Fixed the memleaks caused by computeNewCost, moved them to gameobserver where affinity takes place, removed repeative code that was in game observer, moved the game observer components into computenewcost, removed the calls for "new mana" in all alternative play type that were added with this function.
This commit is contained in:
@@ -1049,7 +1049,7 @@ void GameObserver::Affinity()
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{
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MTGGameZone * dzones[] = { players[dd]->game->graveyard, players[dd]->game->hand, players[dd]->game->library, players[dd]->game->exile };
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for (int kk = 0; kk < 4; kk++)
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{
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{
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MTGGameZone * zone = dzones[kk];
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for (int cc = zone->nb_cards - 1; cc >= 0; cc--)
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{//start
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@@ -1057,208 +1057,115 @@ void GameObserver::Affinity()
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if (!card)
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continue;
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///////////////////////////
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//reset extracost shadows//
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///////////////////////////
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card->isExtraCostTarget = false;
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if (mExtraPayment != NULL)
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{
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for (unsigned int ec = 0; ec < mExtraPayment->costs.size(); ec++)
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{
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if (mExtraPayment->costs[ec]->tc)
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{
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vector<Targetable*>targetlist = mExtraPayment->costs[ec]->tc->getTargetsFrom();
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for (vector<Targetable*>::iterator it = targetlist.begin(); it != targetlist.end(); it++)
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{
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Targetable * cardMasked = *it;
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dynamic_cast<MTGCardInstance*>(cardMasked)->isExtraCostTarget = true;
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}
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}
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}
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}
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////////////////////////////
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bool NewAffinityFound = false;
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for (unsigned int na = 0; na < card->cardsAbilities.size(); na++)
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{
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if (!card->cardsAbilities[na])
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break;
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ANewAffinity * newAff = dynamic_cast<ANewAffinity*>(card->cardsAbilities[na]);
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if (newAff)
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{
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NewAffinityFound = true;
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}
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}
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bool DoReduceIncrease = false;
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if (card->has(Constants::AFFINITYARTIFACTS) ||
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card->has(Constants::AFFINITYFOREST) ||
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card->has(Constants::AFFINITYGREENCREATURES) ||
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card->has(Constants::AFFINITYISLAND) ||
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card->has(Constants::AFFINITYMOUNTAIN) ||
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card->has(Constants::AFFINITYPLAINS) ||
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card->has(Constants::AFFINITYSWAMP) ||
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card->has(Constants::TRINISPHERE) ||
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card->getIncreasedManaCost()->getConvertedCost() ||
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card->getReducedManaCost()->getConvertedCost() ||
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NewAffinityFound)
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DoReduceIncrease = true;
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if (!DoReduceIncrease)
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continue;
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//above we check if there are even any cards that effect cards manacost
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//if there are none, leave this function. manacost->copy( is a very expensive funtion
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//1mb a sec to run at all time even when no known reducers or increasers are in play.
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//memory snapshot shots pointed to this as such a heavy load that games with many cards inplay
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//would slow to a crawl.
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//only do any of the following if a card with the stated ability is in your hand.
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int color = 0;
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string type = "";
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ManaCost * original = NEW ManaCost();
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original->copy(card->model->data->getManaCost());
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if(card->getIncreasedManaCost()->getConvertedCost()||card->getReducedManaCost()->getConvertedCost())
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{//start1
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if(card->getIncreasedManaCost()->getConvertedCost())
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original->add(card->getIncreasedManaCost());
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if(card->getReducedManaCost()->getConvertedCost())
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original->remove(card->getReducedManaCost());
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if(card->getManaCost())
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card->getManaCost()->copy(original);
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if(card->getManaCost()->extraCosts)
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///////////////////////////
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//reset extracost shadows//
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///////////////////////////
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card->isExtraCostTarget = false;
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if (mExtraPayment != NULL)
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{
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for (unsigned int ec = 0; ec < mExtraPayment->costs.size(); ec++)
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{
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for(unsigned int i = 0; i < card->getManaCost()->extraCosts->costs.size();i++)
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if (mExtraPayment->costs[ec]->tc)
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{
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card->getManaCost()->extraCosts->costs[i]->setSource(card);
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vector<Targetable*>targetlist = mExtraPayment->costs[ec]->tc->getTargetsFrom();
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for (vector<Targetable*>::iterator it = targetlist.begin(); it != targetlist.end(); it++)
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{
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Targetable * cardMasked = *it;
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dynamic_cast<MTGCardInstance*>(cardMasked)->isExtraCostTarget = true;
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}
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}
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}
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}//end1
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int reducem = 0;
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bool resetCost = false;
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for(unsigned int na = 0; na < card->cardsAbilities.size();na++)
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{//start2
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if (!card->cardsAbilities[na])
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break;
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}
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////////////////////////////
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bool NewAffinityFound = false;
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for (unsigned int na = 0; na < card->cardsAbilities.size(); na++)
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{
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if (!card->cardsAbilities[na])
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break;
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ANewAffinity * newAff = dynamic_cast<ANewAffinity*>(card->cardsAbilities[na]);
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if(newAff)
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if (newAff)
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{
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if(!resetCost)
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{
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resetCost = true;
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card->getManaCost()->copy(original);
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if(card->getManaCost()->extraCosts)
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{
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for(unsigned int i = 0; i < card->getManaCost()->extraCosts->costs.size();i++)
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{
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card->getManaCost()->extraCosts->costs[i]->setSource(card);
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}
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}
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}
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TargetChooserFactory tf(this);
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TargetChooser * tcn = tf.createTargetChooser(newAff->tcString,card,NULL);
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NewAffinityFound = true;
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}
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}
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bool DoReduceIncrease = false;
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if (card->has(Constants::AFFINITYARTIFACTS) ||
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card->has(Constants::AFFINITYFOREST) ||
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card->has(Constants::AFFINITYGREENCREATURES) ||
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card->has(Constants::AFFINITYISLAND) ||
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card->has(Constants::AFFINITYMOUNTAIN) ||
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card->has(Constants::AFFINITYPLAINS) ||
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card->has(Constants::AFFINITYSWAMP) ||
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card->has(Constants::TRINISPHERE) ||
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card->getIncreasedManaCost()->getConvertedCost() ||
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card->getReducedManaCost()->getConvertedCost() ||
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NewAffinityFound)
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DoReduceIncrease = true;
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if (!DoReduceIncrease)
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continue;
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//above we check if there are even any cards that effect cards manacost
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//if there are none, leave this function. manacost->copy( is a very expensive funtion
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//1mb a sec to run at all time even when no known reducers or increasers are in play.
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//memory snapshot shots pointed to this as such a heavy load that games with many cards inplay
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//would slow to a crawl.
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//only do any of the following if a card with the stated ability is in your hand.
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//kicker is an addon to normal cost, suspend is not casting. add cost as needed EXACTLY as seen below.
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card->getManaCost()->resetCosts();
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ManaCost * newCost = NEW ManaCost();
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newCost->copy(card->computeNewCost(card, card->getManaCost(), card->model->data->getManaCost()));
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card->getManaCost()->copy(newCost);
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SAFE_DELETE(newCost);
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if (card->getManaCost()->getAlternative())
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{
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card->getManaCost()->getAlternative()->resetCosts();
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ManaCost * newCost = NEW ManaCost();
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newCost->copy(card->computeNewCost(card, card->getManaCost()->getAlternative(), card->model->data->getManaCost()->getAlternative()));
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card->getManaCost()->getAlternative()->copy(newCost);
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SAFE_DELETE(newCost);
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}
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if (card->getManaCost()->getBestow())
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{
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card->getManaCost()->getBestow()->resetCosts();
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ManaCost * newCost = NEW ManaCost();
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newCost->copy(card->computeNewCost(card, card->getManaCost()->getBestow(), card->model->data->getManaCost()->getBestow()));
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card->getManaCost()->getBestow()->copy(newCost);
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SAFE_DELETE(newCost);
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}
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if (card->getManaCost()->getRetrace())
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{
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card->getManaCost()->getRetrace()->resetCosts();
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ManaCost * newCost = NEW ManaCost();
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newCost->copy(card->computeNewCost(card, card->getManaCost()->getRetrace(), card->model->data->getManaCost()->getRetrace()));
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card->getManaCost()->getRetrace()->copy(newCost);
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SAFE_DELETE(newCost);
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}
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if (card->getManaCost()->getBuyback())
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{
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card->getManaCost()->getBuyback()->resetCosts();
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ManaCost * newCost = NEW ManaCost();
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newCost->copy(card->computeNewCost(card, card->getManaCost()->getBuyback(), card->model->data->getManaCost()->getBuyback()));
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card->getManaCost()->getBuyback()->copy(newCost);
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SAFE_DELETE(newCost);
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}
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if (card->getManaCost()->getFlashback())
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{
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card->getManaCost()->getFlashback()->resetCosts();
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ManaCost * newCost = NEW ManaCost();
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newCost->copy(card->computeNewCost(card, card->getManaCost()->getFlashback(), card->model->data->getManaCost()->getFlashback()));
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card->getManaCost()->getFlashback()->copy(newCost);
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SAFE_DELETE(newCost);
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}
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if (card->getManaCost()->getMorph())
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{
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card->getManaCost()->getMorph()->resetCosts();
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ManaCost * newCost = NEW ManaCost();
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newCost->copy(card->computeNewCost(card, card->getManaCost()->getMorph(), card->model->data->getManaCost()->getMorph()));
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card->getManaCost()->getMorph()->copy(newCost);
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SAFE_DELETE(newCost);
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}
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for (int w = 0; w < 2; ++w)
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{
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Player *p = this->players[w];
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MTGGameZone * zones[] = { p->game->inPlay, p->game->graveyard, p->game->hand, p->game->library, p->game->stack, p->game->exile };
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for (int k = 0; k < 6; k++)
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{
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MTGGameZone * z = zones[k];
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if (tcn->targetsZone(z))
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{
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reducem += z->countByCanTarget(tcn);
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}
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}
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}
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SAFE_DELETE(tcn);
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ManaCost * removingCost = ManaCost::parseManaCost(newAff->manaString);
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for(int j = 0; j < reducem; j++)
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card->getManaCost()->remove(removingCost);
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SAFE_DELETE(removingCost);
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}
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}//end2
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if(card->has(Constants::AFFINITYARTIFACTS)||
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card->has(Constants::AFFINITYFOREST)||
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card->has(Constants::AFFINITYGREENCREATURES)||
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card->has(Constants::AFFINITYISLAND)||
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card->has(Constants::AFFINITYMOUNTAIN)||
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card->has(Constants::AFFINITYPLAINS)||
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card->has(Constants::AFFINITYSWAMP))
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{//start3
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if (card->has(Constants::AFFINITYARTIFACTS))
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{
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type = "artifact";
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}
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else if (card->has(Constants::AFFINITYSWAMP))
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{
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type = "swamp";
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}
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else if (card->has(Constants::AFFINITYMOUNTAIN))
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{
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type = "mountain";
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}
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else if (card->has(Constants::AFFINITYPLAINS))
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{
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type = "plains";
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}
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else if (card->has(Constants::AFFINITYISLAND))
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{
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type = "island";
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}
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else if (card->has(Constants::AFFINITYFOREST))
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{
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type = "forest";
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}
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else if (card->has(Constants::AFFINITYGREENCREATURES))
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{
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color = 1;
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type = "creature";
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}
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card->getManaCost()->copy(original);
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if(card->getManaCost()->extraCosts)
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{
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for(unsigned int i = 0; i < card->getManaCost()->extraCosts->costs.size();i++)
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{
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card->getManaCost()->extraCosts->costs[i]->setSource(card);
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}
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}
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int reduce = 0;
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if(card->has(Constants::AFFINITYGREENCREATURES))
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{
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TargetChooserFactory tf(this);
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TargetChooser * tc = tf.createTargetChooser("creature[green]",NULL);
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reduce = card->controller()->game->battlefield->countByCanTarget(tc);
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SAFE_DELETE(tc);
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}
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else
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{
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reduce = card->controller()->game->battlefield->countByType(type);
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}
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for(int i = 0; i < reduce;i++)
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{
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if(card->getManaCost()->getCost(color) > 0)
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card->getManaCost()->remove(color,1);
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}
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}//end3
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//trinisphere... now how to implement kicker recomputation
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if(card->has(Constants::TRINISPHERE))
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{
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for(int jj = card->getManaCost()->getConvertedCost(); jj < 3; jj++)
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{
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card->getManaCost()->add(Constants::MTG_COLOR_ARTIFACT, 1);
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card->countTrini++;
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}
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}
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else
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{
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if(card->countTrini)
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{
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card->getManaCost()->remove(Constants::MTG_COLOR_ARTIFACT, card->countTrini);
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card->countTrini=0;
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}
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}
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SAFE_DELETE(original);
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}//end
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}
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}
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