Revert my Graphic changes

I think it's the one who cause those crashes
This commit is contained in:
Anthony Calosa
2016-08-13 16:45:46 +08:00
parent f1bc268f58
commit 8530292fef
32 changed files with 233 additions and 453 deletions

View File

@@ -1196,59 +1196,24 @@ void GameStateDuel::Render()
case DUEL_STATE_BACK_TO_MAIN_MENU:
if (game)
{
string gtype = "";
if(game->gameType() == GAME_TYPE_CLASSIC)
gtype = "Classic";
else if(game->gameType() == GAME_TYPE_MOMIR)
gtype = "Momir";
else if(game->gameType() == GAME_TYPE_RANDOM1 || game->gameType() == GAME_TYPE_RANDOM2)
gtype = "Random";
else if(game->gameType() == GAME_TYPE_STORY)
gtype = "Story";
else if(game->gameType() == GAME_TYPE_DEMO)
gtype = "Demo";
else if(game->gameType() == GAME_TYPE_STONEHEWER)
gtype = "Stone Hewer";
else if(game->gameType() == GAME_TYPE_HERMIT)
gtype = "Hermit Druid";
else
gtype = "Blitzkrieg";
r->FillRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ARGB(100,0,0,0));
char buffer[4096];
sprintf(buffer, _("Turn:%i").c_str(), game->turn);
mFont->SetColor(ARGB(255,255,255,255));
mFont->DrawString(buffer, SCREEN_WIDTH / 2, 0, JGETEXT_CENTER);
mFont->DrawString(gtype, SCREEN_WIDTH / 2, SCREEN_HEIGHT - 15, JGETEXT_CENTER);
}
if (menu)
{
menu->Render();
// display the player deck names in their respective corners
string p0playmode = "";
if(game->players[0]->playMode == Player::MODE_TEST_SUITE)
p0playmode = "AI Testsuite";
else if(game->players[0]->playMode == Player::MODE_HUMAN)
p0playmode = "Human";
else
p0playmode = "AI";
string playerDeckName = game->players[0]->deckName;
float playerDeckNamePixelLength = mFont->GetStringWidth(playerDeckName.c_str());
float playerModePixelLength = mFont->GetStringWidth(p0playmode.c_str());
mFont->DrawString( playerDeckName, SCREEN_WIDTH_F - playerDeckNamePixelLength, SCREEN_HEIGHT_F - 50);
mFont->DrawString( p0playmode, SCREEN_WIDTH_F - playerModePixelLength, SCREEN_HEIGHT_F - 60);
if(game->players.size()>1)
{
string p1playmode = "";
if(game->players[1]->playMode == Player::MODE_TEST_SUITE)
p1playmode = "AI Testsuite";
else if(game->players[1]->playMode == Player::MODE_HUMAN)
p1playmode = "Human";
else
p1playmode = "AI";
string opponentDeckName = game->players[1]->deckName;
mFont->DrawString( opponentDeckName, 0, 40);
mFont->DrawString( p1playmode, 0, 50);
mFont->DrawString( opponentDeckName, 0, 50);
}
}
}