fixed wall of reverence and refactored adynamic ability a bit.
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@@ -3478,6 +3478,7 @@ string menu;
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AADynamic(GameObserver* observer, int id, MTGCardInstance * card, Damageable * _target,int type = 0,int effect = 0,int who = 0,int amountsource = 1,MTGAbility * storedAbility = NULL, ManaCost * _cost = NULL);
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int resolve();
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int activateMainAbility(MTGAbility * toActivate,MTGCardInstance * source , Damageable * target);
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int activateStored();
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const char * getMenuText();
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AADynamic * clone() const;
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