Fixed the memleaks caused by computeNewCost, moved them to gameobserver where affinity takes place, removed repeative code that was in game observer, moved the game observer components into computenewcost, removed the calls for "new mana" in all alternative play type that were added with this function.

This commit is contained in:
zethfoxster
2016-07-06 00:02:15 -04:00
parent 4e048f775d
commit 861366dd71
4 changed files with 266 additions and 325 deletions

View File

@@ -1049,7 +1049,7 @@ void GameObserver::Affinity()
{
MTGGameZone * dzones[] = { players[dd]->game->graveyard, players[dd]->game->hand, players[dd]->game->library, players[dd]->game->exile };
for (int kk = 0; kk < 4; kk++)
{
{
MTGGameZone * zone = dzones[kk];
for (int cc = zone->nb_cards - 1; cc >= 0; cc--)
{//start
@@ -1057,208 +1057,115 @@ void GameObserver::Affinity()
if (!card)
continue;
///////////////////////////
//reset extracost shadows//
///////////////////////////
card->isExtraCostTarget = false;
if (mExtraPayment != NULL)
{
for (unsigned int ec = 0; ec < mExtraPayment->costs.size(); ec++)
{
if (mExtraPayment->costs[ec]->tc)
{
vector<Targetable*>targetlist = mExtraPayment->costs[ec]->tc->getTargetsFrom();
for (vector<Targetable*>::iterator it = targetlist.begin(); it != targetlist.end(); it++)
{
Targetable * cardMasked = *it;
dynamic_cast<MTGCardInstance*>(cardMasked)->isExtraCostTarget = true;
}
}
}
}
////////////////////////////
bool NewAffinityFound = false;
for (unsigned int na = 0; na < card->cardsAbilities.size(); na++)
{
if (!card->cardsAbilities[na])
break;
ANewAffinity * newAff = dynamic_cast<ANewAffinity*>(card->cardsAbilities[na]);
if (newAff)
{
NewAffinityFound = true;
}
}
bool DoReduceIncrease = false;
if (card->has(Constants::AFFINITYARTIFACTS) ||
card->has(Constants::AFFINITYFOREST) ||
card->has(Constants::AFFINITYGREENCREATURES) ||
card->has(Constants::AFFINITYISLAND) ||
card->has(Constants::AFFINITYMOUNTAIN) ||
card->has(Constants::AFFINITYPLAINS) ||
card->has(Constants::AFFINITYSWAMP) ||
card->has(Constants::TRINISPHERE) ||
card->getIncreasedManaCost()->getConvertedCost() ||
card->getReducedManaCost()->getConvertedCost() ||
NewAffinityFound)
DoReduceIncrease = true;
if (!DoReduceIncrease)
continue;
//above we check if there are even any cards that effect cards manacost
//if there are none, leave this function. manacost->copy( is a very expensive funtion
//1mb a sec to run at all time even when no known reducers or increasers are in play.
//memory snapshot shots pointed to this as such a heavy load that games with many cards inplay
//would slow to a crawl.
//only do any of the following if a card with the stated ability is in your hand.
int color = 0;
string type = "";
ManaCost * original = NEW ManaCost();
original->copy(card->model->data->getManaCost());
if(card->getIncreasedManaCost()->getConvertedCost()||card->getReducedManaCost()->getConvertedCost())
{//start1
if(card->getIncreasedManaCost()->getConvertedCost())
original->add(card->getIncreasedManaCost());
if(card->getReducedManaCost()->getConvertedCost())
original->remove(card->getReducedManaCost());
if(card->getManaCost())
card->getManaCost()->copy(original);
if(card->getManaCost()->extraCosts)
///////////////////////////
//reset extracost shadows//
///////////////////////////
card->isExtraCostTarget = false;
if (mExtraPayment != NULL)
{
for (unsigned int ec = 0; ec < mExtraPayment->costs.size(); ec++)
{
for(unsigned int i = 0; i < card->getManaCost()->extraCosts->costs.size();i++)
if (mExtraPayment->costs[ec]->tc)
{
card->getManaCost()->extraCosts->costs[i]->setSource(card);
vector<Targetable*>targetlist = mExtraPayment->costs[ec]->tc->getTargetsFrom();
for (vector<Targetable*>::iterator it = targetlist.begin(); it != targetlist.end(); it++)
{
Targetable * cardMasked = *it;
dynamic_cast<MTGCardInstance*>(cardMasked)->isExtraCostTarget = true;
}
}
}
}//end1
int reducem = 0;
bool resetCost = false;
for(unsigned int na = 0; na < card->cardsAbilities.size();na++)
{//start2
if (!card->cardsAbilities[na])
break;
}
////////////////////////////
bool NewAffinityFound = false;
for (unsigned int na = 0; na < card->cardsAbilities.size(); na++)
{
if (!card->cardsAbilities[na])
break;
ANewAffinity * newAff = dynamic_cast<ANewAffinity*>(card->cardsAbilities[na]);
if(newAff)
if (newAff)
{
if(!resetCost)
{
resetCost = true;
card->getManaCost()->copy(original);
if(card->getManaCost()->extraCosts)
{
for(unsigned int i = 0; i < card->getManaCost()->extraCosts->costs.size();i++)
{
card->getManaCost()->extraCosts->costs[i]->setSource(card);
}
}
}
TargetChooserFactory tf(this);
TargetChooser * tcn = tf.createTargetChooser(newAff->tcString,card,NULL);
NewAffinityFound = true;
}
}
bool DoReduceIncrease = false;
if (card->has(Constants::AFFINITYARTIFACTS) ||
card->has(Constants::AFFINITYFOREST) ||
card->has(Constants::AFFINITYGREENCREATURES) ||
card->has(Constants::AFFINITYISLAND) ||
card->has(Constants::AFFINITYMOUNTAIN) ||
card->has(Constants::AFFINITYPLAINS) ||
card->has(Constants::AFFINITYSWAMP) ||
card->has(Constants::TRINISPHERE) ||
card->getIncreasedManaCost()->getConvertedCost() ||
card->getReducedManaCost()->getConvertedCost() ||
NewAffinityFound)
DoReduceIncrease = true;
if (!DoReduceIncrease)
continue;
//above we check if there are even any cards that effect cards manacost
//if there are none, leave this function. manacost->copy( is a very expensive funtion
//1mb a sec to run at all time even when no known reducers or increasers are in play.
//memory snapshot shots pointed to this as such a heavy load that games with many cards inplay
//would slow to a crawl.
//only do any of the following if a card with the stated ability is in your hand.
//kicker is an addon to normal cost, suspend is not casting. add cost as needed EXACTLY as seen below.
card->getManaCost()->resetCosts();
ManaCost * newCost = NEW ManaCost();
newCost->copy(card->computeNewCost(card, card->getManaCost(), card->model->data->getManaCost()));
card->getManaCost()->copy(newCost);
SAFE_DELETE(newCost);
if (card->getManaCost()->getAlternative())
{
card->getManaCost()->getAlternative()->resetCosts();
ManaCost * newCost = NEW ManaCost();
newCost->copy(card->computeNewCost(card, card->getManaCost()->getAlternative(), card->model->data->getManaCost()->getAlternative()));
card->getManaCost()->getAlternative()->copy(newCost);
SAFE_DELETE(newCost);
}
if (card->getManaCost()->getBestow())
{
card->getManaCost()->getBestow()->resetCosts();
ManaCost * newCost = NEW ManaCost();
newCost->copy(card->computeNewCost(card, card->getManaCost()->getBestow(), card->model->data->getManaCost()->getBestow()));
card->getManaCost()->getBestow()->copy(newCost);
SAFE_DELETE(newCost);
}
if (card->getManaCost()->getRetrace())
{
card->getManaCost()->getRetrace()->resetCosts();
ManaCost * newCost = NEW ManaCost();
newCost->copy(card->computeNewCost(card, card->getManaCost()->getRetrace(), card->model->data->getManaCost()->getRetrace()));
card->getManaCost()->getRetrace()->copy(newCost);
SAFE_DELETE(newCost);
}
if (card->getManaCost()->getBuyback())
{
card->getManaCost()->getBuyback()->resetCosts();
ManaCost * newCost = NEW ManaCost();
newCost->copy(card->computeNewCost(card, card->getManaCost()->getBuyback(), card->model->data->getManaCost()->getBuyback()));
card->getManaCost()->getBuyback()->copy(newCost);
SAFE_DELETE(newCost);
}
if (card->getManaCost()->getFlashback())
{
card->getManaCost()->getFlashback()->resetCosts();
ManaCost * newCost = NEW ManaCost();
newCost->copy(card->computeNewCost(card, card->getManaCost()->getFlashback(), card->model->data->getManaCost()->getFlashback()));
card->getManaCost()->getFlashback()->copy(newCost);
SAFE_DELETE(newCost);
}
if (card->getManaCost()->getMorph())
{
card->getManaCost()->getMorph()->resetCosts();
ManaCost * newCost = NEW ManaCost();
newCost->copy(card->computeNewCost(card, card->getManaCost()->getMorph(), card->model->data->getManaCost()->getMorph()));
card->getManaCost()->getMorph()->copy(newCost);
SAFE_DELETE(newCost);
}
for (int w = 0; w < 2; ++w)
{
Player *p = this->players[w];
MTGGameZone * zones[] = { p->game->inPlay, p->game->graveyard, p->game->hand, p->game->library, p->game->stack, p->game->exile };
for (int k = 0; k < 6; k++)
{
MTGGameZone * z = zones[k];
if (tcn->targetsZone(z))
{
reducem += z->countByCanTarget(tcn);
}
}
}
SAFE_DELETE(tcn);
ManaCost * removingCost = ManaCost::parseManaCost(newAff->manaString);
for(int j = 0; j < reducem; j++)
card->getManaCost()->remove(removingCost);
SAFE_DELETE(removingCost);
}
}//end2
if(card->has(Constants::AFFINITYARTIFACTS)||
card->has(Constants::AFFINITYFOREST)||
card->has(Constants::AFFINITYGREENCREATURES)||
card->has(Constants::AFFINITYISLAND)||
card->has(Constants::AFFINITYMOUNTAIN)||
card->has(Constants::AFFINITYPLAINS)||
card->has(Constants::AFFINITYSWAMP))
{//start3
if (card->has(Constants::AFFINITYARTIFACTS))
{
type = "artifact";
}
else if (card->has(Constants::AFFINITYSWAMP))
{
type = "swamp";
}
else if (card->has(Constants::AFFINITYMOUNTAIN))
{
type = "mountain";
}
else if (card->has(Constants::AFFINITYPLAINS))
{
type = "plains";
}
else if (card->has(Constants::AFFINITYISLAND))
{
type = "island";
}
else if (card->has(Constants::AFFINITYFOREST))
{
type = "forest";
}
else if (card->has(Constants::AFFINITYGREENCREATURES))
{
color = 1;
type = "creature";
}
card->getManaCost()->copy(original);
if(card->getManaCost()->extraCosts)
{
for(unsigned int i = 0; i < card->getManaCost()->extraCosts->costs.size();i++)
{
card->getManaCost()->extraCosts->costs[i]->setSource(card);
}
}
int reduce = 0;
if(card->has(Constants::AFFINITYGREENCREATURES))
{
TargetChooserFactory tf(this);
TargetChooser * tc = tf.createTargetChooser("creature[green]",NULL);
reduce = card->controller()->game->battlefield->countByCanTarget(tc);
SAFE_DELETE(tc);
}
else
{
reduce = card->controller()->game->battlefield->countByType(type);
}
for(int i = 0; i < reduce;i++)
{
if(card->getManaCost()->getCost(color) > 0)
card->getManaCost()->remove(color,1);
}
}//end3
//trinisphere... now how to implement kicker recomputation
if(card->has(Constants::TRINISPHERE))
{
for(int jj = card->getManaCost()->getConvertedCost(); jj < 3; jj++)
{
card->getManaCost()->add(Constants::MTG_COLOR_ARTIFACT, 1);
card->countTrini++;
}
}
else
{
if(card->countTrini)
{
card->getManaCost()->remove(Constants::MTG_COLOR_ARTIFACT, card->countTrini);
card->countTrini=0;
}
}
SAFE_DELETE(original);
}//end
}
}