* updated title font size for deck selection screen to ensure it will always fit

* added deck name max pixel size to ensure no deck name overflows into borders of menu.
This commit is contained in:
techdragon.nguyen@gmail.com
2010-11-08 11:15:16 +00:00
parent eec0c5b717
commit 8ba33c9b58
6 changed files with 81 additions and 49 deletions

View File

@@ -138,7 +138,7 @@ void GameStateDeckViewer::switchDisplay(){
void GameStateDeckViewer::updateDecks(){
SAFE_DELETE(welcome_menu);
welcome_menu = NEW DeckEditorMenu( MENU_DECK_SELECTION, this, Fonts::MAGIC_FONT, "Choose Deck To Edit");
welcome_menu = NEW DeckEditorMenu( MENU_DECK_SELECTION, this, Fonts::OPTION_FONT, "Choose Deck To Edit");
DeckManager * deckManager = DeckManager::GetInstance();
vector<DeckMetaData *> playerDeckList = fillDeckMenu( welcome_menu,options.profileFile());
@@ -166,7 +166,7 @@ void GameStateDeckViewer::buildEditorMenu()
SAFE_DELETE( menu );
//Build menu.
JRenderer::GetInstance()->FillRoundRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 100, ARGB(0, 0, 0, 0) );
menu = NEW DeckEditorMenu( MENU_DECK_BUILDER, this, Fonts::MAGIC_FONT, "Deck Editor", myDeck, stw );
menu = NEW DeckEditorMenu( MENU_DECK_BUILDER, this, Fonts::OPTION_FONT, "Deck Editor", myDeck, stw );
menu->Add( MENU_ITEM_FILTER_BY, "Filter By...", "Narrow down the list of cards. ");
menu->Add( MENU_ITEM_SWITCH_DECKS_NO_SAVE, "Switch Decks", "Do not make any changes.\nView another deck.");