Started to merge @ZobyTwo cmake branch

This commit is contained in:
xawotihs
2015-09-26 21:52:07 +02:00
parent 9e77899535
commit 85f4a4c36a
3112 changed files with 4615 additions and 9 deletions
+453
View File
@@ -0,0 +1,453 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>SDL</ProjectName>
<ProjectGuid>{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}</ProjectGuid>
<RootNamespace>SDL</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC70.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\lib\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\..\lib\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\lib\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\..\lib\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<PreBuildEvent />
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\Debug/SDL.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<CompileAs>Default</CompileAs>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(IntDir)SDL.dll</OutputFile>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<CLRUnmanagedCodeCheck>false</CLRUnmanagedCodeCheck>
</Link>
<PostBuildEvent>
<Command>copy "$(TargetPath)" "$(MSBuildProjectDirectory)\..\..\..\..\..\projects\mtg\bin"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>X64</TargetEnvironment>
<TypeLibraryName>.\Debug/SDL.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(IntDir)SDL.dll</OutputFile>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<TargetMachine>MachineX64</TargetMachine>
<CLRUnmanagedCodeCheck>false</CLRUnmanagedCodeCheck>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<PreBuildEvent />
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\Release/SDL.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<IntrinsicFunctions>false</IntrinsicFunctions>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<CompileAs>Default</CompileAs>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(IntDir)SDL.dll</OutputFile>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
<SubSystem>Windows</SubSystem>
</Link>
<PostBuildEvent>
<Command>copy "$(TargetPath)" "$(MSBuildProjectDirectory)\..\..\..\..\..\projects\mtg\bin"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>X64</TargetEnvironment>
<TypeLibraryName>.\Release/SDL.tlb</TypeLibraryName>
</Midl>
<ClCompile>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<IntrinsicFunctions>false</IntrinsicFunctions>
<AdditionalIncludeDirectories>..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Link>
<AdditionalDependencies>winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(IntDir)SDL.dll</OutputFile>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
<SubSystem>Windows</SubSystem>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="..\..\include\SDL.h" />
<ClInclude Include="..\..\include\SDL_assert.h" />
<ClInclude Include="..\..\include\SDL_atomic.h" />
<ClInclude Include="..\..\include\SDL_audio.h" />
<ClInclude Include="..\..\include\SDL_blendmode.h" />
<ClInclude Include="..\..\include\SDL_clipboard.h" />
<ClInclude Include="..\..\include\SDL_compat.h" />
<ClInclude Include="..\..\include\SDL_config.h" />
<ClInclude Include="..\..\include\SDL_config_windows.h" />
<ClInclude Include="..\..\include\SDL_copying.h" />
<ClInclude Include="..\..\include\SDL_cpuinfo.h" />
<ClInclude Include="..\..\include\SDL_endian.h" />
<ClInclude Include="..\..\include\SDL_error.h" />
<ClInclude Include="..\..\include\SDL_events.h" />
<ClInclude Include="..\..\include\SDL_gesture.h" />
<ClInclude Include="..\..\include\SDL_haptic.h" />
<ClInclude Include="..\..\include\SDL_hints.h" />
<ClInclude Include="..\..\include\SDL_input.h" />
<ClInclude Include="..\..\include\SDL_joystick.h" />
<ClInclude Include="..\..\include\SDL_keyboard.h" />
<ClInclude Include="..\..\include\SDL_keycode.h" />
<ClInclude Include="..\..\include\SDL_loadso.h" />
<ClInclude Include="..\..\include\SDL_log.h" />
<ClInclude Include="..\..\include\SDL_main.h" />
<ClInclude Include="..\..\include\SDL_mouse.h" />
<ClInclude Include="..\..\include\SDL_mutex.h" />
<ClInclude Include="..\..\include\SDL_name.h" />
<ClInclude Include="..\..\include\SDL_opengl.h" />
<ClInclude Include="..\..\include\SDL_opengles.h" />
<ClInclude Include="..\..\include\SDL_pixels.h" />
<ClInclude Include="..\..\include\SDL_platform.h" />
<ClInclude Include="..\..\include\SDL_power.h" />
<ClInclude Include="..\..\include\SDL_quit.h" />
<ClInclude Include="..\..\include\SDL_rect.h" />
<ClInclude Include="..\..\include\SDL_render.h" />
<ClInclude Include="..\..\include\SDL_revision.h" />
<ClInclude Include="..\..\include\SDL_rwops.h" />
<ClInclude Include="..\..\include\SDL_scancode.h" />
<ClInclude Include="..\..\include\SDL_shape.h" />
<ClInclude Include="..\..\include\SDL_stdinc.h" />
<ClInclude Include="..\..\include\SDL_surface.h" />
<ClInclude Include="..\..\include\SDL_syswm.h" />
<ClInclude Include="..\..\include\SDL_thread.h" />
<ClInclude Include="..\..\include\SDL_timer.h" />
<ClInclude Include="..\..\include\SDL_touch.h" />
<ClInclude Include="..\..\include\SDL_types.h" />
<ClInclude Include="..\..\include\SDL_version.h" />
<ClInclude Include="..\..\include\SDL_video.h" />
<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
<ClInclude Include="..\..\src\events\blank_cursor.h" />
<ClInclude Include="..\..\src\events\default_cursor.h" />
<ClInclude Include="..\..\src\audio\windx5\directx.h" />
<ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
<ClInclude Include="..\..\src\events\SDL_gesture_c.h" />
<ClInclude Include="..\..\src\events\SDL_touch_c.h" />
<ClInclude Include="..\..\src\libm\math.h" />
<ClInclude Include="..\..\src\libm\math_private.h" />
<ClInclude Include="..\..\src\render\mmx.h" />
<ClInclude Include="..\..\src\render\opengl\SDL_shaders_gl.h" />
<ClInclude Include="..\..\src\render\SDL_sysrender.h" />
<ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
<ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
<ClInclude Include="..\..\src\audio\SDL_audiomem.h" />
<ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h" />
<ClInclude Include="..\..\src\render\software\SDL_blendline.h" />
<ClInclude Include="..\..\src\render\software\SDL_blendpoint.h" />
<ClInclude Include="..\..\src\render\software\SDL_draw.h" />
<ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
<ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
<ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
<ClInclude Include="..\..\src\video\SDL_blit.h" />
<ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
<ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
<ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
<ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
<ClInclude Include="..\..\src\audio\windib\SDL_dibaudio.h" />
<ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
<ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
<ClInclude Include="..\..\src\audio\windx5\SDL_dx5audio.h" />
<ClInclude Include="..\..\src\SDL_error_c.h" />
<ClInclude Include="..\..\src\events\SDL_events_c.h" />
<ClInclude Include="..\..\src\SDL_fatal.h" />
<ClInclude Include="..\..\src\video\SDL_glesfuncs.h" />
<ClInclude Include="..\..\src\video\SDL_glfuncs.h" />
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
<ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
<ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
<ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
<ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
<ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
<ClInclude Include="..\..\src\video\SDL_rect_c.h" />
<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
<ClInclude Include="..\..\src\video\SDL_stretch_c.h" />
<ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
<ClInclude Include="..\..\src\events\SDL_sysevents.h" />
<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
<ClInclude Include="..\..\src\thread\SDL_systhread.h" />
<ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
<ClInclude Include="..\..\src\timer\SDL_systimer.h" />
<ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
<ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
<ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
<ClInclude Include="..\..\src\video\windows\SDL_vkeys.h" />
<ClInclude Include="..\..\src\audio\SDL_wave.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsclipboard.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsevents.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsframebuffer.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowskeyboard.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsmodes.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsmouse.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsopengl.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsshape.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowsvideo.h" />
<ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" />
<ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
<ClInclude Include="..\..\src\video\windows\wmmsg.h" />
<ClInclude Include="resource.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
<ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
<ClCompile Include="..\..\src\events\SDL_gesture.c" />
<ClCompile Include="..\..\src\events\SDL_touch.c" />
<ClCompile Include="..\..\src\libm\e_atan2.c" />
<ClCompile Include="..\..\src\libm\e_log.c" />
<ClCompile Include="..\..\src\libm\e_pow.c" />
<ClCompile Include="..\..\src\libm\e_rem_pio2.c" />
<ClCompile Include="..\..\src\libm\e_sqrt.c" />
<ClCompile Include="..\..\src\libm\k_cos.c" />
<ClCompile Include="..\..\src\libm\k_rem_pio2.c" />
<ClCompile Include="..\..\src\libm\k_sin.c" />
<ClCompile Include="..\..\src\libm\s_atan.c" />
<ClCompile Include="..\..\src\libm\s_copysign.c" />
<ClCompile Include="..\..\src\libm\s_cos.c" />
<ClCompile Include="..\..\src\libm\s_fabs.c" />
<ClCompile Include="..\..\src\libm\s_floor.c" />
<ClCompile Include="..\..\src\libm\s_scalbn.c" />
<ClCompile Include="..\..\src\libm\s_sin.c" />
<ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" />
<ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" />
<ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />
<ClCompile Include="..\..\src\render\SDL_render.c" />
<ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
<ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
<ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
<ClCompile Include="..\..\src\render\software\SDL_blendpoint.c" />
<ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
<ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
<ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
<ClCompile Include="..\..\src\SDL.c" />
<ClCompile Include="..\..\src\SDL_assert.c" />
<ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
<ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
<ClCompile Include="..\..\src\audio\SDL_audio.c" />
<ClCompile Include="..\..\src\audio\SDL_audiocvt.c" />
<ClCompile Include="..\..\src\audio\SDL_audiodev.c" />
<ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
<ClCompile Include="..\..\src\SDL_hints.c" />
<ClCompile Include="..\..\src\SDL_log.c" />
<ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" />
<ClCompile Include="..\..\src\video\SDL_blit.c" />
<ClCompile Include="..\..\src\video\SDL_blit_0.c" />
<ClCompile Include="..\..\src\video\SDL_blit_1.c" />
<ClCompile Include="..\..\src\video\SDL_blit_A.c" />
<ClCompile Include="..\..\src\video\SDL_blit_auto.c" />
<ClCompile Include="..\..\src\video\SDL_blit_copy.c" />
<ClCompile Include="..\..\src\video\SDL_blit_N.c" />
<ClCompile Include="..\..\src\video\SDL_blit_slow.c" />
<ClCompile Include="..\..\src\video\SDL_bmp.c" />
<ClCompile Include="..\..\src\SDL_compat.c" />
<ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
<ClCompile Include="..\..\src\video\SDL_clipboard.c" />
<ClCompile Include="..\..\src\video\SDL_shape.c" />
<ClCompile Include="..\..\src\audio\windib\SDL_dibaudio.c" />
<ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
<ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
<ClCompile Include="..\..\src\audio\windx5\SDL_dx5audio.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_dxjoystick.c" />
<ClCompile Include="..\..\src\SDL_error.c" />
<ClCompile Include="..\..\src\events\SDL_events.c" />
<ClCompile Include="..\..\src\SDL_fatal.c" />
<ClCompile Include="..\..\src\video\SDL_fillrect.c" />
<ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
<ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
<ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
<ClCompile Include="..\..\src\events\SDL_keyboard.c" />
<ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
<ClCompile Include="..\..\src\audio\SDL_mixer.c" />
<ClCompile Include="..\..\src\joystick\windows\SDL_mmjoystick.c" />
<ClCompile Include="..\..\src\events\SDL_mouse.c" />
<ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
<ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" />
<ClCompile Include="..\..\src\video\SDL_pixels.c" />
<ClCompile Include="..\..\src\power\SDL_power.c" />
<ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
<ClCompile Include="..\..\src\events\SDL_quit.c" />
<ClCompile Include="..\..\src\video\SDL_rect.c" />
<ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
<ClCompile Include="..\..\src\file\SDL_rwops.c" />
<ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
<ClCompile Include="..\..\src\video\SDL_stretch.c" />
<ClCompile Include="..\..\src\stdlib\SDL_string.c" />
<ClCompile Include="..\..\src\video\SDL_surface.c" />
<ClCompile Include="..\..\src\haptic\windows\SDL_syshaptic.c" />
<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />
<ClCompile Include="..\..\src\power\windows\SDL_syspower.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" />
<ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" />
<ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" />
<ClCompile Include="..\..\src\thread\SDL_thread.c" />
<ClCompile Include="..\..\src\timer\SDL_timer.c" />
<ClCompile Include="..\..\src\video\SDL_video.c" />
<ClCompile Include="..\..\src\audio\SDL_wave.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsevents.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsframebuffer.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowskeyboard.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsmodes.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsmouse.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsopengl.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsshape.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c" />
<ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" />
<ClCompile Include="..\..\src\events\SDL_windowevents.c" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="Version.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
+705
View File
@@ -0,0 +1,705 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="..\..\src\libm\e_atan2.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\libm\e_log.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\libm\e_pow.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\libm\e_rem_pio2.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\libm\e_sqrt.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\libm\k_cos.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\libm\k_rem_pio2.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\libm\k_sin.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\libm\s_atan.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\libm\s_copysign.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\libm\s_cos.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\libm\s_fabs.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\libm\s_floor.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\libm\s_scalbn.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\libm\s_sin.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\SDL.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\SDL_assert.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\atomic\SDL_atomic.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\audio\SDL_audio.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\audio\SDL_audiocvt.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\audio\SDL_audiodev.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\software\SDL_blendline.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\software\SDL_blendpoint.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_blit.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_blit_0.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_blit_1.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_blit_A.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_blit_auto.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_blit_copy.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_blit_N.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_blit_slow.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_bmp.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_clipboard.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\events\SDL_clipboardevents.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\SDL_compat.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\audio\windib\SDL_dibaudio.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\software\SDL_drawline.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\software\SDL_drawpoint.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\audio\windx5\SDL_dx5audio.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\joystick\windows\SDL_dxjoystick.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\SDL_error.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\events\SDL_events.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\SDL_fatal.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_fillrect.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\events\SDL_gesture.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\stdlib\SDL_getenv.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\haptic\SDL_haptic.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\SDL_hints.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\stdlib\SDL_iconv.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\joystick\SDL_joystick.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\events\SDL_keyboard.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\SDL_log.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\stdlib\SDL_malloc.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\audio\SDL_mixer.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\joystick\windows\SDL_mmjoystick.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\events\SDL_mouse.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c">
<Filter>inc</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_pixels.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\power\SDL_power.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\stdlib\SDL_qsort.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\events\SDL_quit.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_rect.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\SDL_render.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\software\SDL_render_sw.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_RLEaccel.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\file\SDL_rwops.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_shape.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\atomic\SDL_spinlock.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\stdlib\SDL_stdlib.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_stretch.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\stdlib\SDL_string.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_surface.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\haptic\windows\SDL_syshaptic.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\power\windows\SDL_syspower.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\thread\windows\SDL_syssem.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\thread\windows\SDL_systhread.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\timer\windows\SDL_systimer.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\thread\SDL_thread.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\timer\SDL_timer.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\events\SDL_touch.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\SDL_video.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\audio\SDL_wave.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\events\SDL_windowevents.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\core\windows\SDL_windows.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\windows\SDL_windowsevents.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\windows\SDL_windowsframebuffer.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\windows\SDL_windowskeyboard.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\windows\SDL_windowsmodes.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\windows\SDL_windowsmouse.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\windows\SDL_windowsopengl.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\windows\SDL_windowsshape.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\SDL_yuv_mmx.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\render\SDL_yuv_sw.c">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\PrecompiledHeader.c">
<Filter>src</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\events\blank_cursor.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\events\default_cursor.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\audio\windx5\directx.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\libm\math.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\libm\math_private.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\render\mmx.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="resource.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_assert.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_atomic.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_audio.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\audio\SDL_audio_c.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\audio\SDL_audiodev_c.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\audio\SDL_audiomem.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\render\software\SDL_blendline.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_blendmode.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\render\software\SDL_blendpoint.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\SDL_blit.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\SDL_blit_auto.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\SDL_blit_copy.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\SDL_blit_slow.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_clipboard.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_compat.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_config.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_config_windows.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_copying.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_cpuinfo.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\audio\windib\SDL_dibaudio.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\render\software\SDL_draw.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\render\software\SDL_drawline.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\render\software\SDL_drawpoint.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\audio\windx5\SDL_dx5audio.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_endian.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_error.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\SDL_error_c.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_events.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\events\SDL_events_c.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\SDL_fatal.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_gesture.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\events\SDL_gesture_c.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\SDL_glesfuncs.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\SDL_glfuncs.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_haptic.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_hints.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_input.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_joystick.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\joystick\SDL_joystick_c.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_keyboard.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\events\SDL_keyboard_c.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_keycode.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_loadso.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_log.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_main.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_mouse.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\events\SDL_mouse_c.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_mutex.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_name.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_opengl.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_opengles.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_pixels.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\SDL_pixels_c.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_platform.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_power.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_quit.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_rect.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\SDL_rect_c.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_render.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_revision.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_rwops.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_scancode.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\render\opengl\SDL_shaders_gl.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_shape.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\SDL_shape_internals.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_stdinc.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\SDL_stretch_c.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_surface.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\audio\SDL_sysaudio.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\events\SDL_sysevents.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\core\windows\SDL_windows.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\events\SDL_windowevents_c.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\audio\SDL_wave.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\windows\SDL_vkeys.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_video.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_version.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_types.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\events\SDL_touch_c.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_touch.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\timer\SDL_timer_c.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_timer.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\thread\SDL_thread_c.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_thread.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\include\SDL_syswm.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\SDL_sysvideo.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\timer\SDL_systimer.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\thread\SDL_systhread.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\render\SDL_sysrender.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\haptic\SDL_syshaptic.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\windows\SDL_windowsclipboard.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\windows\SDL_windowsevents.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\windows\SDL_windowsframebuffer.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\windows\SDL_windowskeyboard.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\windows\SDL_windowsmodes.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\windows\SDL_windowsmouse.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\windows\SDL_windowsopengl.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\windows\SDL_windowsshape.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\windows\SDL_windowsvideo.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h">
<Filter>inc</Filter>
</ClInclude>
<ClInclude Include="..\..\src\video\windows\wmmsg.h">
<Filter>inc</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="Version.rc" />
</ItemGroup>
<ItemGroup>
<Filter Include="inc">
<UniqueIdentifier>{59312e2c-a421-44e6-af54-9a6002723109}</UniqueIdentifier>
</Filter>
<Filter Include="src">
<UniqueIdentifier>{a838740d-bed2-43f3-a0d5-c7dbd4644894}</UniqueIdentifier>
</Filter>
</ItemGroup>
</Project>
+105
View File
@@ -0,0 +1,105 @@
//Microsoft Developer Studio generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "winresrc.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
#ifndef _MAC
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 1,3,0,0
PRODUCTVERSION 1,3,0,0
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x40004L
FILETYPE 0x2L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904b0"
BEGIN
VALUE "CompanyName", "\0"
VALUE "FileDescription", "SDL\0"
VALUE "FileVersion", "1, 3, 0, 0\0"
VALUE "InternalName", "SDL\0"
VALUE "LegalCopyright", "Copyright © 2011 Sam Lantinga\0"
VALUE "OriginalFilename", "SDL.dll\0"
VALUE "ProductName", "Simple DirectMedia Layer\0"
VALUE "ProductVersion", "1, 3, 0, 0\0"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1200
END
END
#endif // !_MAC
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE DISCARDABLE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE DISCARDABLE
BEGIN
"#include ""afxres.h""\r\n"
"\0"
END
3 TEXTINCLUDE DISCARDABLE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
+15
View File
@@ -0,0 +1,15 @@
//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by Version.rc
//
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 101
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1000
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif