Erwan
-more JGE cleanup -removed calls to BindTexture that were made out of the Render methods. Please let me know if this has side effects (and let's discuss it in that case) -Still no luck with the purple screen bug :(
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@@ -160,12 +160,6 @@ public:
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//////////////////////////////////////////////////////////////////////////
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void EnableTextureFilter(bool flag);
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//////////////////////////////////////////////////////////////////////////
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/// Remove all textures from VRAM (PSP only)
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///
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//////////////////////////////////////////////////////////////////////////
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void ResetPrivateVRAM();
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//////////////////////////////////////////////////////////////////////////
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/// Enable/disable swizzle optimization. (PSP only)
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///
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@@ -546,15 +540,14 @@ private:
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int mCurrentTex;
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int mCurrentBlend;
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int mCurrentTextureFormat;
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int PixelSize(int textureMode);
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#endif
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bool mVsync;
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int mSwizzle;
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int mTexCounter;
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int mCurrentTextureFilter;
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@@ -220,8 +220,6 @@ typedef uint32_t u32;
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typedef struct
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{
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ScePspFVector2 texture;
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//PIXEL_TYPE color;
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//ScePspFVector3 normal;
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ScePspFVector3 pos;
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} PSPVertex3D;
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@@ -244,7 +242,6 @@ struct Vertex
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struct Vertex3D
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{
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float u, v;
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//float nx, ny, nz;
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float x, y, z;
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};
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