removed some compiler warnings
changed variables to float where appropriate
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@@ -23,7 +23,7 @@ static const char* GAME_VERSION = "WTH?! 0.13.1 - by wololo";
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#define DEFAULT_ANGLE_MULTIPLIER 0.4f
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#define MAX_ANGLE_MULTIPLIER (3*M_PI)
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#define MIN_ANGLE_MULTIPLIER 0.4f
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static const double STEP_ANGLE_MULTIPLIER = 0.0002;
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static const double STEP_ANGLE_MULTIPLIER = 0.0002f;
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enum ENUM_MENU_STATE_MAJOR
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@@ -102,7 +102,7 @@ void GameStateMenu::Create()
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for (int i=0;i<5;i++){
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for (int j=0;j<2;j++){
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sprintf(buf,"menuicons%d%d",i,j);
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mIcons[n] = resources.RetrieveQuad("menuicons.png", 2 + i*36, 2 + j*36, 32, 32,buf);
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mIcons[n] = resources.RetrieveQuad("menuicons.png", 2 + i * 36.0f, 2.0f + j * 36.0f, 32.0f, 32.0f, buf);
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mIcons[n]->SetHotSpot(16,16);
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n++;
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}
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@@ -517,17 +517,17 @@ void GameStateMenu::Update(float dt)
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if (yW <= 55)
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{
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if (mEngine->GetButtonState(JGE_BTN_PRI)) angleMultiplier += STEP_ANGLE_MULTIPLIER;
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else angleMultiplier *= 0.9999;
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else angleMultiplier *= 0.9999f;
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if (angleMultiplier > MAX_ANGLE_MULTIPLIER) angleMultiplier = MAX_ANGLE_MULTIPLIER;
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else if (angleMultiplier < MIN_ANGLE_MULTIPLIER) angleMultiplier = MIN_ANGLE_MULTIPLIER;
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if (mEngine->GetButtonState(JGE_BTN_CANCEL) && (dt != 0))
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{
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angleMultiplier = (cos(timeIndex)*angleMultiplier - M_PI/3 - 0.1 - angleW) / dt;
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angleMultiplier = (cos(timeIndex)*angleMultiplier - M_PI/3.0f - 0.1 - angleW) / dt;
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yW = yW + 5*dt + (yW - 45) *5* dt;
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}
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else
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angleW = cos(timeIndex)*angleMultiplier - M_PI/3 - 0.1;
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angleW = cos(timeIndex)*angleMultiplier - M_PI/3.0f - 0.1f;
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}
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else
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{
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@@ -538,7 +538,7 @@ void GameStateMenu::Update(float dt)
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scroller->Update(dt);
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if((currentState & MENU_STATE_MINOR) == MENU_STATE_MINOR_FADEIN){
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currentState = currentState ^ MENU_STATE_MINOR_FADEIN;
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mParent->DoAnimation(TRANSITION_FADE_IN,.15);
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mParent->DoAnimation( TRANSITION_FADE_IN, 0.15f );
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}
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}
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