-more JGE cleanup
-removed calls to BindTexture that were made out of the Render methods. Please let me know if this has side effects (and let's discuss it in that case)
-Still no luck with the purple screen bug :(
This commit is contained in:
wagic.the.homebrew@gmail.com
2009-10-03 08:50:44 +00:00
parent a8607ebf64
commit 888edfd5b8
9 changed files with 38 additions and 266 deletions

View File

@@ -160,12 +160,6 @@ public:
//////////////////////////////////////////////////////////////////////////
void EnableTextureFilter(bool flag);
//////////////////////////////////////////////////////////////////////////
/// Remove all textures from VRAM (PSP only)
///
//////////////////////////////////////////////////////////////////////////
void ResetPrivateVRAM();
//////////////////////////////////////////////////////////////////////////
/// Enable/disable swizzle optimization. (PSP only)
///
@@ -546,15 +540,14 @@ private:
int mCurrentTex;
int mCurrentBlend;
int mCurrentTextureFormat;
int PixelSize(int textureMode);
#endif
bool mVsync;
int mSwizzle;
int mTexCounter;
int mCurrentTextureFilter;