Started to merge @ZobyTwo cmake branch

This commit is contained in:
xawotihs
2015-09-26 21:52:07 +02:00
parent 9e77899535
commit 85f4a4c36a
3112 changed files with 4615 additions and 9 deletions

385
thirdparty/SDL/src/timer/SDL_timer.c vendored Normal file
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#include "SDL_timer.h"
#include "SDL_timer_c.h"
#include "SDL_atomic.h"
#include "SDL_cpuinfo.h"
#include "SDL_thread.h"
/* #define DEBUG_TIMERS */
typedef struct _SDL_Timer
{
int timerID;
SDL_TimerCallback callback;
void *param;
Uint32 interval;
Uint32 scheduled;
volatile SDL_bool canceled;
struct _SDL_Timer *next;
} SDL_Timer;
typedef struct _SDL_TimerMap
{
int timerID;
SDL_Timer *timer;
struct _SDL_TimerMap *next;
} SDL_TimerMap;
/* The timers are kept in a sorted list */
typedef struct {
/* Data used by the main thread */
SDL_Thread *thread;
SDL_atomic_t nextID;
SDL_TimerMap *timermap;
SDL_mutex *timermap_lock;
/* Padding to separate cache lines between threads */
char cache_pad[SDL_CACHELINE_SIZE];
/* Data used to communicate with the timer thread */
SDL_SpinLock lock;
SDL_sem *sem;
SDL_Timer * volatile pending;
SDL_Timer * volatile freelist;
volatile SDL_bool active;
/* List of timers - this is only touched by the timer thread */
SDL_Timer *timers;
} SDL_TimerData;
static SDL_TimerData SDL_timer_data;
/* The idea here is that any thread might add a timer, but a single
* thread manages the active timer queue, sorted by scheduling time.
*
* Timers are removed by simply setting a canceled flag
*/
static void
SDL_AddTimerInternal(SDL_TimerData *data, SDL_Timer *timer)
{
SDL_Timer *prev, *curr;
prev = NULL;
for (curr = data->timers; curr; prev = curr, curr = curr->next) {
if ((Sint32)(timer->scheduled-curr->scheduled) < 0) {
break;
}
}
/* Insert the timer here! */
if (prev) {
prev->next = timer;
} else {
data->timers = timer;
}
timer->next = curr;
}
static int
SDL_TimerThread(void *_data)
{
SDL_TimerData *data = (SDL_TimerData *)_data;
SDL_Timer *pending;
SDL_Timer *current;
SDL_Timer *freelist_head = NULL;
SDL_Timer *freelist_tail = NULL;
Uint32 tick, now, interval, delay;
/* Threaded timer loop:
* 1. Queue timers added by other threads
* 2. Handle any timers that should dispatch this cycle
* 3. Wait until next dispatch time or new timer arrives
*/
for ( ; ; ) {
/* Pending and freelist maintenance */
SDL_AtomicLock(&data->lock);
{
/* Get any timers ready to be queued */
pending = data->pending;
data->pending = NULL;
/* Make any unused timer structures available */
if (freelist_head) {
freelist_tail->next = data->freelist;
data->freelist = freelist_head;
}
}
SDL_AtomicUnlock(&data->lock);
/* Sort the pending timers into our list */
while (pending) {
current = pending;
pending = pending->next;
SDL_AddTimerInternal(data, current);
}
freelist_head = NULL;
freelist_tail = NULL;
/* Check to see if we're still running, after maintenance */
if (!data->active) {
break;
}
/* Initial delay if there are no timers */
delay = SDL_MUTEX_MAXWAIT;
tick = SDL_GetTicks();
/* Process all the pending timers for this tick */
while (data->timers) {
current = data->timers;
if ((Sint32)(tick-current->scheduled) < 0) {
/* Scheduled for the future, wait a bit */
delay = (current->scheduled - tick);
break;
}
/* We're going to do something with this timer */
data->timers = current->next;
if (current->canceled) {
interval = 0;
} else {
interval = current->callback(current->interval, current->param);
}
if (interval > 0) {
/* Reschedule this timer */
current->scheduled = tick + interval;
SDL_AddTimerInternal(data, current);
} else {
if (!freelist_head) {
freelist_head = current;
}
if (freelist_tail) {
freelist_tail->next = current;
}
freelist_tail = current;
current->canceled = SDL_TRUE;
}
}
/* Adjust the delay based on processing time */
now = SDL_GetTicks();
interval = (now - tick);
if (interval > delay) {
delay = 0;
} else {
delay -= interval;
}
/* Note that each time a timer is added, this will return
immediately, but we process the timers added all at once.
That's okay, it just means we run through the loop a few
extra times.
*/
SDL_SemWaitTimeout(data->sem, delay);
}
return 0;
}
int
SDL_TimerInit(void)
{
SDL_TimerData *data = &SDL_timer_data;
if (!data->active) {
data->timermap_lock = SDL_CreateMutex();
if (!data->timermap_lock) {
return -1;
}
data->sem = SDL_CreateSemaphore(0);
if (!data->sem) {
SDL_DestroyMutex(data->timermap_lock);
return -1;
}
data->active = SDL_TRUE;
/* !!! FIXME: this is nasty. */
#if (defined(__WIN32__) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC)
#undef SDL_CreateThread
data->thread = SDL_CreateThread(SDL_TimerThread, data, NULL, NULL);
#else
data->thread = SDL_CreateThread(SDL_TimerThread, data);
#endif
if (!data->thread) {
SDL_TimerQuit();
return -1;
}
SDL_AtomicSet(&data->nextID, 1);
}
return 0;
}
void
SDL_TimerQuit(void)
{
SDL_TimerData *data = &SDL_timer_data;
SDL_Timer *timer;
SDL_TimerMap *entry;
if (data->active) {
data->active = SDL_FALSE;
/* Shutdown the timer thread */
if (data->thread) {
SDL_SemPost(data->sem);
SDL_WaitThread(data->thread, NULL);
data->thread = NULL;
}
SDL_DestroySemaphore(data->sem);
data->sem = NULL;
/* Clean up the timer entries */
while (data->timers) {
timer = data->timers;
data->timers = timer->next;
SDL_free(timer);
}
while (data->freelist) {
timer = data->freelist;
data->freelist = timer->next;
SDL_free(timer);
}
while (data->timermap) {
entry = data->timermap;
data->timermap = entry->next;
SDL_free(entry);
}
SDL_DestroyMutex(data->timermap_lock);
data->timermap_lock = NULL;
}
}
SDL_TimerID
SDL_AddTimer(Uint32 interval, SDL_TimerCallback callback, void *param)
{
SDL_TimerData *data = &SDL_timer_data;
SDL_Timer *timer;
SDL_TimerMap *entry;
if (!data->active) {
int status = 0;
SDL_AtomicLock(&data->lock);
if (!data->active) {
status = SDL_TimerInit();
}
SDL_AtomicUnlock(&data->lock);
if (status < 0) {
return 0;
}
}
SDL_AtomicLock(&data->lock);
timer = data->freelist;
if (timer) {
data->freelist = timer->next;
}
SDL_AtomicUnlock(&data->lock);
if (timer) {
SDL_RemoveTimer(timer->timerID);
} else {
timer = (SDL_Timer *)SDL_malloc(sizeof(*timer));
if (!timer) {
SDL_OutOfMemory();
return 0;
}
}
timer->timerID = SDL_AtomicIncRef(&data->nextID);
timer->callback = callback;
timer->param = param;
timer->interval = interval;
timer->scheduled = SDL_GetTicks() + interval;
timer->canceled = SDL_FALSE;
entry = (SDL_TimerMap *)SDL_malloc(sizeof(*entry));
if (!entry) {
SDL_free(timer);
SDL_OutOfMemory();
return 0;
}
entry->timer = timer;
entry->timerID = timer->timerID;
SDL_mutexP(data->timermap_lock);
entry->next = data->timermap;
data->timermap = entry;
SDL_mutexV(data->timermap_lock);
/* Add the timer to the pending list for the timer thread */
SDL_AtomicLock(&data->lock);
timer->next = data->pending;
data->pending = timer;
SDL_AtomicUnlock(&data->lock);
/* Wake up the timer thread if necessary */
SDL_SemPost(data->sem);
return entry->timerID;
}
SDL_bool
SDL_RemoveTimer(SDL_TimerID id)
{
SDL_TimerData *data = &SDL_timer_data;
SDL_TimerMap *prev, *entry;
SDL_bool canceled = SDL_FALSE;
/* Find the timer */
SDL_mutexP(data->timermap_lock);
prev = NULL;
for (entry = data->timermap; entry; prev = entry, entry = entry->next) {
if (entry->timerID == id) {
if (prev) {
prev->next = entry->next;
} else {
data->timermap = entry->next;
}
break;
}
}
SDL_mutexV(data->timermap_lock);
if (entry) {
if (!entry->timer->canceled) {
entry->timer->canceled = SDL_TRUE;
canceled = SDL_TRUE;
}
SDL_free(entry);
}
return canceled;
}
/* vi: set ts=4 sw=4 expandtab: */

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/*
Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
/* Useful functions and variables from SDL_timer.c */
#include "SDL_timer.h"
#define ROUND_RESOLUTION(X) \
(((X+TIMER_RESOLUTION-1)/TIMER_RESOLUTION)*TIMER_RESOLUTION)
extern int SDL_TimerInit(void);
extern void SDL_TimerQuit(void);
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#ifdef SDL_TIMER_BEOS
#include <be/kernel/OS.h>
#include "SDL_timer.h"
static bigtime_t start;
void
SDL_StartTicks(void)
{
/* Set first ticks value */
start = system_time();
}
Uint32
SDL_GetTicks(void)
{
return ((system_time() - start) / 1000);
}
Uint64
SDL_GetPerformanceCounter(void)
{
return system_time();
}
Uint64
SDL_GetPerformanceFrequency(void)
{
return 1000000;
}
void
SDL_Delay(Uint32 ms)
{
snooze(ms * 1000);
}
#endif /* SDL_TIMER_BEOS */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#if defined(SDL_TIMER_DUMMY) || defined(SDL_TIMERS_DISABLED)
#include "SDL_timer.h"
void
SDL_StartTicks(void)
{
}
Uint32
SDL_GetTicks(void)
{
SDL_Unsupported();
return 0;
}
Uint64
SDL_GetPerformanceCounter(void)
{
return SDL_GetTicks();
}
Uint64
SDL_GetPerformanceFrequency(void)
{
return 1000;
}
void
SDL_Delay(Uint32 ms)
{
SDL_Unsupported();
}
#endif /* SDL_TIMER_DUMMY || SDL_TIMERS_DISABLED */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#ifdef SDL_TIMER_NDS
#include <nds.h>
#include <nds/timers.h>
#include "SDL_timer.h"
/* Will wrap after 49 days. Shouldn't be an issue. */
static volatile Uint32 timer_ticks;
static void
NDS_TimerInterrupt(void)
{
timer_ticks++;
}
void
SDL_StartTicks(void)
{
timer_ticks = 0;
/* Set timer 2 to fire every ms. */
timerStart(2, ClockDivider_1024, TIMER_FREQ_1024(1000), NDS_TimerInterrupt);
}
Uint32
SDL_GetTicks(void)
{
return timer_ticks;
}
Uint64
SDL_GetPerformanceCounter(void)
{
return SDL_GetTicks();
}
Uint64
SDL_GetPerformanceFrequency(void)
{
return 1000;
}
void
SDL_Delay(Uint32 ms)
{
Uint32 start = SDL_GetTicks();
while (1) {
if ((SDL_GetTicks() - start) >= ms)
break;
}
}
#endif /* SDL_TIMER_NDS */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#ifdef SDL_TIMER_UNIX
#include <stdio.h>
#include <sys/time.h>
#include <unistd.h>
#include <errno.h>
#include "SDL_timer.h"
/* The clock_gettime provides monotonous time, so we should use it if
it's available. The clock_gettime function is behind ifdef
for __USE_POSIX199309
Tommi Kyntola (tommi.kyntola@ray.fi) 27/09/2005
*/
#if HAVE_NANOSLEEP || HAVE_CLOCK_GETTIME
#include <time.h>
#endif
/* The first ticks value of the application */
#ifdef HAVE_CLOCK_GETTIME
static struct timespec start;
#else
static struct timeval start;
#endif /* HAVE_CLOCK_GETTIME */
void
SDL_StartTicks(void)
{
/* Set first ticks value */
#if HAVE_CLOCK_GETTIME
clock_gettime(CLOCK_MONOTONIC, &start);
#else
gettimeofday(&start, NULL);
#endif
}
Uint32
SDL_GetTicks(void)
{
#if HAVE_CLOCK_GETTIME
Uint32 ticks;
struct timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
ticks =
(now.tv_sec - start.tv_sec) * 1000 + (now.tv_nsec -
start.tv_nsec) / 1000000;
return (ticks);
#else
Uint32 ticks;
struct timeval now;
gettimeofday(&now, NULL);
ticks =
(now.tv_sec - start.tv_sec) * 1000 + (now.tv_usec -
start.tv_usec) / 1000;
return (ticks);
#endif
}
Uint64
SDL_GetPerformanceCounter(void)
{
#if HAVE_CLOCK_GETTIME
Uint64 ticks;
struct timespec now;
clock_gettime(CLOCK_MONOTONIC, &now);
ticks = now.tv_sec;
ticks *= 1000000000;
ticks += now.tv_nsec;
return (ticks);
#else
Uint64 ticks;
struct timeval now;
gettimeofday(&now, NULL);
ticks = now.tv_sec;
ticks *= 1000000;
ticks += now.tv_usec;
return (ticks);
#endif
}
Uint64
SDL_GetPerformanceFrequency(void)
{
#if HAVE_CLOCK_GETTIME
return 1000000000;
#else
return 1000000;
#endif
}
void
SDL_Delay(Uint32 ms)
{
int was_error;
#if HAVE_NANOSLEEP
struct timespec elapsed, tv;
#else
struct timeval tv;
Uint32 then, now, elapsed;
#endif
/* Set the timeout interval */
#if HAVE_NANOSLEEP
elapsed.tv_sec = ms / 1000;
elapsed.tv_nsec = (ms % 1000) * 1000000;
#else
then = SDL_GetTicks();
#endif
do {
errno = 0;
#if HAVE_NANOSLEEP
tv.tv_sec = elapsed.tv_sec;
tv.tv_nsec = elapsed.tv_nsec;
was_error = nanosleep(&tv, &elapsed);
#else
/* Calculate the time interval left (in case of interrupt) */
now = SDL_GetTicks();
elapsed = (now - then);
then = now;
if (elapsed >= ms) {
break;
}
ms -= elapsed;
tv.tv_sec = ms / 1000;
tv.tv_usec = (ms % 1000) * 1000;
was_error = select(0, NULL, NULL, NULL, &tv);
#endif /* HAVE_NANOSLEEP */
} while (was_error && (errno == EINTR));
}
#endif /* SDL_TIMER_UNIX */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#ifdef SDL_TIMER_WINCE
#include "../../core/windows/SDL_windows.h"
#include "SDL_timer.h"
static Uint64 start_date;
static Uint64 start_ticks;
static Uint64
wce_ticks(void)
{
return ((Uint64) GetTickCount());
}
static Uint64
wce_date(void)
{
union
{
FILETIME ftime;
Uint64 itime;
} ftime;
SYSTEMTIME stime;
GetSystemTime(&stime);
SystemTimeToFileTime(&stime, &ftime.ftime);
ftime.itime /= 10000; // Convert 100ns intervals to 1ms intervals
// Remove ms portion, which can't be relied on
ftime.itime -= (ftime.itime % 1000);
return (ftime.itime);
}
static Sint32
wce_rel_ticks(void)
{
return ((Sint32) (wce_ticks() - start_ticks));
}
static Sint32
wce_rel_date(void)
{
return ((Sint32) (wce_date() - start_date));
}
/* Recard start-time of application for reference */
void
SDL_StartTicks(void)
{
start_date = wce_date();
start_ticks = wce_ticks();
}
/* Return time in ms relative to when SDL was started */
Uint32
SDL_GetTicks()
{
Sint32 offset = wce_rel_date() - wce_rel_ticks();
if ((offset < -1000) || (offset > 1000)) {
// fprintf(stderr,"Time desync(%+d), resyncing\n",offset/1000);
start_ticks -= offset;
}
return ((Uint32) wce_rel_ticks());
}
Uint64
SDL_GetPerformanceCounter(void)
{
return SDL_GetTicks();
}
Uint64
SDL_GetPerformanceFrequency(void)
{
return 1000;
}
/* Give up approx. givem milliseconds to the OS. */
void
SDL_Delay(Uint32 ms)
{
Sleep(ms);
}
#endif /* SDL_TIMER_WINCE */
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
#ifdef SDL_TIMER_WINDOWS
#include "../../core/windows/SDL_windows.h"
#include <mmsystem.h>
#include "SDL_timer.h"
#ifdef _WIN32_WCE
#error This is WinCE. Please use src/timer/wince/SDL_systimer.c instead.
#endif
#define TIME_WRAP_VALUE (~(DWORD)0)
/* The first (low-resolution) ticks value of the application */
static DWORD start;
#ifndef USE_GETTICKCOUNT
/* Store if a high-resolution performance counter exists on the system */
static BOOL hires_timer_available;
/* The first high-resolution ticks value of the application */
static LARGE_INTEGER hires_start_ticks;
/* The number of ticks per second of the high-resolution performance counter */
static LARGE_INTEGER hires_ticks_per_second;
#endif
void
SDL_StartTicks(void)
{
/* Set first ticks value */
#ifdef USE_GETTICKCOUNT
start = GetTickCount();
#else
#if 0 /* Apparently there are problems with QPC on Win2K */
if (QueryPerformanceFrequency(&hires_ticks_per_second) == TRUE) {
hires_timer_available = TRUE;
QueryPerformanceCounter(&hires_start_ticks);
} else
#endif
{
hires_timer_available = FALSE;
timeBeginPeriod(1); /* use 1 ms timer precision */
start = timeGetTime();
}
#endif
}
Uint32
SDL_GetTicks(void)
{
DWORD now, ticks;
#ifndef USE_GETTICKCOUNT
LARGE_INTEGER hires_now;
#endif
#ifdef USE_GETTICKCOUNT
now = GetTickCount();
#else
if (hires_timer_available) {
QueryPerformanceCounter(&hires_now);
hires_now.QuadPart -= hires_start_ticks.QuadPart;
hires_now.QuadPart *= 1000;
hires_now.QuadPart /= hires_ticks_per_second.QuadPart;
return (DWORD) hires_now.QuadPart;
} else {
now = timeGetTime();
}
#endif
if (now < start) {
ticks = (TIME_WRAP_VALUE - start) + now;
} else {
ticks = (now - start);
}
return (ticks);
}
Uint64
SDL_GetPerformanceCounter(void)
{
LARGE_INTEGER counter;
if (!QueryPerformanceCounter(&counter)) {
return SDL_GetTicks();
}
return counter.QuadPart;
}
Uint64
SDL_GetPerformanceFrequency(void)
{
LARGE_INTEGER frequency;
if (!QueryPerformanceFrequency(&frequency)) {
return 1000;
}
return frequency.QuadPart;
}
void
SDL_Delay(Uint32 ms)
{
Sleep(ms);
}
#endif /* SDL_TIMER_WINDOWS */
/* vi: set ts=4 sw=4 expandtab: */