Flagged numerous peices of code that have local variables that are masking either member variables or variables scoped outside the current scope.
I've marked all the ones I found with the following TODO comment: TODO: C6246: <blah blah> a few in particular are the ones related to "oneShot" and "_target". These are local variables that are declared that mask either a method parameter or a member variable.
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@@ -459,6 +459,7 @@ int GuiCombat::receiveEventPlus(WEvent* e)
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attackers.push_back(t);
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return 1;
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}
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// TODO: C6246: Clarify event, which event are you referring to?
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else if (WEventCreatureBlocker* event = dynamic_cast<WEventCreatureBlocker*>(e))
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{
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for (inner_iterator it = attackers.begin(); it != attackers.end(); ++it)
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@@ -477,6 +478,7 @@ int GuiCombat::receiveEventPlus(WEvent* e)
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}
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return 0;
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}
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// TODO: C6246: Clarify event, which event are you referring to?
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else if (WEventCreatureBlockerRank* event = dynamic_cast<WEventCreatureBlockerRank*>(e))
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{
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for (inner_iterator it = attackers.begin(); it != attackers.end(); ++it)
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@@ -543,6 +545,7 @@ int GuiCombat::receiveEventMinus(WEvent* e)
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}
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return 0;
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}
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// TODO: C6246: Clarify event, which event are you referring to?
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else if (WEventCreatureBlocker* event = dynamic_cast<WEventCreatureBlocker*>(e))
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{
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for (inner_iterator it = attackers.begin(); it != attackers.end(); ++it)
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@@ -557,6 +560,7 @@ int GuiCombat::receiveEventMinus(WEvent* e)
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}
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return 0;
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}
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// TODO: C6246: Clarify event->to->id, which event are you referring to?
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else if (WEventPhaseChange* event = dynamic_cast<WEventPhaseChange*>(e))
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{
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if (Constants::MTG_PHASE_COMBATDAMAGE == event->to->id)
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@@ -564,6 +568,7 @@ int GuiCombat::receiveEventMinus(WEvent* e)
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else
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cursor_pos = NONE;
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}
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// TODO: C6246: Clarify event->step, which event are you referring to?
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else if (WEventCombatStepChange* event = dynamic_cast<WEventCombatStepChange*>(e))
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switch (event->step)
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{
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