Added / fixed primitives from ONE set, updated missing card by sets list, improved triggers and added new trigger for proliferation effect.
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@@ -3052,7 +3052,7 @@ int AADuplicateCounters::resolve()
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}
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else
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{
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MTGAbility * a = NEW MenuAbility(game, this->GetId(), target, source,false,pcounters);
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MTGAbility * a = NEW MenuAbility(game, this->GetId(), target, source, true, pcounters);
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a->resolve();
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}
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}
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@@ -3082,6 +3082,7 @@ ActivatedAbility(observer, id, source, cost, 0)
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{
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this->GetId();
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allcounters = false;
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notrigger = false;
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}
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int AAProliferate::resolve()
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@@ -3138,6 +3139,11 @@ int AAProliferate::resolve()
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a->resolve();
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}
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}
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if(!notrigger){
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WEventplayerProliferated * e = NEW WEventplayerProliferated(source->controller());
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e->source = source;
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game->receiveEvent(e);
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}
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return 1;
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}
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