Revert my Graphic changes
I think it's the one who cause those crashes
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@@ -1429,7 +1429,6 @@ public:
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if (!e) return 0;
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MTGCardInstance * check = e->cardAfter;
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MTGGameZone * oldZone = e->cardAfter->currentZone;
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//MTGGameZone * currZone = check->currentZone;
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check->currentZone = check->previousZone;
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if (check->next && (check->next->currentZone|| check->isToken))
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{
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@@ -1948,8 +1947,8 @@ public:
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class AACopier: public ActivatedAbility
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{
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public:
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MTGAbility * andAbility;
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vector<MTGAbility *> currentAbilities;
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MTGAbility * andAbility;
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AACopier(GameObserver* observer, int _id, MTGCardInstance * _source, MTGCardInstance * _target = NULL, ManaCost * _cost = NULL);
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int resolve();
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const string getMenuText();
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@@ -2270,12 +2269,7 @@ public:
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assert(modifier < 2);
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((MTGCardInstance *) target)->basicAbilities.set(ability, modifier > 0);
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//---add or subtract so we can keep track - for future use
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((MTGCardInstance *) target)->modbasicAbilities[ability] += modifier;
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//---make sure no negative values
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if(((MTGCardInstance *) target)->modbasicAbilities[ability] < 0)
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((MTGCardInstance *) target)->modbasicAbilities[ability] = 0;
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//---end add or subtract abilities
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return MTGAbility::addToGame();
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}
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