-more JGE cleanup
-removed calls to BindTexture that were made out of the Render methods. Please let me know if this has side effects (and let's discuss it in that case)
-Still no luck with the purple screen bug :(
This commit is contained in:
wagic.the.homebrew@gmail.com
2009-10-03 08:50:44 +00:00
parent a8607ebf64
commit 888edfd5b8
9 changed files with 38 additions and 266 deletions
-29
View File
@@ -69,13 +69,6 @@ void JQuad::GetTextureRect(float *x, float *y, float *w, float *h)
}
// void JQuad::SetColor(JColor color)
// {
// for (int i=0;i<4;i++)
// mColor[i].color = color.color;
// }
//
void JQuad::SetColor(PIXEL_TYPE color)
{
for (int i=0;i<4;i++)
@@ -254,22 +247,6 @@ void JRenderer::RenderQuad(JQuad* quad, float xo, float yo, float angle, float x
pt[1] = Vector2D(x+width, y-height);
pt[0] = Vector2D(x, y-height);
// if (angle != 0.0f)
// {
// float xx, yy;
// float cosAngle = cosf(angle);
// float sinAngle = sinf(angle);
// for (int i=0;i<4;i++)
// {
// xx = (cosAngle*(pt[i].x-xo) - sinAngle*(pt[i].y-yo) + xo);
// yy = (sinAngle*(pt[i].x-xo) + cosAngle*(pt[i].y-yo) + yo);
// pt[i].x = xx;
// pt[i].y = yy;
// }
// }
//
// for (int i=0;i<4;i++)
// pt[i].y = SCREEN_HEIGHT_F - pt[i].y;
Vector2D uv[4];
uv[0] = Vector2D(quad->mTX0, quad->mTY1);
@@ -1269,12 +1246,6 @@ void JRenderer::SetTexBlendDest(int dest)
}
void JRenderer::ResetPrivateVRAM()
{
}
void JRenderer::Enable2D()
{
if (mCurrentRenderMode == MODE_2D)