Bug fixes and new macros for tokens
Pithing Needle and similar cards Chicken Egg Metalworker Smothering Tithe changed donothing' to donothing? Aetherstorm Roc Stomp and Howl Sword of Sinew and Steel Midnight Clock Vulshok War Boar Fendeep Summoner Dread Summons Kefnet's Last Word Crushing Canopy Genesis Hydra Pondering Mage Smell Fear Tsabo Tavoc Lithoform Engine Team Pennant
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@@ -75,19 +75,19 @@
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# Battalion
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#AUTO_DEFINE _BATTALION_ @combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~morethan~1}:
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# Champion
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# Champion, not implemented
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#AUTO_DEFINE _CHAMPION_($Word) aslongas(other $word|myBattlefield) choice notAtarget(other $word|myBattlefield) (blink)forsrc oneshot
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# Metalcraft
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# Metalcraft, not implemented
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#AUTO_DEFINE _METALCRAFT_ aslongas(artifact|mybattlefield) >2
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# Echo
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# Echo, not implemented
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#AUTO_DEFINE _ECHO_($cost) $cost[{$c};next upkeep] sacrifice
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# Threshold
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# Threshold, not implemented
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#AUTO_DEFINE _THRESHOLD_ if type(*|mygraveyard)~morethan~6
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# Splice onto Arcane
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# Splice onto Arcane, not implemented
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#AUTO_DEFINE _SPLICEARCANE_ movedTo(*[Arcane]|myStack):may castcard(copied noevent) target(*[Arcane]|myHand)
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# Ripple
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@@ -96,10 +96,10 @@
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# Recover
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#AUTO_DEFINE _RECOVER_($cost) @movedTo(creature|myGraveyard) from(Battlefield):may pay{$cost} name(Return to owner Hand) moveTo(ownerHand) all(this) donothing?moveTo(exile) all(this)
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# Clash
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# Clash, not implemented
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$AUTO_DEFINE _CLASH_ Put here a code if compare the casting cost based on Erratic Explosion. Meaby it would work with a few fix
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# Conspire
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# Conspire, not implemented
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#AUTO_DEFINE _CONSPIRE_ @movedTo(this|myStak):may {T(creature|myBattlefield)}{T(creature|myBattlefield)} castcard(copied noevent) target(*|myStack)
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# Proliferate
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@@ -108,16 +108,16 @@ $AUTO_DEFINE _CLASH_ Put here a code if compare the casting cost based on Errati
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# Scavenge
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#AUTO_DEFINE _SCAVENGE_($cost) {$cost}:name(scavenge) counter(1/1,storedpower) target(creature) asSorcery
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# Monstrosity
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# Monstrosity, not implemented
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#AUTO_DEFINE _MONSTROSITY_($cost,$c) name(Monstrosity) this(cantargetcard(*[-monstrous]) {$cost}:becomes(monstrous) forever && counter(1/1.$c)
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# Outlast
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#AUTO_DEFINE _OUTLAST_($cost) {$cost}{$cost}:counter(1/1,1) all(this) asSorcery
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# Outlast, not implemented
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#AUTO_DEFINE _OUTLAST_($cost) {$cost}{$cost}:counter(1/1) all(this) asSorcery
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# Investigate token, Shadows over Innistrad SOI
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#AUTO_DEFINE _INVESTIGATE_ token(Clue)
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# Soulshift
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# Soulshift, not implemented
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#AUTO_DEFINE _SOULSHIFT_($c) @movedTo(this|myGraveyard) from(battlefield):may moveTo(myHand) target(creature[spirit;manacost<=$c]|myGraveyard)
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# Ascend, Set XLN
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@@ -145,7 +145,7 @@ $AUTO_DEFINE _CLASH_ Put here a code if compare the casting cost based on Errati
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# Surveil
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#AUTO_DEFINE _SURVEIL_ name(surveil) reveal:1 optionone name(put in graveyard) target(<upto:1>*|reveal) moveto(ownergraveyard) optiononeend optiontwo name(put in library) target(<1>*|reveal) moveto(ownerlibrary) optiontwoend revealend
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# Undergrowth
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# Undergrowth, not implemented
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#AUTO_DEFINE _UNDERGROWTH_ foreach(creature|myGraveyard)
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# Afterlife
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@@ -157,7 +157,7 @@ $AUTO_DEFINE _CLASH_ Put here a code if compare the casting cost based on Errati
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# Learn
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#AUTO_DEFINE _LEARN_ name(Learn) transforms((,newability[if type(*[lesson]|mysideboard)~morethan~0 then choice name(Put lesson in hand) name(Put lesson in hand) target(*[lesson]|mysideboard) moveto(myhand)],newability[if type(*|myhand)~morethan~0 then choice name(Discard and draw) name(Discard and draw) target(*|myhand) reject and!(draw:1)!],newability[if type(Retriever Phoenix|mygraveyard)~morethan~0 then choice name(Return a Retriever Phoenix) name(Return a Retriever Phoenix) target(Retriever Phoenix|mygraveyard) moveto(myBattlefield)],newability[choice name(Don't learn) donothing])) oneshot
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# Spectacle
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# Spectacle, not implemented
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#AUTO_DEFINE _SPECTACLE_($cost) compare(oplifelost)~morethan~0 {$cost}:
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# Extort
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@@ -175,6 +175,9 @@ $AUTO_DEFINE _CLASH_ Put here a code if compare the casting cost based on Errati
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# Beast Token
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#AUTO_DEFINE _BEASTTOKEN_ create(Beast:Creature Beast:3/3:green)
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# Dragon Token
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#AUTO_DEFINE _DRAGONTOKEN_ create(Dragon:Creature Dragon:5/5:red:flying)
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# Elephant Token
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#AUTO_DEFINE _ELEPHANTTOKEN_ create(Elephant:Creature Elephant:3/3:green)
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@@ -184,6 +187,9 @@ $AUTO_DEFINE _CLASH_ Put here a code if compare the casting cost based on Errati
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# Insect Token
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#AUTO_DEFINE _INSECTTOKEN_ create(Insect:Creature Insect:1/1:green)
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# Red Elemental Token
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#AUTO_DEFINE _REDELEMENTALTOKEN_ create(Elemental:Creature Elemental:1/1:red)
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# Saproling Token
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#AUTO_DEFINE _SAPROLINGTOKEN_ create(Saproling:creature Saproling:1/1:green)
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@@ -192,6 +198,9 @@ $AUTO_DEFINE _CLASH_ Put here a code if compare the casting cost based on Errati
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# Spirit Token
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#AUTO_DEFINE _SPIRITTOKEN_ create(Spirit:creature Spirit:1/1:white:flying)
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# Thopter Token
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#AUTO_DEFINE _THOPTERTOKEN_ create(Thopter:Artifact Creature Thopter:1/1:flying)
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# Wolf Token
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#AUTO_DEFINE _WOLFTOKEN_ create(Wolf:creature Wolf:2/2:green)
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