Flagged numerous peices of code that have local variables that are masking either member variables or variables scoped outside the current scope.
I've marked all the ones I found with the following TODO comment: TODO: C6246: <blah blah> a few in particular are the ones related to "oneShot" and "_target". These are local variables that are declared that mask either a method parameter or a member variable.
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@@ -356,6 +356,7 @@ int GuiPlay::receiveEventPlus(WEvent * e)
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return 1;
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}
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}
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// TODO: C6246: Clarify event, which event are you referring to?
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else if (WEventCreatureAttacker* event = dynamic_cast<WEventCreatureAttacker*>(e))
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{
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if (NULL != event->after)
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@@ -368,6 +369,7 @@ int GuiPlay::receiveEventPlus(WEvent * e)
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{
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Replace();
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}
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// TODO: C6246: Clarify event, which event are you referring to?
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else if (WEventCardTap* event = dynamic_cast<WEventCardTap*>(e))
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{
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if (CardView* cv = dynamic_cast<CardView*>(event->card->view))
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@@ -383,6 +385,7 @@ int GuiPlay::receiveEventPlus(WEvent * e)
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}
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return 1;
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}
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// TODO: C6246: Clarify event, which event are you referring to?
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else if (WEventPhaseChange *event = dynamic_cast<WEventPhaseChange*>(e))
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{
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if (Constants::MTG_PHASE_COMBATEND == event->to->id)
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