highlight border fix
all selected/targeted cards ar bordered red while the source is green border
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@@ -270,12 +270,12 @@ void CardGui::Render()
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//draw border for highlighting
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if (game)
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{
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if (card && (card->isTargetted()||card->forcedBorderA) && highlightborder)
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if (card && card->forcedBorderA && highlightborder)
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{
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highlightborder->SetColor(ARGB(95,255,0,0));
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renderer->RenderQuad(highlightborder.get(), actX, actY, actT, (30 * actZ + 1) / 16, 43 * actZ / 16);
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}
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if (card && (card->isTargetter()||card->forcedBorderB) && highlightborder)
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if (card && card->forcedBorderB && highlightborder)
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{
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highlightborder->SetColor(ARGB(95,0,245,0));
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renderer->RenderQuad(highlightborder.get(), actX, actY, actT, (30 * actZ + 1) / 16, 43 * actZ / 16);
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@@ -387,7 +387,7 @@ void CardGui::Render()
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}
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}
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if (card && (card->isTargetted()||card->forcedBorderA))
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if (card && card->forcedBorderA)
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{
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if(card->isTapped())
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{
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@@ -399,7 +399,7 @@ void CardGui::Render()
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else
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renderer->DrawRoundRect(actX - (scale * quad->mWidth / 2)-2,actY - (scale * quad->mHeight / 2)-2, (scale * quad->mWidth)-0.02f, (scale * quad->mHeight)-0.02f, 1.8f,ARGB(250,255,0,0));
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}
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if (card && (card->isTargetter()||card->forcedBorderB))
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if (card && card->forcedBorderB)
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{
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if(card->isTapped())
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{
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