removed some compiler warnings

changed variables to float where appropriate
This commit is contained in:
techdragon.nguyen@gmail.com
2010-11-05 08:07:50 +00:00
parent 91cf0c8d37
commit 8908e86857
15 changed files with 100 additions and 80 deletions

View File

@@ -65,7 +65,7 @@ void GuiHandOpponent::Render()
{
(*it)->x = x;
(*it)->y = 2;
(*it)->zoom = 0.3;
(*it)->zoom = 0.3f;
(*it)->Render(quad);
x += 18;
}
@@ -92,42 +92,46 @@ void GuiHandSelf::Repos()
float y = 48.0;
if (Closed == state && OptionClosedHand::VISIBLE == options[Options::CLOSEDHAND].number)
{
float dist = 180.0 / cards.size(); if (dist > 20) dist = 20.0; else y = 40.0;
float dist = 180.0f / cards.size();
if (dist > 20)
dist = 20.0;
else
y = 40.0;
for (vector<CardView*>::iterator it = cards.begin(); it != cards.end(); ++it)
{
(*it)->x = ClosedRowX; (*it)->y = y;
y += dist;
}
{
(*it)->x = ClosedRowX; (*it)->y = y;
y += dist;
}
}
else
{
bool q = (Closed == state);
if (OptionHandDirection::HORIZONTAL == options[Options::HANDDIRECTION].number)
{
y = SCREEN_WIDTH - 30;
float dist = 240.0 / cards.size(); if (dist > 30) dist = 30; else y = SCREEN_WIDTH - 15;
for (vector<CardView*>::reverse_iterator it = cards.rbegin(); it != cards.rend(); ++it)
{
y = SCREEN_WIDTH - 30;
float dist = 240.0 / cards.size(); if (dist > 30) dist = 30; else y = SCREEN_WIDTH - 15;
for (vector<CardView*>::reverse_iterator it = cards.rbegin(); it != cards.rend(); ++it)
{
(*it)->x = y;
(*it)->y = SCREEN_HEIGHT - 30;
y -= dist;
(*it)->alpha = (q ? 0 : 255);
}
backpos.x = y + SCREEN_HEIGHT - 14;
(*it)->x = y;
(*it)->y = SCREEN_HEIGHT - 30;
y -= dist;
(*it)->alpha = (q ? 0 : 255);
}
backpos.x = y + SCREEN_HEIGHT - 14;
}
else
{
float dist = 224.0 / ((cards.size() + 1) / 2); if (dist > 65) dist = 65;
bool flip = false;
for (vector<CardView*>::iterator it = cards.begin(); it != cards.end(); ++it)
{
float dist = 224.0 / ((cards.size() + 1) / 2); if (dist > 65) dist = 65;
bool flip = false;
for (vector<CardView*>::iterator it = cards.begin(); it != cards.end(); ++it)
{
(*it)->x = flip ? RightRowX : LeftRowX;
(*it)->y = y;
if (flip) y += dist;
flip = !flip;
(*it)->alpha = (q ? 0 : 255);
}
(*it)->x = flip ? RightRowX : LeftRowX;
(*it)->y = y;
if (flip) y += dist;
flip = !flip;
(*it)->alpha = (q ? 0 : 255);
}
}
}
}