Jeck - WResourceManager / Cache should now be leak free. Demo mode still crashes around EnstackBlocker.
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@@ -42,7 +42,6 @@ GameStateDuel::GameStateDuel(GameApp* parent): GameState(parent) {
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deck[i]=NULL;
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mPlayers[i]=NULL;
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}
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resources.LargeCache();
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premadeDeck = false;
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game = NULL;
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deckmenu = NULL;
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@@ -63,7 +62,6 @@ GameStateDuel::~GameStateDuel() {
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void GameStateDuel::Start()
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{
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JRenderer * renderer = JRenderer::GetInstance();
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resources.SmallCache();
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renderer->ResetPrivateVRAM();
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renderer->EnableVSync(true);
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@@ -73,7 +71,6 @@ void GameStateDuel::Start()
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testSuite = NEW TestSuite(RESPATH"/test/_tests.txt",mParent->collection);
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#endif
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mGamePhase = DUEL_STATE_CHOOSE_DECK1;
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credits = NEW Credits();
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mFont = resources.GetJLBFont(Constants::MENU_FONT);
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@@ -218,7 +215,6 @@ void GameStateDuel::End()
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#if defined (WIN32) || defined (LINUX)
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OutputDebugString("Ending GamestateDuel\n");
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#endif
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resources.SmallCache();
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SAFE_DELETE(deckmenu);
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JRenderer::GetInstance()->EnableVSync(false);
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if (mPlayers[0] && mPlayers[1]) mPlayers[0]->End();
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