quick fix
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@@ -717,8 +717,6 @@ void GameObserver::gameStateBasedEffects()
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for (int j = zone->nb_cards - 1; j >= 0; j--)
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for (int j = zone->nb_cards - 1; j >= 0; j--)
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{
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{
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MTGCardInstance * card = zone->cards[j];
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MTGCardInstance * card = zone->cards[j];
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//lastcontroller zone update
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card->lastController = players[i];
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card->entersBattlefield = 0;
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card->entersBattlefield = 0;
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card->LKIpower = card->power;
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card->LKIpower = card->power;
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card->LKItoughness = card->toughness;
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card->LKItoughness = card->toughness;
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@@ -1144,7 +1144,7 @@ MTGGameZone * MTGGameZone::intToZone(GameObserver *g, int zoneId, MTGCardInstanc
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//p2 should be either of this two...
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//p2 should be either of this two...
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if(p != p2 && p->opponent() != p2)
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if(p != p2 && p->opponent() != p2)
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return NULL;
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p2 = p;
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MTGGameZone * result = intToZone(zoneId, p, p2);
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MTGGameZone * result = intToZone(zoneId, p, p2);
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if (result) return result;
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if (result) return result;
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