Erwan
- quick patch for i379
This commit is contained in:
@@ -10,7 +10,7 @@
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#include "../include/PlayerData.h"
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#include "../include/utils.h"
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static const char* GAME_VERSION = "WTH?! 0.11.0 - by wololo";
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static const char* GAME_VERSION = "WTH?! 0.11.1 - by wololo";
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#define DEFAULT_ANGLE_MULTIPLIER 0.4
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#define MAX_ANGLE_MULTIPLIER (3*M_PI)
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@@ -100,7 +100,7 @@ void GameStateMenu::Create()
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}
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}
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currentState = MENU_STATE_MAJOR_LOADING_CARDS | MENU_STATE_MINOR_NONE;
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currentState = MENU_STATE_MAJOR_LOADING_CARDS;
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bool langChosen = false;
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string lang = options[Options::LANG].str;
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if (lang.size()){
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@@ -340,6 +340,20 @@ void GameStateMenu::listPrimitives(){
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primitivesLoadCounter = 0;
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}
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void GameStateMenu::ensureMGuiController(){
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if (!mGuiController) {
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mGuiController = NEW JGuiController(100, this);
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if (mGuiController) {
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JLBFont * mFont = resources.GetJLBFont(Constants::MENU_FONT);
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mFont->SetColor(ARGB(255,255,255,255));
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mGuiController->Add(NEW MenuItem(MENUITEM_PLAY, mFont, "Play", 80, 50 + SCREEN_HEIGHT/2, mIcons[8], mIcons[9],"particle1.psi",resources.GetQuad("particles"), true));
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mGuiController->Add(NEW MenuItem(MENUITEM_DECKEDITOR, mFont, "Deck Editor", 160, 50 + SCREEN_HEIGHT/2, mIcons[2], mIcons[3],"particle2.psi",resources.GetQuad("particles")));
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mGuiController->Add(NEW MenuItem(MENUITEM_SHOP, mFont, "Shop", 240, 50 + SCREEN_HEIGHT/2, mIcons[0], mIcons[1],"particle3.psi",resources.GetQuad("particles")));
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mGuiController->Add(NEW MenuItem(MENUITEM_OPTIONS, mFont, "Options", 320, 50 + SCREEN_HEIGHT/2, mIcons[6], mIcons[7],"particle4.psi",resources.GetQuad("particles")));
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mGuiController->Add(NEW MenuItem(MENUITEM_EXIT, mFont, "Exit", 400, 50 + SCREEN_HEIGHT/2, mIcons[4], mIcons[5],"particle5.psi",resources.GetQuad("particles")));
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}
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}
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}
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void GameStateMenu::Update(float dt)
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{
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@@ -414,25 +428,16 @@ void GameStateMenu::Update(float dt)
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break;
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case MENU_STATE_MAJOR_MAINMENU :
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if (!scrollerSet) fillScroller();
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if (!mGuiController) {
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mGuiController = NEW JGuiController(100, this);
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if (mGuiController) {
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JLBFont * mFont = resources.GetJLBFont(Constants::MENU_FONT);
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mFont->SetColor(ARGB(255,255,255,255));
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mGuiController->Add(NEW MenuItem(MENUITEM_PLAY, mFont, "Play", 80, 50 + SCREEN_HEIGHT/2, mIcons[8], mIcons[9],"particle1.psi",resources.GetQuad("particles"), true));
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mGuiController->Add(NEW MenuItem(MENUITEM_DECKEDITOR, mFont, "Deck Editor", 160, 50 + SCREEN_HEIGHT/2, mIcons[2], mIcons[3],"particle2.psi",resources.GetQuad("particles")));
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mGuiController->Add(NEW MenuItem(MENUITEM_SHOP, mFont, "Shop", 240, 50 + SCREEN_HEIGHT/2, mIcons[0], mIcons[1],"particle3.psi",resources.GetQuad("particles")));
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mGuiController->Add(NEW MenuItem(MENUITEM_OPTIONS, mFont, "Options", 320, 50 + SCREEN_HEIGHT/2, mIcons[6], mIcons[7],"particle4.psi",resources.GetQuad("particles")));
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mGuiController->Add(NEW MenuItem(MENUITEM_EXIT, mFont, "Exit", 400, 50 + SCREEN_HEIGHT/2, mIcons[4], mIcons[5],"particle5.psi",resources.GetQuad("particles")));
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}
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}
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ensureMGuiController();
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if (mGuiController)
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mGuiController->Update(dt);
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if(mEngine->GetButtonState(JGE_BTN_NEXT)) //Hook for GameStateAward state
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mParent->DoTransition(TRANSITION_FADE,GAME_STATE_AWARDS); //TODO: A slide transition would be nice.
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break;
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case MENU_STATE_MAJOR_SUBMENU :
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subMenuController->Update(dt);
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if (subMenuController)
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subMenuController->Update(dt);
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ensureMGuiController();
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mGuiController->Update(dt);
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break;
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case MENU_STATE_MAJOR_DUEL :
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@@ -464,6 +469,10 @@ void GameStateMenu::Update(float dt)
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switch (MENU_STATE_MINOR & currentState){
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case MENU_STATE_MINOR_SUBMENU_CLOSING :
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if (!subMenuController){ //http://code.google.com/p/wagic/issues/detail?id=379
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currentState &= ~MENU_STATE_MINOR_SUBMENU_CLOSING;
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break;
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}
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if (subMenuController->closed) {
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SAFE_DELETE(subMenuController);
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currentState &= ~MENU_STATE_MINOR_SUBMENU_CLOSING;
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@@ -540,7 +549,7 @@ void GameStateMenu::Render()
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};
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renderer->FillRect(0,0,SCREEN_WIDTH,SCREEN_HEIGHT,colors);
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if (mGuiController!=NULL)
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if (mGuiController)
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mGuiController->Render();
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mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
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