X11 build fixups
- fixed -Werror=misleading-indentation warning - fixed -Werror=nonnull-compare warning on xll and QT builds - PNG_LIBPNG_VER backward compatibily changes - giflib backward compatibily changes - resolved some undefs for X11 build - silenced some small compile warnings in JGE Makefile - added -DTIXML_USE_STL to remaining build types (PSP had it added) - fixed x11 Boost incompatibility issue part of #548 - reworked PrecompiledHeader.h platforms used
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@@ -7974,78 +7974,78 @@ int AACastCard::resolveSpell()
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if (_target->isLand())
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putinplay = true;
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Spell * spell = NULL;
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MTGCardInstance * copy = NULL;
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if ((normal || asNormalMadness)||(!_target->hasType(Subtypes::TYPE_INSTANT) && !_target->hasType(Subtypes::TYPE_SORCERY)))
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Spell * spell = NULL;
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MTGCardInstance * copy = NULL;
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if ((normal || asNormalMadness)||(!_target->hasType(Subtypes::TYPE_INSTANT) && !_target->hasType(Subtypes::TYPE_SORCERY)))
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{
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if (putinplay && (_target->hasType(Subtypes::TYPE_ARTIFACT)||_target->hasType(Subtypes::TYPE_CREATURE)||_target->hasType(Subtypes::TYPE_ENCHANTMENT)||_target->hasType(Subtypes::TYPE_PLANESWALKER)))
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copy =_target->controller()->game->putInZone(_target, _target->currentZone, source->controller()->game->battlefield,noEvent);
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else
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copy =_target->controller()->game->putInZone(_target, _target->currentZone, source->controller()->game->stack,noEvent);
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copy->changeController(source->controller(),true);
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if(asNormalMadness)
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copy->MadnessPlay = true;
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}
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else
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{
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if (putinplay && (_target->hasType(Subtypes::TYPE_ARTIFACT)||_target->hasType(Subtypes::TYPE_CREATURE)||_target->hasType(Subtypes::TYPE_ENCHANTMENT)||_target->hasType(Subtypes::TYPE_PLANESWALKER)))
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copy =_target->controller()->game->putInZone(_target, _target->currentZone, source->controller()->game->battlefield,noEvent);
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else
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copy =_target->controller()->game->putInZone(_target, _target->currentZone, _target->controller()->game->stack,noEvent);
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copy->changeController(source->controller(),true);
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}
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if (game->targetChooser)
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{
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game->targetChooser->Owner = source->controller();
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if(putinplay)
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{
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if (putinplay && (_target->hasType(Subtypes::TYPE_ARTIFACT)||_target->hasType(Subtypes::TYPE_CREATURE)||_target->hasType(Subtypes::TYPE_ENCHANTMENT)||_target->hasType(Subtypes::TYPE_PLANESWALKER)))
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copy =_target->controller()->game->putInZone(_target, _target->currentZone, source->controller()->game->battlefield,noEvent);
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else
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copy =_target->controller()->game->putInZone(_target, _target->currentZone, source->controller()->game->stack,noEvent);
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copy->changeController(source->controller(),true);
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if(asNormalMadness)
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copy->MadnessPlay = true;
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spell = NEW Spell(game, 0,copy,game->targetChooser,NULL, 1);
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spell->resolve();
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}
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else
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spell = game->mLayers->stackLayer()->addSpell(copy, game->targetChooser, NULL, 1, 0);
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game->targetChooser = NULL;
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}
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else
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{
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if(putinplay)
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{
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spell = NEW Spell(game, 0,copy,NULL,NULL, 1);
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spell->resolve();
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}
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else
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spell = game->mLayers->stackLayer()->addSpell(copy, NULL, NULL, 1, 0);
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}
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if (copy->has(Constants::STORM))
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{
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int storm = _target->controller()->game->stack->seenThisTurn("*", Constants::CAST_ALL) + source->controller()->opponent()->game->stack->seenThisTurn("*", Constants::CAST_ALL);
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for (int i = storm; i > 1; i--)
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{
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spell = game->mLayers->stackLayer()->addSpell(copy, NULL, 0, 1, 1);
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}
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}
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if (!copy->has(Constants::STORM))
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{
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copy->X = _target->X;
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copy->castX = copy->X;
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}
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if(andAbility)
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{
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MTGAbility * andAbilityClone = andAbility->clone();
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andAbilityClone->target = copy;
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if(andAbility->oneShot)
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{
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andAbilityClone->resolve();
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SAFE_DELETE(andAbilityClone);
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}
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else
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{
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if (putinplay && (_target->hasType(Subtypes::TYPE_ARTIFACT)||_target->hasType(Subtypes::TYPE_CREATURE)||_target->hasType(Subtypes::TYPE_ENCHANTMENT)||_target->hasType(Subtypes::TYPE_PLANESWALKER)))
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copy =_target->controller()->game->putInZone(_target, _target->currentZone, source->controller()->game->battlefield,noEvent);
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else
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copy =_target->controller()->game->putInZone(_target, _target->currentZone, _target->controller()->game->stack,noEvent);
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copy->changeController(source->controller(),true);
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}
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if (game->targetChooser)
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{
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game->targetChooser->Owner = source->controller();
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if(putinplay)
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{
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spell = NEW Spell(game, 0,copy,game->targetChooser,NULL, 1);
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spell->resolve();
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}
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else
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spell = game->mLayers->stackLayer()->addSpell(copy, game->targetChooser, NULL, 1, 0);
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game->targetChooser = NULL;
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}
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else
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{
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if(putinplay)
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{
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spell = NEW Spell(game, 0,copy,NULL,NULL, 1);
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spell->resolve();
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}
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else
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spell = game->mLayers->stackLayer()->addSpell(copy, NULL, NULL, 1, 0);
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}
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if (copy->has(Constants::STORM))
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{
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int storm = _target->controller()->game->stack->seenThisTurn("*", Constants::CAST_ALL) + source->controller()->opponent()->game->stack->seenThisTurn("*", Constants::CAST_ALL);
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for (int i = storm; i > 1; i--)
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{
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spell = game->mLayers->stackLayer()->addSpell(copy, NULL, 0, 1, 1);
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}
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}
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if (!copy->has(Constants::STORM))
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{
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copy->X = _target->X;
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copy->castX = copy->X;
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}
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if(andAbility)
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{
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MTGAbility * andAbilityClone = andAbility->clone();
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andAbilityClone->target = copy;
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if(andAbility->oneShot)
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{
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andAbilityClone->resolve();
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SAFE_DELETE(andAbilityClone);
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}
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else
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{
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andAbilityClone->addToGame();
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}
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andAbilityClone->addToGame();
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}
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}
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this->forceDestroy = true;
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processed = true;
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