* updated title font size for deck selection screen to ensure it will always fit
* added deck name max pixel size to ensure no deck name overflows into borders of menu.
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@@ -138,7 +138,7 @@ void GameStateDeckViewer::switchDisplay(){
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void GameStateDeckViewer::updateDecks(){
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SAFE_DELETE(welcome_menu);
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welcome_menu = NEW DeckEditorMenu( MENU_DECK_SELECTION, this, Fonts::MAGIC_FONT, "Choose Deck To Edit");
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welcome_menu = NEW DeckEditorMenu( MENU_DECK_SELECTION, this, Fonts::OPTION_FONT, "Choose Deck To Edit");
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DeckManager * deckManager = DeckManager::GetInstance();
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vector<DeckMetaData *> playerDeckList = fillDeckMenu( welcome_menu,options.profileFile());
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@@ -166,7 +166,7 @@ void GameStateDeckViewer::buildEditorMenu()
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SAFE_DELETE( menu );
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//Build menu.
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JRenderer::GetInstance()->FillRoundRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 100, ARGB(0, 0, 0, 0) );
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menu = NEW DeckEditorMenu( MENU_DECK_BUILDER, this, Fonts::MAGIC_FONT, "Deck Editor", myDeck, stw );
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menu = NEW DeckEditorMenu( MENU_DECK_BUILDER, this, Fonts::OPTION_FONT, "Deck Editor", myDeck, stw );
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menu->Add( MENU_ITEM_FILTER_BY, "Filter By...", "Narrow down the list of cards. ");
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menu->Add( MENU_ITEM_SWITCH_DECKS_NO_SAVE, "Switch Decks", "Do not make any changes.\nView another deck.");
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