~equalto~16 then if type(creature|opponentBattlefield)~equalto~7 then all(creature|opponentBattlefield) damage:2
|
|
|
|
|
auto=if compare(fullpaid)~equalto~16 then if type(creature|opponentBattlefield)~equalto~8 then all(creature|opponentBattlefield) damage:2
|
|
|
|
|
auto=if compare(fullpaid)~equalto~16 then if type(creature|opponentBattlefield)~equalto~9 then all(creature|opponentBattlefield) damage:1
|
|
|
|
|
auto=if compare(fullpaid)~equalto~16 then if type(creature|opponentBattlefield)~equalto~10 then all(creature|opponentBattlefield) damage:1
|
|
|
|
|
auto=if compare(fullpaid)~equalto~16 then if type(creature|opponentBattlefield)~equalto~11 then all(creature|opponentBattlefield) damage:1
|
|
|
|
|
auto=if compare(fullpaid)~equalto~16 then if type(creature|opponentBattlefield)~equalto~12 then all(creature|opponentBattlefield) damage:1
|
|
|
|
|
auto=if compare(fullpaid)~equalto~16 then if type(creature|opponentBattlefield)~equalto~13 then all(creature|opponentBattlefield) damage:1
|
|
|
|
|
auto=if compare(fullpaid)~equalto~16 then if type(creature|opponentBattlefield)~equalto~14 then all(creature|opponentBattlefield) damage:1
|
|
|
|
|
auto=if compare(fullpaid)~equalto~16 then if type(creature|opponentBattlefield)~equalto~15 then all(creature|opponentBattlefield) damage:1
|
|
|
|
|
auto=if compare(fullpaid)~equalto~16 then if type(creature|opponentBattlefield)~equalto~16 then all(creature|opponentBattlefield) damage:1
|
|
|
|
|
auto=if compare(fullpaid)~equalto~17 then if type(creature|opponentBattlefield)~equalto~1 then all(creature|opponentBattlefield) damage:17
|
|
|
|
|
auto=if compare(fullpaid)~equalto~17 then if type(creature|opponentBattlefield)~equalto~2 then all(creature|opponentBattlefield) damage:8
|
|
|
|
|
auto=if compare(fullpaid)~equalto~17 then if type(creature|opponentBattlefield)~equalto~3 then all(creature|opponentBattlefield) damage:5
|
|
|
|
|
auto=if compare(fullpaid)~equalto~17 then if type(creature|opponentBattlefield)~equalto~4 then all(creature|opponentBattlefield) damage:4
|
|
|
|
|
auto=if compare(fullpaid)~equalto~17 then if type(creature|opponentBattlefield)~equalto~5 then all(creature|opponentBattlefield) damage:3
|
|
|
|
|
auto=if compare(fullpaid)~equalto~17 then if type(creature|opponentBattlefield)~equalto~6 then all(creature|opponentBattlefield) damage:2
|
|
|
|
|
auto=if compare(fullpaid)~equalto~17 then if type(creature|opponentBattlefield)~equalto~7 then all(creature|opponentBattlefield) damage:2
|
|
|
|
|
auto=if compare(fullpaid)~equalto~17 then if type(creature|opponentBattlefield)~equalto~8 then all(creature|opponentBattlefield) damage:2
|
|
|
|
|
auto=if compare(fullpaid)~equalto~17 then if type(creature|opponentBattlefield)~equalto~9 then all(creature|opponentBattlefield) damage:1
|
|
|
|
|
auto=if compare(fullpaid)~equalto~17 then if type(creature|opponentBattlefield)~equalto~10 then all(creature|opponentBattlefield) damage:1
|
|
|
|
|
auto=if compare(fullpaid)~equalto~17 then if type(creature|opponentBattlefield)~equalto~11 then all(creature|opponentBattlefield) damage:1
|
|
|
|
|
auto=if compare(fullpaid)~equalto~17 then if type(creature|opponentBattlefield)~equalto~12 then all(creature|opponentBattlefield) damage:1
|
|
|
|
|
auto=if compare(fullpaid)~equalto~17 then if type(creature|opponentBattlefield)~equalto~13 then all(creature|opponentBattlefield) damage:1
|
|
|
|
|
auto=if compare(fullpaid)~equalto~17 then if type(creature|opponentBattlefield)~equalto~14 then all(creature|opponentBattlefield) damage:1
|
|
|
|
|
auto=if compare(fullpaid)~equalto~17 then if type(creature|opponentBattlefield)~equalto~15 then all(creature|opponentBattlefield) damage:1
|
|
|
|
|
auto=if compare(fullpaid)~equalto~17 then if type(creature|opponentBattlefield)~equalto~16 then all(creature|opponentBattlefield) damage:1
|
|
|
|
|
auto=if compare(fullpaid)~equalto~17 then if type(creature|opponentBattlefield)~equalto~17 then all(creature|opponentBattlefield) damage:1
|
|
|
|
|
auto=if compare(fullpaid)~equalto~18 then if type(creature|opponentBattlefield)~equalto~1 then all(creature|opponentBattlefield) damage:18
|
|
|
|
|
auto=if compare(fullpaid)~equalto~18 then if type(creature|opponentBattlefield)~equalto~2 then all(creature|opponentBattlefield) damage:9
|
|
|
|
|
auto=if compare(fullpaid)~equalto~18 then if type(creature|opponentBattlefield)~equalto~3 then all(creature|opponentBattlefield) damage:6
|
|
|
|
|
auto=if compare(fullpaid)~equalto~18 then if type(creature|opponentBattlefield)~equalto~4 then all(creature|opponentBattlefield) damage:4
|
|
|
|
|
auto=if compare(fullpaid)~equalto~18 then if type(creature|opponentBattlefield)~equalto~5 then all(creature|opponentBattlefield) damage:3
|
|
|
|
|
auto=if compare(fullpaid)~equalto~18 then if type(creature|opponentBattlefield)~equalto~6 then all(creature|opponentBattlefield) damage:3
|
|
|
|
|
auto=if compare(fullpaid)~equalto~18 then if type(creature|opponentBattlefield)~equalto~7 then all(creature|opponentBattlefield) damage:2
|
|
|
|
|
auto=if compare(fullpaid)~equalto~18 then if type(creature|opponentBattlefield)~equalto~8 then all(creature|opponentBattlefield) damage:2
|
|
|
|
|
auto=if compare(fullpaid)~equalto~18 then if type(creature|opponentBattlefield)~equalto~9 then all(creature|opponentBattlefield) damage:2
|
|
|
|
|
auto=if compare(fullpaid)~equalto~18 then if type(creature|opponentBattlefield)~equalto~10 then all(creature|opponentBattlefield) damage:1
|
|
|
|
|
auto=if compare(fullpaid)~equalto~18 then if type(creature|opponentBattlefield)~equalto~11 then all(creature|opponentBattlefield) damage:1
|
|
|
|
|
auto=if compare(fullpaid)~equalto~18 then if type(creature|opponentBattlefield)~equalto~12 then all(creature|opponentBattlefield) damage:1
|
|
|
|
|
auto=if compare(fullpaid)~equalto~18 then if type(creature|opponentBattlefield)~equalto~13 then all(creature|opponentBattlefield) damage:1
|
|
|
|
|
auto=if compare(fullpaid)~equalto~18 then if type(creature|opponentBattlefield)~equalto~14 then all(creature|opponentBattlefield) damage:1
|
|
|
|
|
auto=if compare(fullpaid)~equalto~18 then if type(creature|opponentBattlefield)~equalto~15 then all(creature|opponentBattlefield) damage:1
|
|
|
|
|
auto=if compare(fullpaid)~equalto~18 then if type(creature|opponentBattlefield)~equalto~16 then all(creature|opponentBattlefield) damage:1
|
|
|
|
|
auto=if compare(fullpaid)~equalto~18 then if type(creature|opponentBattlefield)~equalto~17 then all(creature|opponentBattlefield) damage:1
|
|
|
|
|
auto=if compare(fullpaid)~equalto~18 then if type(creature|opponentBattlefield)~equalto~18 then all(creature|opponentBattlefield) damage:1
|
|
|
|
|
auto=if compare(fullpaid)~equalto~19 then if type(creature|opponentBattlefield)~equalto~1 then all(creature|opponentBattlefield) damage:19
|
|
|
|
|
auto=if compare(fullpaid)~equalto~19 then if type(creature|opponentBattlefield)~equalto~2 then all(creature|opponentBattlefield) damage:9
|
|
|
|
|
auto=if compare(fullpaid)~equalto~19 then if type(creature|opponentBattlefield)~equalto~3 then all(creature|opponentBattlefield) damage:6
|
|
|
|
|
auto=if compare(fullpaid)~equalto~19 then if type(creature|opponentBattlefield)~equalto~4 then all(creature|opponentBattlefield) damage:4
|
|
|
|
|
auto=if compare(fullpaid)~equalto~19 then if type(creature|opponentBattlefield)~equalto~5 then all(creature|opponentBattlefield) damage:3
|
|
|
|
|
auto=if compare(fullpaid)~equalto~19 then if type(creature|opponentBattlefield)~equalto~6 then all(creature|opponentBattlefield) damage:3
|
|
|
|
|
auto=if compare(fullpaid)~equalto~19 then if type(creature|opponentBattlefield)~equalto~7 then all(creature|opponentBattlefield) damage:2
|
|
|
|
|
auto=if compare(fullpaid)~equalto~19 then if type(creature|opponentBattlefield)~equalto~8 then all(creature|opponentBattlefield) damage:2
|
|
|
|
|
auto=if compare(fullpaid)~equalto~19 then if type(creature|opponentBattlefield)~equalto~9 then all(creature|opponentBattlefield) damage:2
|
|
|
|
|
auto=if compare(fullpaid)~equalto~19 then if type(creature|opponentBattlefield)~equalto~10 then all(creature|opponentBattlefield) damage:1
|
|
|
|
|
auto=if compare(fullpaid)~equalto~19 then if type(creature|opponentBattlefield)~equalto~11 then all(creature|opponentBattlefield) damage:1
|
|
|
|
|
auto=if compare(fullpaid)~equalto~19 then if type(creature|opponentBattlefield)~equalto~12 then all(creature|opponentBattlefield) damage:1
|
|
|
|
|
auto=if compare(fullpaid)~equalto~19 then if type(creature|opponentBattlefield)~equalto~13 then all(creature|opponentBattlefield) damage:1
|
|
|
|
|
auto=if compare(fullpaid)~equalto~19 then if type(creature|opponentBattlefield)~equalto~14 then all(creature|opponentBattlefield) damage:1
|
|
|
|
|
auto=if compare(fullpaid)~equalto~19 then if type(creature|opponentBattlefield)~equalto~15 then all(creature|opponentBattlefield) damage:1
|
|
|
|
|
auto=if compare(fullpaid)~equalto~19 then if type(creature|opponentBattlefield)~equalto~16 then all(creature|opponentBattlefield) damage:1
|
|
|
|
|
auto=if compare(fullpaid)~equalto~19 then if type(creature|opponentBattlefield)~equalto~17 then all(creature|opponentBattlefield) damage:1
|
|
|
|
|
auto=if compare(fullpaid)~equalto~19 then if type(creature|opponentBattlefield)~equalto~18 then all(creature|opponentBattlefield) damage:1
|
|
|
|
|
auto=if compare(fullpaid)~equalto~19 then if type(creature|opponentBattlefield)~equalto~19 then all(creature|opponentBattlefield) damage:1
|
|
|
|
|
auto=if compare(fullpaid)~morethan~19 then if type(creature|opponentBattlefield)~equalto~1 then all(creature|opponentBattlefield) damage:20
|
|
|
|
|
auto=if compare(fullpaid)~morethan~19 then if type(creature|opponentBattlefield)~equalto~2 then all(creature|opponentBattlefield) damage:10
|
|
|
|
|
auto=if compare(fullpaid)~morethan~19 then if type(creature|opponentBattlefield)~equalto~3 then all(creature|opponentBattlefield) damage:6
|
|
|
|
|
auto=if compare(fullpaid)~morethan~19 then if type(creature|opponentBattlefield)~equalto~4 then all(creature|opponentBattlefield) damage:5
|
|
|
|
|
auto=if compare(fullpaid)~morethan~19 then if type(creature|opponentBattlefield)~equalto~5 then all(creature|opponentBattlefield) damage:4
|
|
|
|
|
auto=if compare(fullpaid)~morethan~19 then if type(creature|opponentBattlefield)~equalto~6 then all(creature|opponentBattlefield) damage:3
|
|
|
|
|
auto=if compare(fullpaid)~morethan~19 then if type(creature|opponentBattlefield)~equalto~7 then all(creature|opponentBattlefield) damage:2
|
|
|
|
|
auto=if compare(fullpaid)~morethan~19 then if type(creature|opponentBattlefield)~equalto~8 then all(creature|opponentBattlefield) damage:2
|
|
|
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auto=if compare(fullpaid)~morethan~19 then if type(creature|opponentBattlefield)~equalto~9 then all(creature|opponentBattlefield) damage:2
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auto=if compare(fullpaid)~morethan~19 then if type(creature|opponentBattlefield)~equalto~10 then all(creature|opponentBattlefield) damage:2
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auto=if compare(fullpaid)~morethan~19 then if type(creature|opponentBattlefield)~equalto~11 then all(creature|opponentBattlefield) damage:1
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auto=if compare(fullpaid)~morethan~19 then if type(creature|opponentBattlefield)~equalto~12 then all(creature|opponentBattlefield) damage:1
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auto=if compare(fullpaid)~morethan~19 then if type(creature|opponentBattlefield)~equalto~13 then all(creature|opponentBattlefield) damage:1
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auto=if compare(fullpaid)~morethan~19 then if type(creature|opponentBattlefield)~equalto~14 then all(creature|opponentBattlefield) damage:1
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auto=if compare(fullpaid)~morethan~19 then if type(creature|opponentBattlefield)~equalto~15 then all(creature|opponentBattlefield) damage:1
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auto=if compare(fullpaid)~morethan~19 then if type(creature|opponentBattlefield)~equalto~16 then all(creature|opponentBattlefield) damage:1
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auto=if compare(fullpaid)~morethan~19 then if type(creature|opponentBattlefield)~equalto~17 then all(creature|opponentBattlefield) damage:1
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auto=if compare(fullpaid)~morethan~19 then if type(creature|opponentBattlefield)~equalto~18 then all(creature|opponentBattlefield) damage:1
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auto=if compare(fullpaid)~morethan~19 then if type(creature|opponentBattlefield)~equalto~19 then all(creature|opponentBattlefield) damage:1
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auto=if compare(fullpaid)~morethan~19 then if type(creature|opponentBattlefield)~equalto~20 then all(creature|opponentBattlefield) damage:1
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text=Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.
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mana={X}{R}
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type=Instant
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@@ -91438,8 +91652,8 @@ type=Instant
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[/card]
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[card]
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name=Spiteful Banditry
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auto=name(Damage all creatures) damage:fullpaid all(creature|battlefield)
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auto=@movedto(creature|graveyard) from(opponentbattlefield) turnlimited:name(Create treasure) token(Treasure)
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auto=name(Damage all creatures) damage:fullpaid all(creature|battlefield)
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text=When Spiteful Banditry enters the battlefield, it deals X damage to each creature. -- Whenever one or more creatures your opponents control die, you create a Treasure token. This ability triggers only once each turn.
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mana={X}{R}{R}
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type=Enchantment
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