removed some compiler warnings

changed variables to float where appropriate
This commit is contained in:
techdragon.nguyen@gmail.com
2010-11-05 08:07:50 +00:00
parent 91cf0c8d37
commit 8908e86857
15 changed files with 100 additions and 80 deletions

View File

@@ -23,7 +23,7 @@ static const char* GAME_VERSION = "WTH?! 0.13.1 - by wololo";
#define DEFAULT_ANGLE_MULTIPLIER 0.4f
#define MAX_ANGLE_MULTIPLIER (3*M_PI)
#define MIN_ANGLE_MULTIPLIER 0.4f
static const double STEP_ANGLE_MULTIPLIER = 0.0002;
static const double STEP_ANGLE_MULTIPLIER = 0.0002f;
enum ENUM_MENU_STATE_MAJOR
@@ -102,7 +102,7 @@ void GameStateMenu::Create()
for (int i=0;i<5;i++){
for (int j=0;j<2;j++){
sprintf(buf,"menuicons%d%d",i,j);
mIcons[n] = resources.RetrieveQuad("menuicons.png", 2 + i*36, 2 + j*36, 32, 32,buf);
mIcons[n] = resources.RetrieveQuad("menuicons.png", 2 + i * 36.0f, 2.0f + j * 36.0f, 32.0f, 32.0f, buf);
mIcons[n]->SetHotSpot(16,16);
n++;
}
@@ -517,17 +517,17 @@ void GameStateMenu::Update(float dt)
if (yW <= 55)
{
if (mEngine->GetButtonState(JGE_BTN_PRI)) angleMultiplier += STEP_ANGLE_MULTIPLIER;
else angleMultiplier *= 0.9999;
else angleMultiplier *= 0.9999f;
if (angleMultiplier > MAX_ANGLE_MULTIPLIER) angleMultiplier = MAX_ANGLE_MULTIPLIER;
else if (angleMultiplier < MIN_ANGLE_MULTIPLIER) angleMultiplier = MIN_ANGLE_MULTIPLIER;
if (mEngine->GetButtonState(JGE_BTN_CANCEL) && (dt != 0))
{
angleMultiplier = (cos(timeIndex)*angleMultiplier - M_PI/3 - 0.1 - angleW) / dt;
angleMultiplier = (cos(timeIndex)*angleMultiplier - M_PI/3.0f - 0.1 - angleW) / dt;
yW = yW + 5*dt + (yW - 45) *5* dt;
}
else
angleW = cos(timeIndex)*angleMultiplier - M_PI/3 - 0.1;
angleW = cos(timeIndex)*angleMultiplier - M_PI/3.0f - 0.1f;
}
else
{
@@ -538,7 +538,7 @@ void GameStateMenu::Update(float dt)
scroller->Update(dt);
if((currentState & MENU_STATE_MINOR) == MENU_STATE_MINOR_FADEIN){
currentState = currentState ^ MENU_STATE_MINOR_FADEIN;
mParent->DoAnimation(TRANSITION_FADE_IN,.15);
mParent->DoAnimation( TRANSITION_FADE_IN, 0.15f );
}
}