resolution to issue 794. Non-classic games crashed at the completion of the game.

This commit is contained in:
techdragon.nguyen@gmail.com
2012-02-06 09:07:37 +00:00
parent bc8ec9a065
commit 85848cfe41
4 changed files with 14 additions and 6 deletions
+6 -1
View File
@@ -28,6 +28,8 @@ using namespace std;
class GameObserver{
protected:
GameType mGameType;
MTGCardInstance * cardWaitingForTargets;
queue<WEvent *> eventsQueue;
// used when we're running to log actions
@@ -84,10 +86,13 @@ class GameObserver{
vector<Player *> players; //created outside
time_t startedAt;
Rules * mRules;
GameType mGameType;
MTGCardInstance* ExtraRules;
Trash* mTrash;
GameType gameType() const
{
return mGameType;
};
TargetChooser * getCurrentTargetChooser();
void stackObjectClicked(Interruptible * action);
+1 -4
View File
@@ -105,10 +105,7 @@ class HumanPlayer: public Player
{
public:
HumanPlayer(GameObserver *observer, string deckFile, string deckFileSmall, bool premade = false, MTGDeck * deck = NULL);
void End(){
if(!premade && opponent())
DeckStats::GetInstance()->saveStats(this, opponent(), observer);
};
void End();
friend ostream& operator<<(ostream&, const HumanPlayer&);
};