Some corrections from last revision.
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@@ -650,7 +650,7 @@ rarity=R
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mana={4}{W}
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mana={4}{W}
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type=Creature
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type=Creature
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subtype=Human Knight
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subtype=Human Knight
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auto=token(Spirit,creature spirit, 1/1,flying white)*2
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auto=token(Soldier,creature soldier, 1/1,white)*2
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auto={W}{S(soldier|myBattlefield)}:preventAllcombatDamage ueot
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auto={W}{S(soldier|myBattlefield)}:preventAllcombatDamage ueot
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power=2
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power=2
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toughness=2
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toughness=2
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@@ -626,7 +626,6 @@ type=Instant
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text=Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature.
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text=Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature.
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id=4702
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id=4702
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target=creature
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target=creature
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auto=cantattack
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auto=preventAllCombatDamage from(mytgt)
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auto=preventAllCombatDamage from(mytgt)
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auto=preventAllCombatDamage to(mytgt)
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auto=preventAllCombatDamage to(mytgt)
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name=Gaseous Form
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name=Gaseous Form
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@@ -991,7 +990,7 @@ text={T}: Add {1} to your mana pool. {T}: Untap target attacking creature with
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id=4933
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id=4933
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name=Maze of Shadows
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name=Maze of Shadows
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auto={T}:Add {1}
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auto={T}:Add {1}
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auto=untap target(creature[attacking;shadow]) && preventAllCombatDamage to(mytgt) ueot && preventAllCombatDamage from(mytgt) ueot
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auto={T}:untap target(creature[attacking;shadow]) && preventAllCombatDamage to(mytgt) ueot && preventAllCombatDamage from(mytgt) ueot
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rarity=U
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rarity=U
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type=Land
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type=Land
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[/card]
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[/card]
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