Erwan
-a few warning fixes
This commit is contained in:
@@ -490,8 +490,8 @@ int AIPlayer::chooseBlockers(){
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}
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}
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int AIPlayer::orderBlockers(){
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int AIPlayer::orderBlockers(){
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GameObserver * g = GameObserver::GetInstance();
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/*
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/*
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GameObserver * g = GameObserver::GetInstance();
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DamageResolverLayer * drl = g->mLayers->combatLayer();
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DamageResolverLayer * drl = g->mLayers->combatLayer();
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if (drl->orderingIsNeeded && g->currentPlayer==this){
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if (drl->orderingIsNeeded && g->currentPlayer==this){
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drl->blockersOrderingDone(); //TODO clever rank of blockers
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drl->blockersOrderingDone(); //TODO clever rank of blockers
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@@ -504,7 +504,7 @@ int AIPlayer::orderBlockers(){
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int AIPlayer::combatDamages(){
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int AIPlayer::combatDamages(){
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int result = 0;
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//int result = 0;
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GameObserver * gameObs = GameObserver::GetInstance();
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GameObserver * gameObs = GameObserver::GetInstance();
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int currentGamePhase = gameObs->getCurrentGamePhase();
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int currentGamePhase = gameObs->getCurrentGamePhase();
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@@ -214,7 +214,8 @@ void Spell::Render(){
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else
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else
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{
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{
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MTGCard * mtgcard = source->model;
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MTGCard * mtgcard = source->model;
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// CardGui::alternateRender(mtgcard, NULL, 10 + 90 , 20 + 130, 0.0f,0.9f);
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Pos pos = Pos(10 + 90, 20 + 130, 0.9f, 0.0, 255);
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CardGui::alternateRender(mtgcard, pos);
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quad = cache.getThumb(source);
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quad = cache.getThumb(source);
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if (quad){
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if (quad){
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@@ -139,7 +139,8 @@ void CardDisplay::Render(){
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if (mCount && mObjects[mCurr] != NULL){
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if (mCount && mObjects[mCurr] != NULL){
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mObjects[mCurr]->Render();
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mObjects[mCurr]->Render();
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CardGui * cardg = ((CardGui *)mObjects[mCurr]);
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//TODO Put these two lines back!!!
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// CardGui * cardg = ((CardGui *)mObjects[mCurr]);
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// cardg->RenderBig(-1,-1,showBigCards-1);
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// cardg->RenderBig(-1,-1,showBigCards-1);
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}
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}
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}
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}
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@@ -48,7 +48,7 @@ void CardView::Render()
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}
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}
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else {
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else {
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int color = card->getColor();
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int color = card->getColor();
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MTGCard * mtgcard = card->model;
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//MTGCard * mtgcard = card->model;
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const float scale = actZ;
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const float scale = actZ;
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renderer->RenderQuad(GameApp::CommonRes->GetQuad("shadow"), actX + (scale-1)*15, actY + (scale-1)*15, actT, 28*scale, 40*scale);
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renderer->RenderQuad(GameApp::CommonRes->GetQuad("shadow"), actX + (scale-1)*15, actY + (scale-1)*15, actT, 28*scale, 40*scale);
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@@ -71,7 +71,7 @@ void CardView::Render()
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{
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{
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JQuad* q;
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JQuad* q;
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// Draw the "unknown" card model
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// Draw the "unknown" card model
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switch(card->getColor())
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switch(color)
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{
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{
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case Constants::MTG_COLOR_GREEN: q = GameApp::CommonRes->GetQuad("green_thumb"); break;
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case Constants::MTG_COLOR_GREEN: q = GameApp::CommonRes->GetQuad("green_thumb"); break;
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case Constants::MTG_COLOR_BLUE : q = GameApp::CommonRes->GetQuad("blue_thumb"); break;
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case Constants::MTG_COLOR_BLUE : q = GameApp::CommonRes->GetQuad("blue_thumb"); break;
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@@ -232,7 +232,7 @@ void CardGui::RenderBig(const Pos& pos){
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}
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}
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// If we come here, we do not have the picture.
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// If we come here, we do not have the picture.
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MTGCard * mtgcard = card->model;
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//MTGCard * mtgcard = card->model;
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alternateRender(card,pos);
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alternateRender(card,pos);
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}
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}
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@@ -115,8 +115,8 @@ DamagerDamaged * DamageResolverLayer::addIfNotExists(MTGCardInstance * card, Pla
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void DamageResolverLayer::updateAllCoordinates(){
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void DamageResolverLayer::updateAllCoordinates(){
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for (int i = 0; i < mCount; i++){
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for (int i = 0; i < mCount; i++){
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DamagerDamaged * item = (DamagerDamaged *)mObjects[i];
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/*
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/*
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DamagerDamaged * item = (DamagerDamaged *)mObjects[i];
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CardGui * cardg = game->mLayers->playLayer()->getByCard(item->card);
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CardGui * cardg = game->mLayers->playLayer()->getByCard(item->card);
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item->x = cardg->x;
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item->x = cardg->x;
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item->y = cardg->y;
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item->y = cardg->y;
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@@ -77,9 +77,9 @@ void DamagerDamaged::Render(Player * currentPlayer){
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JLBFont * mFont = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT);
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JLBFont * mFont = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT);
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mFont->SetBase(0);
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mFont->SetBase(0);
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// CardGui::Render();
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// CardGui::Render();
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char buf[4096];
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/*
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/*
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char buf[4096];
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if (currentPlayer != damageSelecter){
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if (currentPlayer != damageSelecter){
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if (hasLethalDamage()){
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if (hasLethalDamage()){
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mFont->DrawString("X",x,y);
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mFont->DrawString("X",x,y);
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