Started to merge @ZobyTwo cmake branch
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thirdparty/SDL/include/SDL_compat.h
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thirdparty/SDL/include/SDL_compat.h
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \defgroup Compatibility SDL 1.2 Compatibility API
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*/
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/*@{*/
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/**
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* \file SDL_compat.h
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*
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* This file contains functions for backwards compatibility with SDL 1.2.
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*/
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/**
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* \def SDL_NO_COMPAT
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*
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* #define SDL_NO_COMPAT to prevent SDL_compat.h from being included.
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* SDL_NO_COMPAT is intended to make it easier to covert SDL 1.2 code to
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* SDL 1.3/2.0.
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*/
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/*@}*/
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#ifdef SDL_NO_COMPAT
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#define _SDL_compat_h
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#endif
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#ifndef _SDL_compat_h
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#define _SDL_compat_h
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#include "SDL_video.h"
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#include "SDL_version.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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/* *INDENT-OFF* */
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extern "C" {
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/* *INDENT-ON* */
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#endif
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/**
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* \addtogroup Compatibility
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*/
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/*@{*/
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/* Platform */
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#ifdef __WIN32__
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#undef __WIN32__
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#define __WIN32__ 1
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#endif
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/**
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* \name Surface flags
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*/
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/*@{*/
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#define SDL_SWSURFACE 0x00000000 /**< \note Not used */
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#define SDL_SRCALPHA 0x00010000
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#define SDL_SRCCOLORKEY 0x00020000
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#define SDL_ANYFORMAT 0x00100000
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#define SDL_HWPALETTE 0x00200000
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#define SDL_DOUBLEBUF 0x00400000
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#define SDL_FULLSCREEN 0x00800000
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#define SDL_RESIZABLE 0x01000000
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#define SDL_NOFRAME 0x02000000
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#define SDL_OPENGL 0x04000000
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#define SDL_HWSURFACE 0x08000001 /**< \note Not used */
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#define SDL_ASYNCBLIT 0x08000000 /**< \note Not used */
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#define SDL_RLEACCELOK 0x08000000 /**< \note Not used */
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#define SDL_HWACCEL 0x08000000 /**< \note Not used */
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/*@}*//*Surface flags*/
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#define SDL_APPMOUSEFOCUS 0x01
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#define SDL_APPINPUTFOCUS 0x02
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#define SDL_APPACTIVE 0x04
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#define SDL_LOGPAL 0x01
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#define SDL_PHYSPAL 0x02
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#define SDL_ACTIVEEVENT SDL_EVENT_COMPAT1
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#define SDL_VIDEORESIZE SDL_EVENT_COMPAT2
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#define SDL_VIDEOEXPOSE SDL_EVENT_COMPAT3
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#define SDL_ACTIVEEVENTMASK SDL_ACTIVEEVENT, SDL_ACTIVEEVENT
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#define SDL_VIDEORESIZEMASK SDL_VIDEORESIZE, SDL_VIDEORESIZE
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#define SDL_VIDEOEXPOSEMASK SDL_VIDEOEXPOSE, SDL_VIDEOEXPOSE
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#define SDL_WINDOWEVENTMASK SDL_WINDOWEVENT, SDL_WINDOWEVENT
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#define SDL_KEYDOWNMASK SDL_KEYDOWN, SDL_KEYDOWN
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#define SDL_KEYUPMASK SDL_KEYUP, SDL_KEYUP
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#define SDL_KEYEVENTMASK SDL_KEYDOWN, SDL_KEYUP
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#define SDL_TEXTEDITINGMASK SDL_TEXTEDITING, SDL_TEXTEDITING
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#define SDL_TEXTINPUTMASK SDL_TEXTINPUT, SDL_TEXTINPUT
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#define SDL_MOUSEMOTIONMASK SDL_MOUSEMOTION, SDL_MOUSEMOTION
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#define SDL_MOUSEBUTTONDOWNMASK SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONDOWN
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#define SDL_MOUSEBUTTONUPMASK SDL_MOUSEBUTTONUP, SDL_MOUSEBUTTONUP
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#define SDL_MOUSEWHEELMASK SDL_MOUSEWHEEL, SDL_MOUSEWHEEL
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#define SDL_MOUSEEVENTMASK SDL_MOUSEMOTION, SDL_MOUSEBUTTONUP
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#define SDL_JOYAXISMOTIONMASK SDL_JOYAXISMOTION, SDL_JOYAXISMOTION
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#define SDL_JOYBALLMOTIONMASK SDL_JOYBALLMOTION, SDL_JOYBALLMOTION
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#define SDL_JOYHATMOTIONMASK SDL_JOYHATMOTION, SDL_JOYHATMOTION
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#define SDL_JOYBUTTONDOWNMASK SDL_JOYBUTTONDOWN, SDL_JOYBUTTONDOWN
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#define SDL_JOYBUTTONUPMASK SDL_JOYBUTTONUP, SDL_JOYBUTTONUP
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#define SDL_JOYEVENTMASK SDL_JOYAXISMOTION, SDL_JOYBUTTONUP
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#define SDL_QUITMASK SDL_QUIT, SDL_QUIT
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#define SDL_SYSWMEVENTMASK SDL_SYSWMEVENT, SDL_SYSWMEVENT
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#define SDL_PROXIMITYINMASK SDL_PROXIMITYIN, SDL_PROXIMITYIN
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#define SDL_PROXIMITYOUTMASK SDL_PROXIMITYOUT, SDL_PROXIMITYOUT
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#define SDL_ALLEVENTS SDL_FIRSTEVENT, SDL_LASTEVENT
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#define SDL_BUTTON_WHEELUP 4
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#define SDL_BUTTON_WHEELDOWN 5
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#define SDL_DEFAULT_REPEAT_DELAY 500
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#define SDL_DEFAULT_REPEAT_INTERVAL 30
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typedef struct SDL_VideoInfo
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{
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Uint32 hw_available:1;
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Uint32 wm_available:1;
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Uint32 UnusedBits1:6;
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Uint32 UnusedBits2:1;
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Uint32 blit_hw:1;
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Uint32 blit_hw_CC:1;
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Uint32 blit_hw_A:1;
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Uint32 blit_sw:1;
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Uint32 blit_sw_CC:1;
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Uint32 blit_sw_A:1;
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Uint32 blit_fill:1;
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Uint32 UnusedBits3:16;
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Uint32 video_mem;
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SDL_PixelFormat *vfmt;
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int current_w;
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int current_h;
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} SDL_VideoInfo;
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/**
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* \name Overlay formats
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*
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* The most common video overlay formats.
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*
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* For an explanation of these pixel formats, see:
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* http://www.webartz.com/fourcc/indexyuv.htm
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*
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* For information on the relationship between color spaces, see:
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* http://www.neuro.sfc.keio.ac.jp/~aly/polygon/info/color-space-faq.html
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*/
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/*@{*/
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#define SDL_YV12_OVERLAY 0x32315659 /**< Planar mode: Y + V + U (3 planes) */
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#define SDL_IYUV_OVERLAY 0x56555949 /**< Planar mode: Y + U + V (3 planes) */
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#define SDL_YUY2_OVERLAY 0x32595559 /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */
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#define SDL_UYVY_OVERLAY 0x59565955 /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */
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#define SDL_YVYU_OVERLAY 0x55595659 /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */
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/*@}*//*Overlay formats*/
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/**
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* The YUV hardware video overlay.
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*/
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typedef struct SDL_Overlay
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{
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Uint32 format; /**< Read-only */
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int w, h; /**< Read-only */
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int planes; /**< Read-only */
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Uint16 *pitches; /**< Read-only */
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Uint8 **pixels; /**< Read-write */
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/**
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* \name Hardware-specific surface info
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*/
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/*@{*/
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struct private_yuvhwfuncs *hwfuncs;
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struct private_yuvhwdata *hwdata;
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/*@}*//*Hardware-specific surface info*/
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/**
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* \name Special flags
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*/
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/*@{*/
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Uint32 hw_overlay:1; /**< Flag: This overlay hardware accelerated? */
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Uint32 UnusedBits:31;
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/*@}*//*Special flags*/
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} SDL_Overlay;
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typedef enum
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{
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SDL_GRAB_QUERY = -1,
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SDL_GRAB_OFF = 0,
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SDL_GRAB_ON = 1
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} SDL_GrabMode;
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struct SDL_SysWMinfo;
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/**
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* \name Obsolete or renamed key codes
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*/
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/*@{*/
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#define SDL_keysym SDL_Keysym
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#define SDL_KeySym SDL_Keysym
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#define SDL_scancode SDL_Scancode
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#define SDL_ScanCode SDL_Scancode
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#define SDLKey SDL_Keycode
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#define SDLMod SDL_Keymod
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/**
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* \name Renamed keys
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*
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* These key constants were renamed for clarity or consistency.
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*/
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/*@{*/
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#define SDLK_KP0 SDLK_KP_0
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#define SDLK_KP1 SDLK_KP_1
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#define SDLK_KP2 SDLK_KP_2
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#define SDLK_KP3 SDLK_KP_3
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#define SDLK_KP4 SDLK_KP_4
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#define SDLK_KP5 SDLK_KP_5
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#define SDLK_KP6 SDLK_KP_6
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#define SDLK_KP7 SDLK_KP_7
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#define SDLK_KP8 SDLK_KP_8
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#define SDLK_KP9 SDLK_KP_9
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#define SDLK_NUMLOCK SDLK_NUMLOCKCLEAR
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#define SDLK_SCROLLOCK SDLK_SCROLLLOCK
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#define SDLK_PRINT SDLK_PRINTSCREEN
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#define SDLK_LMETA SDLK_LGUI
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#define SDLK_RMETA SDLK_RGUI
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/*@}*//*Renamed keys*/
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/**
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* \name META modifier
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*
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* The META modifier is equivalent to the GUI modifier from the USB standard.
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*/
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/*@{*/
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#define KMOD_LMETA KMOD_LGUI
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#define KMOD_RMETA KMOD_RGUI
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#define KMOD_META KMOD_GUI
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/*@}*//*META modifier*/
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/**
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* \name Not in USB
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*
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* These keys don't appear in the USB specification (or at least not under
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* those names). I'm unsure if the following assignments make sense or if these
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* codes should be defined as actual additional SDLK_ constants.
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*/
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/*@{*/
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#define SDLK_LSUPER SDLK_LMETA
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#define SDLK_RSUPER SDLK_RMETA
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#define SDLK_COMPOSE SDLK_APPLICATION
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#define SDLK_BREAK SDLK_STOP
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#define SDLK_EURO SDLK_2
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/*@}*//*Not in USB*/
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/*@}*//*Obsolete or renamed key codes*/
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#define SDL_SetModuleHandle(x)
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#define SDL_AllocSurface SDL_CreateRGBSurface
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extern DECLSPEC const SDL_version *SDLCALL SDL_Linked_Version(void);
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extern DECLSPEC const char *SDLCALL SDL_AudioDriverName(char *namebuf, int maxlen);
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extern DECLSPEC const char *SDLCALL SDL_VideoDriverName(char *namebuf, int maxlen);
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extern DECLSPEC const SDL_VideoInfo *SDLCALL SDL_GetVideoInfo(void);
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extern DECLSPEC int SDLCALL SDL_VideoModeOK(int width,
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int height,
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int bpp, Uint32 flags);
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extern DECLSPEC SDL_Rect **SDLCALL SDL_ListModes(const SDL_PixelFormat *
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format, Uint32 flags);
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extern DECLSPEC SDL_Surface *SDLCALL SDL_SetVideoMode(int width, int height,
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int bpp, Uint32 flags);
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extern DECLSPEC SDL_Surface *SDLCALL SDL_GetVideoSurface(void);
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extern DECLSPEC void SDLCALL SDL_UpdateRects(SDL_Surface * screen,
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int numrects, SDL_Rect * rects);
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extern DECLSPEC void SDLCALL SDL_UpdateRect(SDL_Surface * screen,
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Sint32 x,
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Sint32 y, Uint32 w, Uint32 h);
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extern DECLSPEC int SDLCALL SDL_Flip(SDL_Surface * screen);
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extern DECLSPEC int SDLCALL SDL_SetAlpha(SDL_Surface * surface,
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Uint32 flag, Uint8 alpha);
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extern DECLSPEC SDL_Surface *SDLCALL SDL_DisplayFormat(SDL_Surface * surface);
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extern DECLSPEC SDL_Surface *SDLCALL SDL_DisplayFormatAlpha(SDL_Surface *
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surface);
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extern DECLSPEC void SDLCALL SDL_WM_SetCaption(const char *title,
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const char *icon);
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extern DECLSPEC void SDLCALL SDL_WM_GetCaption(const char **title,
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const char **icon);
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extern DECLSPEC void SDLCALL SDL_WM_SetIcon(SDL_Surface * icon, Uint8 * mask);
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extern DECLSPEC int SDLCALL SDL_WM_IconifyWindow(void);
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extern DECLSPEC int SDLCALL SDL_WM_ToggleFullScreen(SDL_Surface * surface);
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extern DECLSPEC SDL_GrabMode SDLCALL SDL_WM_GrabInput(SDL_GrabMode mode);
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extern DECLSPEC int SDLCALL SDL_SetPalette(SDL_Surface * surface,
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int flags,
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const SDL_Color * colors,
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int firstcolor, int ncolors);
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extern DECLSPEC int SDLCALL SDL_SetColors(SDL_Surface * surface,
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const SDL_Color * colors,
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int firstcolor, int ncolors);
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extern DECLSPEC int SDLCALL SDL_GetWMInfo(struct SDL_SysWMinfo *info);
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extern DECLSPEC Uint8 SDLCALL SDL_GetAppState(void);
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extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y);
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extern DECLSPEC SDL_Overlay *SDLCALL SDL_CreateYUVOverlay(int width,
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int height,
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Uint32 format,
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SDL_Surface *
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display);
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extern DECLSPEC int SDLCALL SDL_LockYUVOverlay(SDL_Overlay * overlay);
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extern DECLSPEC void SDLCALL SDL_UnlockYUVOverlay(SDL_Overlay * overlay);
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extern DECLSPEC int SDLCALL SDL_DisplayYUVOverlay(SDL_Overlay * overlay,
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SDL_Rect * dstrect);
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extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay(SDL_Overlay * overlay);
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extern DECLSPEC void SDLCALL SDL_GL_SwapBuffers(void);
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extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue);
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extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 * red,
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const Uint16 * green,
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const Uint16 * blue);
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extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 * red, Uint16 * green,
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Uint16 * blue);
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extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval);
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extern DECLSPEC void SDLCALL SDL_GetKeyRepeat(int *delay, int *interval);
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extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable);
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typedef SDL_Window* SDL_WindowID;
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#define SDL_KillThread(X)
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/* The timeslice and timer resolution are no longer relevant */
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#define SDL_TIMESLICE 10
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#define TIMER_RESOLUTION 10
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typedef Uint32 (SDLCALL * SDL_OldTimerCallback) (Uint32 interval);
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extern DECLSPEC int SDLCALL SDL_SetTimer(Uint32 interval, SDL_OldTimerCallback callback);
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extern DECLSPEC int SDLCALL SDL_putenv(const char *variable);
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/*@}*//*Compatibility*/
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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/* *INDENT-OFF* */
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}
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/* *INDENT-ON* */
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#endif
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#include "close_code.h"
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#endif /* _SDL_compat_h */
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/* vi: set ts=4 sw=4 expandtab: */
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