Revert my Graphic changes
I think it's the one who cause those crashes
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@@ -33,10 +33,10 @@ protected:
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/*
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** Tries to render the Big version of a card picture, backups to text version in case of failure
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*/
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static void RenderBig(MTGCard * card, const Pos& pos, bool thumb = false, bool noborder = false, bool smallerscale = false, bool ingame = false);
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static void RenderBig(MTGCard * card, const Pos& pos, bool thumb = false, bool noborder = false);
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static void RenderCountersBig(MTGCard * card, const Pos& pos, int drawMode = DrawMode::kNormal);
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static void AlternateRender(MTGCard * card, const Pos& pos, bool noborder = false, bool smallerscale = false);
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static void AlternateRender(MTGCard * card, const Pos& pos);
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static void TinyCropRender(MTGCard * card, const Pos& pos, JQuad * quad);
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static string FormattedData (string data, string replace, string value);
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static bool FilterCard (MTGCard * card,string filter);
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@@ -54,10 +54,10 @@ public:
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CardGui(MTGCardInstance* card, const Pos& ref);
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virtual void Render();
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virtual void Update(float dt);
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bool isBlackBorder(string set);
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void DrawCard(const Pos& inPosition, int inMode = DrawMode::kNormal, bool thumb = false, bool noborder = false, bool smallscale = false, bool ingame = false);
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static void DrawCard(MTGCard* inCard, const Pos& inPosition, int inMode = DrawMode::kNormal, bool thumb = false, bool noborder = false, bool smallscale = false, bool ingame = false);
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static void DrawBorder(string setname, const Pos& inPosition, float x, bool noborder = false, bool smallscale = false);
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void DrawCard(const Pos& inPosition, int inMode = DrawMode::kNormal, bool thumb = false, bool noborder = false);
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static void DrawCard(MTGCard* inCard, const Pos& inPosition, int inMode = DrawMode::kNormal, bool thumb = false, bool noborder = false);
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static JQuadPtr AlternateThumbQuad(MTGCard * card);
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virtual ostream& toString(ostream&) const;
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};
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