-a few warning fixes
This commit is contained in:
wagic.the.homebrew@gmail.com
2009-08-27 13:11:29 +00:00
parent a18b163b17
commit 890c893c94
6 changed files with 12 additions and 10 deletions
+2 -2
View File
@@ -490,8 +490,8 @@ int AIPlayer::chooseBlockers(){
} }
int AIPlayer::orderBlockers(){ int AIPlayer::orderBlockers(){
GameObserver * g = GameObserver::GetInstance();
/* /*
GameObserver * g = GameObserver::GetInstance();
DamageResolverLayer * drl = g->mLayers->combatLayer(); DamageResolverLayer * drl = g->mLayers->combatLayer();
if (drl->orderingIsNeeded && g->currentPlayer==this){ if (drl->orderingIsNeeded && g->currentPlayer==this){
drl->blockersOrderingDone(); //TODO clever rank of blockers drl->blockersOrderingDone(); //TODO clever rank of blockers
@@ -504,7 +504,7 @@ int AIPlayer::orderBlockers(){
int AIPlayer::combatDamages(){ int AIPlayer::combatDamages(){
int result = 0; //int result = 0;
GameObserver * gameObs = GameObserver::GetInstance(); GameObserver * gameObs = GameObserver::GetInstance();
int currentGamePhase = gameObs->getCurrentGamePhase(); int currentGamePhase = gameObs->getCurrentGamePhase();
+2 -1
View File
@@ -214,7 +214,8 @@ void Spell::Render(){
else else
{ {
MTGCard * mtgcard = source->model; MTGCard * mtgcard = source->model;
// CardGui::alternateRender(mtgcard, NULL, 10 + 90 , 20 + 130, 0.0f,0.9f); Pos pos = Pos(10 + 90, 20 + 130, 0.9f, 0.0, 255);
CardGui::alternateRender(mtgcard, pos);
quad = cache.getThumb(source); quad = cache.getThumb(source);
if (quad){ if (quad){
+2 -1
View File
@@ -139,7 +139,8 @@ void CardDisplay::Render(){
if (mCount && mObjects[mCurr] != NULL){ if (mCount && mObjects[mCurr] != NULL){
mObjects[mCurr]->Render(); mObjects[mCurr]->Render();
CardGui * cardg = ((CardGui *)mObjects[mCurr]); //TODO Put these two lines back!!!
// CardGui * cardg = ((CardGui *)mObjects[mCurr]);
// cardg->RenderBig(-1,-1,showBigCards-1); // cardg->RenderBig(-1,-1,showBigCards-1);
} }
} }
+3 -3
View File
@@ -48,7 +48,7 @@ void CardView::Render()
} }
else { else {
int color = card->getColor(); int color = card->getColor();
MTGCard * mtgcard = card->model; //MTGCard * mtgcard = card->model;
const float scale = actZ; const float scale = actZ;
renderer->RenderQuad(GameApp::CommonRes->GetQuad("shadow"), actX + (scale-1)*15, actY + (scale-1)*15, actT, 28*scale, 40*scale); renderer->RenderQuad(GameApp::CommonRes->GetQuad("shadow"), actX + (scale-1)*15, actY + (scale-1)*15, actT, 28*scale, 40*scale);
@@ -71,7 +71,7 @@ void CardView::Render()
{ {
JQuad* q; JQuad* q;
// Draw the "unknown" card model // Draw the "unknown" card model
switch(card->getColor()) switch(color)
{ {
case Constants::MTG_COLOR_GREEN: q = GameApp::CommonRes->GetQuad("green_thumb"); break; case Constants::MTG_COLOR_GREEN: q = GameApp::CommonRes->GetQuad("green_thumb"); break;
case Constants::MTG_COLOR_BLUE : q = GameApp::CommonRes->GetQuad("blue_thumb"); break; case Constants::MTG_COLOR_BLUE : q = GameApp::CommonRes->GetQuad("blue_thumb"); break;
@@ -232,7 +232,7 @@ void CardGui::RenderBig(const Pos& pos){
} }
// If we come here, we do not have the picture. // If we come here, we do not have the picture.
MTGCard * mtgcard = card->model; //MTGCard * mtgcard = card->model;
alternateRender(card,pos); alternateRender(card,pos);
} }
+1 -1
View File
@@ -115,8 +115,8 @@ DamagerDamaged * DamageResolverLayer::addIfNotExists(MTGCardInstance * card, Pla
void DamageResolverLayer::updateAllCoordinates(){ void DamageResolverLayer::updateAllCoordinates(){
for (int i = 0; i < mCount; i++){ for (int i = 0; i < mCount; i++){
DamagerDamaged * item = (DamagerDamaged *)mObjects[i];
/* /*
DamagerDamaged * item = (DamagerDamaged *)mObjects[i];
CardGui * cardg = game->mLayers->playLayer()->getByCard(item->card); CardGui * cardg = game->mLayers->playLayer()->getByCard(item->card);
item->x = cardg->x; item->x = cardg->x;
item->y = cardg->y; item->y = cardg->y;
+1 -1
View File
@@ -77,9 +77,9 @@ void DamagerDamaged::Render(Player * currentPlayer){
JLBFont * mFont = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT); JLBFont * mFont = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT);
mFont->SetBase(0); mFont->SetBase(0);
// CardGui::Render(); // CardGui::Render();
char buf[4096];
/* /*
char buf[4096];
if (currentPlayer != damageSelecter){ if (currentPlayer != damageSelecter){
if (hasLethalDamage()){ if (hasLethalDamage()){
mFont->DrawString("X",x,y); mFont->DrawString("X",x,y);