Erwan
-more JGE cleanup -removed calls to BindTexture that were made out of the Render methods. Please let me know if this has side effects (and let's discuss it in that case) -Still no luck with the purple screen bug :(
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@@ -220,8 +220,6 @@ typedef uint32_t u32;
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typedef struct
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{
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ScePspFVector2 texture;
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//PIXEL_TYPE color;
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//ScePspFVector3 normal;
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ScePspFVector3 pos;
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} PSPVertex3D;
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@@ -244,7 +242,6 @@ struct Vertex
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struct Vertex3D
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{
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float u, v;
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//float nx, ny, nz;
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float x, y, z;
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};
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