Added/fixed primitives, removed deckmaster.info source from Android downloader, fixed HTR18 set, fixed "menace" blocking issue from AI, improved Graft ability from AI, fixed hangs on Offering costs for both human and AI, added a new keyword "ishuman" to distinguish if a card controller is human or AI (e.g. on Graft trigger), fixed a possbile hang on negative manacost payment.

This commit is contained in:
Vittorio Alfieri
2021-07-21 10:51:13 +02:00
parent cabc0757be
commit 849194b8da
10 changed files with 941 additions and 844 deletions

View File

@@ -1543,7 +1543,7 @@ toughness=3
[card]
name=Anax, Hardened in the Forge
anyzone=type:manaR:mybattlefield/3 cdaactive
auto=_DIES_token(Satyr,Creature Satyr,1/1,red,cantblock)
auto=@movedTo(this|mygraveyard) from(battlefield):token(Satyr,Creature Satyr,1/1,red,cantblock)
auto=@movedTo(other creature[-token;power<=3]|mygraveyard) from(Battlefield):token(Satyr,Creature Satyr,1/1,red,cantblock)
auto=@movedTo(other creature[-token;power>=4]|mygraveyard) from(Battlefield):token(Satyr,Creature Satyr,1/1,red,cantblock)*2
text=Anaxs power is equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) -- Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with “This creature cant block.” If the creature had power 4 or greater, create two of those tokens instead.
@@ -2499,7 +2499,7 @@ toughness=3
name=Arcbound Javelineer
abilities=modular
modular=1
auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
auto={T}{C(1/1,-1)}:name(Deals 1 damage) target(creature[attacking;blocking]) damage:1
auto={T}{C(1/1,-2)}:name(Deals 2 damage) target(creature[attacking;blocking]) damage:2
auto={T}{C(1/1,-3)}:name(Deals 3 damage) target(creature[attacking;blocking]) damage:3
@@ -2531,7 +2531,7 @@ toughness=1
name=Arcbound Mouser
abilities=lifelink,modular
modular=1
auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
text=Lifelink -- Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
mana={W}
type=Artifact Creature
@@ -2543,7 +2543,7 @@ toughness=0
name=Arcbound Prototype
abilities=modular
modular=2
auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
text=Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
mana={1}{W}
type=Artifact Creature
@@ -2555,7 +2555,7 @@ toughness=0
name=Arcbound Shikari
abilities=modular,first strike
modular=2
auto=_DIES_may name(Put 1/1 counters) thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
auto=@movedTo(this|mygraveyard) from(myBattlefield):may name(Put 1/1 counters) thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
text=First strike -- When Arcbound Shikari enters the battlefield, put a +1/+1 counter on each other artifact creature you control. -- Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
mana={1}{R}{W}
type=Artifact Creature
@@ -2567,7 +2567,7 @@ toughness=0
name=Arcbound Slasher
abilities=modular
modular=4
auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
auto=choice counter(1/1)
auto=choice aslongas(creature|myBattlefield) haste
text=Modular 4 (This creature enters the battlefield with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) -- Riot (This creature enters the battlefield with your choice of an additional +1/+1 counter or haste.)
@@ -2581,7 +2581,7 @@ toughness=0
name=Arcbound Tracker
abilities=menace,modular
modular=2
auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
auto=@movedto(*|mystack) restriction{thisturn(*|mystack)~morethan~0}:name(Counter 1/1) counter(1/1)
text=Menace -- Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) -- Whenever you cast a spell other than your first spell each turn, put a +1/+1 counter on Arcbound Tracker.
mana={2}{R}
@@ -2594,7 +2594,7 @@ toughness=0
name=Arcbound Whelp
abilities=flying,modular
modular=2
auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
auto={R}:name(Gets 1/0) 1/0 ueot
text=Flying -- {R}: Arcbound Whelp gets +1/+0 until end of turn. -- Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
mana={3}{R}
@@ -2807,7 +2807,7 @@ toughness=3
[card]
name=Archon of Falling Stars
abilities=Flying
auto=_DIES_may moveTo(mybattlefield) target(enchantment|mygraveyard)
auto=@movedTo(this|mygraveyard) from(Battlefield):may moveTo(mybattlefield) target(enchantment|mygraveyard)
text=Flying -- When Archon of Falling Stars dies, you may return target enchantment card from your graveyard to the battlefield.
mana={4}{W}{W}
type=Creature
@@ -4631,7 +4631,7 @@ type=Sorcery
[/card]
[card]
name=Barrin, Tolarian Archmage
auto=may moveTo(ownerhand) target(other creature,planeswalker)
auto=moveTo(ownerhand) target(creature,planeswalker)
auto=@movedTo(*|myhand) from(battlefield):phaseaction[endofturn once] draw:1 controller limit:1
text=When Barrin, Tolarian Archmage enters the battlefield, return up to one other target creature or planeswalker to its owner's hand. -- At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card.
mana={1}{U}{U}
@@ -4756,7 +4756,7 @@ name=Basri's Lieutenant
abilities=vigilance
auto=protection from(*[multicolor])
auto=counter(1/1,1) target(creature|myBattlefield)
auto=_DIES_this(counter{1/1.1}>=1) token(Knight Bas)
auto=@movedTo(this|myGraveyard) from(myBattlefield):this(counter{1/1.1}>=1) token(Knight Bas)
auto=@movedTo(other creature[counter{1/1}]|myGraveyard) from(mybattlefield):token(Knight Bas)
text=Vigilance, protection from multicolored -- When Basri's Lieutenant enters the battlefield, put a +1/+1 counter on target creature you control. -- Whenever Basri's Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.
mana={3}{W}
@@ -5225,7 +5225,7 @@ toughness=2
[card]
name=Beledros Witherbloom
abilities=flying
auto=@each upkeep:name(Create Pest) token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[_DIES_life:1 controller])) forever )!
auto=@each upkeep:name(Create Pest) token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:1 controller])) forever )!
text=Flying -- At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." -- Pay 10 life: Untap all lands you control. Activate only once each turn.
mana={5}{B}{G}
type=Legendary Creature
@@ -6088,7 +6088,7 @@ toughness=1
[card]
name=Blight Mound
auto=lord(pest[attacking]|mybattlefield) transforms((,newability[1/0],newability[menace]))
auto=@movedto(creature[-token]|graveyard) from(mybattlefield):token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[_DIES_life:1 controller])) forever )!
auto=@movedto(creature[-token]|graveyard) from(mybattlefield):token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:1 controller])) forever )!
text=Attacking Pests you control get +1/+0 and have menace. -- Whenever a nontoken creature you control dies, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
mana={2}{B}
type=Enchantment
@@ -7985,8 +7985,8 @@ toughness=3
[card]
name=Bruse Tarl, Boorish Herder
abilities=partner
auto=target(creature|mybattlefield) transforms((,newability[double strike],newability[lifelink])) ueot
auto=@combat(attacking) source(this):target(creature|mybattlefield) transforms((,newability[double strike],newability[lifelink])) ueot
auto=target(creature|mybattlefield) double strike && lifelink ueot
auto=@combat(attacking) source(this):target(creature|mybattlefield) double strike && lifelink ueot
text=Whenever Bruse Tarl, Boorish Herder enters the battlefield or attacks, target creature you control gains double strike and lifelink until end of turn. -- Partner (You can have two commanders if both have partner.)
mana={2}{R}{W}
type=Legendary Creature
@@ -8470,7 +8470,7 @@ toughness=3
[/card]
[card]
name=Callous Bloodmage
auto=choice name(Create Pest) token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[_DIES_life:1 controller])) forever )!
auto=choice name(Create Pest) token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:1 controller])) forever )!
auto=choice name(Draw and lose life) draw:1 controller && life:-1 controller
auto=choice name(Exile opponent's graveyard) all(*|opponentgraveyard) moveto(exile)
auto=choice name(Exile your graveyard) all(*|mygraveyard) moveto(exile)
@@ -8579,7 +8579,7 @@ toughness=3
[card]
name=Canopy Stalker
auto=@combat(attacking) source(this):all(creature|opponentbattlefield) mustblock ueot
auto=_DIES_life:type:creature[fresh]:graveyard controller
auto=@movedTo(this|myGraveyard) from(myBattlefield):life:type:creature[fresh]:graveyard controller
text=Canopy Stalker must be blocked if able. -- When Canopy Stalker dies, you gain 1 life for each creature that died this turn.
mana={3}{G}
type=Creature
@@ -8756,7 +8756,7 @@ subtype=Aura
[/card]
[card]
name=Careless Celebrant
auto=_DIES_damage:2 target(creature,planeswalker|opponentBattlefield)
auto=@movedTo(this|mygraveyard) from(Battlefield):damage:2 target(creature,planeswalker|opponentBattlefield)
text=When Careless Celebrant dies, it deals 2 damage to target creature or planeswalker an opponent controls.
mana={1}{R}
type=Creature
@@ -9276,7 +9276,7 @@ name=Cavalier of Night
abilities=lifelink
other={2}{B}{B}{B}{S(other creature|mybattlefield)} name(sacrifice)
auto=if paid(alternative) then destroy target(creature|opponentBattlefield)
auto=_DIES_moveTo(myBattlefield) target(creature[manacost<=3]|mygraveyard)
auto=@movedTo(this|mygraveyard) from(myBattlefield):moveTo(myBattlefield) target(creature[manacost<=3]|mygraveyard)
text=Lifelink -- When Cavalier of Night enters the battlefield, you may sacrifice another creature. When you do, destroy target creature an opponent controls. -- When Cavalier of Night dies, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
mana={2}{B}{B}{B}
type=Creature
@@ -9479,10 +9479,12 @@ toughness=1
[/card]
[card]
name=Cetavolver
other={2}{U}{R} name(Red Kicker)
kicker={G}
auto=if paid(alternative) then counter(1/1,2) && first strike
auto=if paid(kicker) then counter(1/1,1) && trample
abilities=hasotherkicker
other={2}{U}{R} name(Kicker Red)
kicker={G} name(Kicker Green or Both)
auto=if paid(alternative) then transforms((,newability[counter(1/1.2)],newability[first strike])) forever
auto=if paid(kicker) then transforms((,newability[counter(1/1)],newability[trample])) forever
auto=if paid(kicker) then pay({R}) name(Pay also kicker red) transforms((,newability[counter(1/1.2)],newability[first strike])) forever
text=Kicker {1}{R} and/or {G} (You may pay an additional {1}{R} and/or {G} as you cast this spell.) -- If Cetavolver was kicked with its {1}{R} kicker, it enters the battlefield with two +1/+1 counters on it and with first strike. -- If Cetavolver was kicked with its {G} kicker, it enters the battlefield with a +1/+1 counter on it and with trample.
mana={1}{U}
type=Creature
@@ -10208,18 +10210,18 @@ type=Instant
[/card]
[card]
name=Cherished Hatchling
auto=_DIES_all(dinosaur|mycastingzone) transforms((,newability[flash])) ueot
auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=0]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:0 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:10!$ controller])) ueot
auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=1]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:1 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:10!$ controller])) ueot
auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=2]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:2 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:10!$ controller])) ueot
auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=3]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:3 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:10!$ controller])) ueot
auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=4]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:4 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:10!$ controller])) ueot
auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=5]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:5 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:10!$ controller])) ueot
auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=6]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:6 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:10!$ controller])) ueot
auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=7]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:7 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:10!$ controller])) ueot
auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=8]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:8 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:10!$ controller])) ueot
auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power=9]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:9 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:10!$ controller])) ueot
auto=_DIES_emblem transforms((,newability[@movedto(dinosaur[power>=10]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:10 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:10!$ controller])) ueot
auto=@movedto(this|mygraveyard) from(mybattlefield):all(dinosaur|mycastingzone) transforms((,newability[flash])) ueot
auto=@movedto(this|mygraveyard) from(mybattlefield):emblem transforms((,newability[@movedto(dinosaur[power=0]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:0 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:0 && all(dinosaur[power=0;fresh]|mybattlefield) damage:10!$ controller])) ueot
auto=@movedto(this|mygraveyard) from(mybattlefield):emblem transforms((,newability[@movedto(dinosaur[power=1]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:1 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:1 && all(dinosaur[power=1;fresh]|mybattlefield) damage:10!$ controller])) ueot
auto=@movedto(this|mygraveyard) from(mybattlefield):emblem transforms((,newability[@movedto(dinosaur[power=2]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:2 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:2 && all(dinosaur[power=2;fresh]|mybattlefield) damage:10!$ controller])) ueot
auto=@movedto(this|mygraveyard) from(mybattlefield):emblem transforms((,newability[@movedto(dinosaur[power=3]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:3 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:3 && all(dinosaur[power=3;fresh]|mybattlefield) damage:10!$ controller])) ueot
auto=@movedto(this|mygraveyard) from(mybattlefield):emblem transforms((,newability[@movedto(dinosaur[power=4]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:4 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:4 && all(dinosaur[power=4;fresh]|mybattlefield) damage:10!$ controller])) ueot
auto=@movedto(this|mygraveyard) from(mybattlefield):emblem transforms((,newability[@movedto(dinosaur[power=5]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:5 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:5 && all(dinosaur[power=5;fresh]|mybattlefield) damage:10!$ controller])) ueot
auto=@movedto(this|mygraveyard) from(mybattlefield):emblem transforms((,newability[@movedto(dinosaur[power=6]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:6 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:6 && all(dinosaur[power=6;fresh]|mybattlefield) damage:10!$ controller])) ueot
auto=@movedto(this|mygraveyard) from(mybattlefield):emblem transforms((,newability[@movedto(dinosaur[power=7]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:7 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:7 && all(dinosaur[power=7;fresh]|mybattlefield) damage:10!$ controller])) ueot
auto=@movedto(this|mygraveyard) from(mybattlefield):emblem transforms((,newability[@movedto(dinosaur[power=8]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:8 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:8 && all(dinosaur[power=8;fresh]|mybattlefield) damage:10!$ controller])) ueot
auto=@movedto(this|mygraveyard) from(mybattlefield):emblem transforms((,newability[@movedto(dinosaur[power=9]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:9 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:9 && all(dinosaur[power=9;fresh]|mybattlefield) damage:10!$ controller])) ueot
auto=@movedto(this|mygraveyard) from(mybattlefield):emblem transforms((,newability[@movedto(dinosaur[power>=10]|mybattlefield):ability$!name(Choose one) choice name(Don't fight) donothing _ choice name(Fights with another creature with power 0) target(creature[power=0]) damage:10 _ choice name(Fights with another creature with power 1) target(creature[power=1]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:1 _ choice name(Fights with another creature with power 2) target(creature[power=2]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:2 _ choice name(Fights with another creature with power 3) target(creature[power=3]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:3 _ choice name(Fights with another creature with power 4) target(creature[power=4]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:4 _ choice name(Fights with another creature with power 5) target(creature[power=5]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:5 _ choice name(Fights with another creature with power 6) target(creature[power=6]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:6 _ choice name(Fights with another creature with power 7) target(creature[power=7]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:7 _ choice name(Fights with another creature with power 8) target(creature[power=8]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:8 _ choice name(Fights with another creature with power 9) target(creature[power=9]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:9 _ choice name(Fights with another creature with power 10 or more) target(creature[power>=10]) damage:10 && all(dinosaur[power>=10;fresh]|mybattlefield) damage:10!$ controller])) ueot
text=When Cherished Hatchling dies, you may cast Dinosaur spells this turn as though they had flash, and whenever you cast a Dinosaur spell this turn, it gains "When this creature enters the battlefield, you may have it fight another target creature."
mana={1}{G}
type=Creature
@@ -12126,7 +12128,7 @@ type=Instant
[/card]
[card]
name=Containment Breach
auto=if type(*[artifact;enchantment;manacost<=2]|battlefield)~morethan~0 then choice name(Destroy artifact or enchantment with manacost 2 or less) name(Destroy artifact or enchantment with manacost 2 or less) target(*[artifact;enchantment;manacost<=2]|battlefield) destroy && token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[_DIES_life:1 controller])) forever )!
auto=if type(*[artifact;enchantment;manacost<=2]|battlefield)~morethan~0 then choice name(Destroy artifact or enchantment with manacost 2 or less) name(Destroy artifact or enchantment with manacost 2 or less) target(*[artifact;enchantment;manacost<=2]|battlefield) destroy && token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:1 controller])) forever )!
auto=if type(*[artifact;enchantment;manacost>=3]|battlefield)~morethan~0 then choice name(Destroy artifact or enchantment with manacost 3 or more) name(Destroy artifact or enchantment with manacost 3 or more) target(*[artifact;enchantment;manacost>=3]|battlefield) destroy
text=Destroy target artifact or enchantment. If its mana value is 2 or less, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
mana={2}{G}
@@ -12224,7 +12226,7 @@ toughness=1
[/card]
[card]
name=Corpse Augur
auto=_DIES_ notatarget(player) then draw:foreach(notAtarget(creature|targetedpersonsgraveyard) && life:-foreach(notAtarget(creature|targetedpersonsgraveyard)
auto=@movedto(this|mygraveyard) from(mybattlefield): notatarget(player) then draw:foreach(notAtarget(creature|targetedpersonsgraveyard) && life:-foreach(notAtarget(creature|targetedpersonsgraveyard)
text=When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target players graveyard.
mana={3}{B}
type=Creature
@@ -13451,6 +13453,52 @@ mana={1}{R}
type=Sorcery
[/card]
[card]
name=Cycle of Life
auto={H}:name(Creature becomes 0/1) target(creature[fresh]|mybattlefield) transforms((,newability[becomes(Creature^0/1) uynt],newability[phaseaction[my upkeep once sourceinplay] counter(1/1)])) forever
text=Return Cycle of Life to its owner's hand: Target creature you cast this turn becomes 0/1 until your next upkeep. At the beginning of your next upkeep, put a +1/+1 counter on that creature.
mana={1}{G}{G}
type=Enchantment
[/card]
[card]
name=Cyclical Evolution
abilities=exiledeath
other={2}{G} name(Suspend 3)
auto=ifnot paid(alternative) then choice name(Creature gets 3/3) name(Creature gets 3/3) target(creature) 3/3 ueot
auto=moveto(myexile) and!( counter(0/0,3,Time) )!
autoexile=@each my upkeep restriction{compare(hascnttime)~morethan~1}:counter(0/0,-1,Time)
autoexile=@each my upkeep restriction{compare(hascnttime)~equalto~1}:activate castcard(normal)
text=Target creature gets +3/+3 until end of turn. Exile Cyclical Evolution with three time counters on it. -- Suspend 3 — {2}{G} (Rather than cast this card from your hand, you may pay {2}{G} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
mana={3}{G}{G}
type=Sorcery
[/card]
[card]
name=Cyclone
auto=@each my upkeep restriction{compare(hascntwind)~equalto~0}:name(Pay or sacrifice) transforms((,newability[pay({G}) name(Pay or sacrifice) name(Pay or sacrifice) damage:hascntwind all(player) && damage:hascntwind all(creature)?name(sacrifice) sacrifice])) oneshot
auto=@each my upkeep restriction{compare(hascntwind)~equalto~1}:name(Pay or sacrifice) transforms((,newability[pay({G}{G}) name(Pay or sacrifice) name(Pay or sacrifice) damage:hascntwind all(player) && damage:hascntwind all(creature)?name(sacrifice) sacrifice])) oneshot
auto=@each my upkeep restriction{compare(hascntwind)~equalto~2}:name(Pay or sacrifice) transforms((,newability[pay({G}{G}{G}) name(Pay or sacrifice) name(Pay or sacrifice) damage:hascntwind all(player) && damage:hascntwind all(creature)?name(sacrifice) sacrifice])) oneshot
auto=@each my upkeep restriction{compare(hascntwind)~equalto~3}:name(Pay or sacrifice) transforms((,newability[pay({G}{G}{G}{G}) name(Pay or sacrifice) name(Pay or sacrifice) damage:hascntwind all(player) && damage:hascntwind all(creature)?name(sacrifice) sacrifice])) oneshot
auto=@each my upkeep restriction{compare(hascntwind)~equalto~4}:name(Pay or sacrifice) transforms((,newability[pay({G}{G}{G}{G}{G}) name(Pay or sacrifice) name(Pay or sacrifice) damage:hascntwind all(player) && damage:hascntwind all(creature)?name(sacrifice) sacrifice])) oneshot
auto=@each my upkeep restriction{compare(hascntwind)~equalto~5}:name(Pay or sacrifice) transforms((,newability[pay({G}{G}{G}{G}{G}{G}) name(Pay or sacrifice) name(Pay or sacrifice) damage:hascntwind all(player) && damage:hascntwind all(creature)?name(sacrifice) sacrifice])) oneshot
auto=@each my upkeep restriction{compare(hascntwind)~equalto~6}:name(Pay or sacrifice) transforms((,newability[pay({G}{G}{G}{G}{G}{G}{G}) name(Pay or sacrifice) name(Pay or sacrifice) damage:hascntwind all(player) && damage:hascntwind all(creature)?name(sacrifice) sacrifice])) oneshot
auto=@each my upkeep restriction{compare(hascntwind)~equalto~7}:name(Pay or sacrifice) transforms((,newability[pay({G}{G}{G}{G}{G}{G}{G}{G}) name(Pay or sacrifice) name(Pay or sacrifice) damage:hascntwind all(player) && damage:hascntwind all(creature)?name(sacrifice) sacrifice])) oneshot
auto=@each my upkeep restriction{compare(hascntwind)~equalto~8}:name(Pay or sacrifice) transforms((,newability[pay({G}{G}{G}{G}{G}{G}{G}{G}{G}) name(Pay or sacrifice) name(Pay or sacrifice) damage:hascntwind all(player) && damage:hascntwind all(creature)?name(sacrifice) sacrifice])) oneshot
auto=@each my upkeep restriction{compare(hascntwind)~equalto~9}:name(Pay or sacrifice) transforms((,newability[pay({G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) name(Pay or sacrifice) name(Pay or sacrifice) damage:hascntwind all(player) && damage:hascntwind all(creature)?name(sacrifice) sacrifice])) oneshot
auto=@each my upkeep restriction{compare(hascntwind)~equalto~10}:name(Pay or sacrifice) transforms((,newability[pay({G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) name(Pay or sacrifice) name(Pay or sacrifice) damage:hascntwind all(player) && damage:hascntwind all(creature)?name(sacrifice) sacrifice])) oneshot
auto=@each my upkeep restriction{compare(hascntwind)~equalto~11}:name(Pay or sacrifice) transforms((,newability[pay({G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) name(Pay or sacrifice) name(Pay or sacrifice) damage:hascntwind all(player) && damage:hascntwind all(creature)?name(sacrifice) sacrifice])) oneshot
auto=@each my upkeep restriction{compare(hascntwind)~equalto~12}:name(Pay or sacrifice) transforms((,newability[pay({G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) name(Pay or sacrifice) name(Pay or sacrifice) damage:hascntwind all(player) && damage:hascntwind all(creature)?name(sacrifice) sacrifice])) oneshot
auto=@each my upkeep restriction{compare(hascntwind)~equalto~13}:name(Pay or sacrifice) transforms((,newability[pay({G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) name(Pay or sacrifice) name(Pay or sacrifice) damage:hascntwind all(player) && damage:hascntwind all(creature)?name(sacrifice) sacrifice])) oneshot
auto=@each my upkeep restriction{compare(hascntwind)~equalto~14}:name(Pay or sacrifice) transforms((,newability[pay({G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) name(Pay or sacrifice) name(Pay or sacrifice) damage:hascntwind all(player) && damage:hascntwind all(creature)?name(sacrifice) sacrifice])) oneshot
auto=@each my upkeep restriction{compare(hascntwind)~equalto~15}:name(Pay or sacrifice) transforms((,newability[pay({G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) name(Pay or sacrifice) name(Pay or sacrifice) damage:hascntwind all(player) && damage:hascntwind all(creature)?name(sacrifice) sacrifice])) oneshot
auto=@each my upkeep restriction{compare(hascntwind)~equalto~16}:name(Pay or sacrifice) transforms((,newability[pay({G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) name(Pay or sacrifice) name(Pay or sacrifice) damage:hascntwind all(player) && damage:hascntwind all(creature)?name(sacrifice) sacrifice])) oneshot
auto=@each my upkeep restriction{compare(hascntwind)~equalto~17}:name(Pay or sacrifice) transforms((,newability[pay({G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) name(Pay or sacrifice) name(Pay or sacrifice) damage:hascntwind all(player) && damage:hascntwind all(creature)?name(sacrifice) sacrifice])) oneshot
auto=@each my upkeep restriction{compare(hascntwind)~equalto~18}:name(Pay or sacrifice) transforms((,newability[pay({G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) name(Pay or sacrifice) name(Pay or sacrifice) damage:hascntwind all(player) && damage:hascntwind all(creature)?name(sacrifice) sacrifice])) oneshot
auto=@each my upkeep restriction{compare(hascntwind)~equalto~19}:name(Pay or sacrifice) transforms((,newability[pay({G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}{G}) name(Pay or sacrifice) name(Pay or sacrifice) damage:hascntwind all(player) && damage:hascntwind all(creature)?name(sacrifice) sacrifice])) oneshot
auto=@each my upkeep:name(Put wind counter) counter(0/0,1,Wind)
text=At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay {G} for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player.
mana={2}{G}{G}
type=Enchantment
[/card]
[card]
name=Cyclone Summoner
auto=if casted(this) then all(*[-giant;-wizard;-land]|battlefield) moveto(ownerhand)
text=When Cyclone Summoner enters the battlefield, if you cast it from your hand, return all permanents to their owners hands except for Giants, Wizards, and lands.
@@ -13481,6 +13529,21 @@ power=4
toughness=2
[/card]
[card]
name=Cytoplast Manipulator
auto=counter(1/1,2)
auto=@movedto(other creature|battlefield) restriction{compare(hascnt11)~morethan~0,compare(ishuman)~equalto~1}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand2)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|mybattlefield) restriction{compare(hascnt11)~equalto~1,compare(ishuman)~equalto~0,compare(genrand4)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
auto=@movedto(other creature|opponentbattlefield) restriction{compare(hascnt11)~morethan~1,compare(ishuman)~equalto~0,compare(genrand20)~equalto~0}:may name(move 1/1 counter) all(trigger) counter(1/1.1) && counter(1/1.-1) all(this)
auto={U}{T}:name(Gain control of creature) target(creature[counter{1/1.1}]) steal
text=Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) -- {U}, {T}: Gain control of target creature with a +1/+1 counter on it for as long as Cytoplast Manipulator remains on the battlefield.
mana={2}{U}{U}
type=Creature
subtype=Human Wizard Mutant
power=0
toughness=0
[/card]
[card]
name=D'Avenant Trapper
auto=@movedTo(*[artifact;legendary;saga]|mystack):tap target(creature|opponentBattlefield)
text=Whenever you cast a historic spell, tap target creature an opponent controls. (Artifacts, legendaries, and Sagas are historic.)
@@ -13580,6 +13643,24 @@ mana={B}{B}
type=Sorcery
[/card]
[card]
name=Damping Field
auto=lord(artifact|battlefield) doesnotuntap
auto=@each my untap restriction{type(artifact[tapped]|mybattlefield)~morethan~0}:name(Untap one artifact) target(artifact[tapped]|mybattlefield) untap
auto=@each opponent untap restriction{type(artifact[tapped]|opponentbattlefield)~morethan~0}:ability$!name(Untap one artifact) name(Untap one artifact) target(artifact[tapped]|mybattlefield) untap!$ opponent
text=Players can't untap more than one artifact during their untap steps.
mana={2}{W}
type=Enchantment
[/card]
[card]
name=Dance of Many
auto=upcost[{U}{U}] sacrifice
auto=target(creature[-token]|battlefield) clone and!( transforms((,newability[counter(0/0.1.DanceEffect)],newability[@movedto(this|nonbattlezone) from(battlefield):name(Sacrifice dance of many) target(Dance of Many|mybattlefield) sacrifice] )!
auto=@movedto(this|nonbattlezone) from(battlefield):name(Sacrifice token copy) target(creature[counter{0/0.1.DanceEffect}]|mybattlefield) sacrifice
text=When Dance of Many enters the battlefield, put a token that's a copy of target nontoken creature onto the battlefield. -- When Dance of Many leaves the battlefield, exile the token. -- When the token leaves the battlefield, sacrifice Dance of Many. -- At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}.
mana={U}{U}
type=Enchantment
[/card]
[card]
name=Dance of the Manse
target=<prex>artifact,enchantment[-aura]|mygraveyard
auto=moveto(myBattlefield)
@@ -14064,6 +14145,14 @@ mana={3}{B}
type=Sorcery
[/card]
[card]
name=Dead Ringers
target=<2>creature[-black]
auto=bury
text=Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated.
mana={4}{B}
type=Sorcery
[/card]
[card]
name=Dead of Winter
auto=foreach(*[snow]|myBattlefield) 1/0 ueot all(creature[-snow]|mybattlefield)
text=All nonsnow creatures get -X/-X until end of turn, where X is the number of snow permanents you control.
@@ -14417,6 +14506,13 @@ power=2
toughness=3
[/card]
[card]
name=Declaration of Naught
auto=chooseanameopp transforms((,newability[{U}:name(Counter named spell) target(*[chosenname]|stack) fizzle])) forever chooseend nonland
text=As Declaration of Naught enters the battlefield, name a card. -- {U}: Counter target spell with the chosen name.
mana={U}{U}
type=Enchantment
[/card]
[card]
name=Decoy Gambit
target=creature|opponentbattlefield
auto=name(Draw or return) transforms((,newability[choice name(Opponent draw a card) draw:1 opponent],newability[choice name(Return to hand) moveTo(ownerhand)])) oneshot
@@ -14460,9 +14556,9 @@ toughness=1
[card]
name=Deep Freeze
target=creature
auto=teach(creature) loseabilities
auto=teach(creature) becomes(,0/4)
auto=teach(creature) transforms((,setpower=0,settoughness=4))
auto=teach(creature) defender
auto=teach(creature) loseabilities
text=Enchant creature -- Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
mana={2}{U}
type=Enchantment
@@ -14516,6 +14612,13 @@ mana={2}{U}
type=Enchantment
[/card]
[card]
name=Deep Water
auto={U}:name(All lands produce blue mana) ueot loseabilities && losesubtypesof(land) && transforms((island)) target(<type:land:myBattlefield>land|mybattlefield)
text={U}: Until end of turn, if you tap a land you control for mana, it produces {U} instead of any other type.
mana={U}{U}
type=Enchantment
[/card]
[card]
name=Deepwood Denizen
abilities=vigilance
auto=this(variable{totcntcre11}=0) {5}{G}{T}:draw:1 controller
@@ -14601,6 +14704,21 @@ mana={3}{W}
type=Instant
[/card]
[card]
name=Degavolver
abilities=hasotherkicker
other={1}{W}{R} name(Kicker Red)
kicker={1}{B} name(Kicker Black or Both)
auto=if paid(alternative) then transforms((,newability[counter(1/1)],newability[first strike])) forever
auto=if paid(kicker) then transforms((,newability[counter(1/1.2)],newability[{L:3}:name(Regenerate) regenerate])) forever
auto=if paid(kicker) then pay({R}) name(Pay also kicker red) transforms((,newability[counter(1/1)],newability[first strike])) forever
text=Kicker {1}{B} and/or {R} (You may pay an additional {1}{B} and/or {R} as you cast this spell.) -- If Degavolver was kicked with its {1}{B} kicker, it enters the battlefield with two +1/+1 counters on it and with "Pay 3 life: Regenerate Degavolver." -- If Degavolver was kicked with its {R} kicker, it enters the battlefield with a +1/+1 counter on it and with first strike.
mana={1}{W}
type=Creature
subtype=Volver
power=1
toughness=1
[/card]
[card]
name=Deliberate
auto=scry:2 scrycore delayed draw:1 controller scrycoreend scryend
aicode=activate transforms((,newability[draw:1 controller])) oneshot
@@ -15057,7 +15175,6 @@ type=Instant
[card]
name=Desperate Castaways
auto=aslongas(artifact|mybattlefield) cantattack <1
auto=aslongas(artifact|mybattlefield) cantpwattack <1
text=Desperate Castaways can't attack unless you control an artifact.
mana={1}{B}
type=Creature
@@ -15771,7 +15888,7 @@ toughness=3
[/card]
[card]
name=Discordant Piper
auto=_DIES_token(Goat,Creature Goat,0/1,white)
auto=@movedTo(this|mygraveyard) from(Battlefield):token(Goat,Creature Goat,0/1,white)
text=When Discordant Piper dies, create a 0/1 white Goat creature token.
mana={1}{B}
type=Creature
@@ -16108,6 +16225,14 @@ power=3
toughness=3
[/card]
[card]
name=Domineering Will
target=player
auto=ability!$name(Gain control) name(Gain control) target(<upto:3>creature[-attacking]|opponentbattlefield) moveto(mybattlefield) and!( transforms((,newability[untap],newability[mustblock],newability[phaseaction[endofturn once sourceinplay] moveto(ownerbattlefield)])) ueot )! !$ targetedplayer
text=Target player gains control of up to three target nonattacking creatures until end of turn. Untap those creatures. They block this turn if able.
mana={3}{U}
type=Instant
[/card]
[card]
name=Domri's Ambush
target=creature|myBattlefield
auto=counter(1/1)
@@ -16228,6 +16353,20 @@ power=5
toughness=5
[/card]
[card]
name=Double Deal
auto=damage:3 opponent
text=Choose another player. Double Deal deals 3 damage to that player now and deals an additional 3 damage to the player at the beginning of the next game with the player.
mana={4}{R}
type=Sorcery
[/card]
[card]
name=Double Dip
auto=life:5 controller
text=Choose another player. Gain 5 life now and an additional 5 life at the beginning of the next game with that player.
mana={4}{W}
type=Instant
[/card]
[card]
name=Double Major
target=creature|mybattlefield
auto=clone options(nolegend)
@@ -16236,6 +16375,13 @@ mana={G}{U}
type=Instant
[/card]
[card]
name=Double Take
auto=draw:2 controller
text=Choose another player. Draw two cards now and draw an additional two cards at the beginning of the next game with that player.
mana={3}{U}{U}
type=Instant
[/card]
[card]
name=Double Vision
auto=@movedTo(*[instant;sorcery]|myStack) restriction{thisturn(*|myStack)~lessthan~1} turnlimited:all(trigger[to]) activate castcard(copied noevent)
text=Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy.
@@ -16379,6 +16525,17 @@ mana={2}{B}{B}
type=Instant
[/card]
[card]
name=Dragon Hunter
auto=protection from(dragon)
auto=@combat(attacking) source(dragon[flying]|opponentbattlefield):name(Can block flying dragon) transforms((,newability[reach])) ueot
text=Protection from Dragons -- Dragon Hunter can block Dragons as though it had reach.
mana={W}
type=Creature
subtype=Human Warrior
power=2
toughness=1
[/card]
[card]
name=Dragon Throne of Tarkir
auto={3}:equip
auto=teach(creature) defender
@@ -16935,6 +17092,13 @@ mana={3}{U}{U}
type=Enchantment
[/card]
[card]
name=Dream Salvage
auto=draw:type:*[discarded]:opponentgraveyard controller
text=Draw cards equal to the number of cards target opponent discarded this turn.
mana={UB}
type=Instant
[/card]
[card]
name=Dream Strix
abilities=flying
auto=@targeted(this):sacrifice
@@ -17351,7 +17515,7 @@ toughness=3
[card]
name=Dunes of the Dead
auto={T}:Add{1}
auto=_DIES_token(Zombie ,Creature Zombie,2/2,Black)
auto=@movedto(this|mygraveyard) from(myBattlefield):token(Zombie ,Creature Zombie,2/2,Black)
text={T}: Add {1} to your mana pool. -- When Dunes of the Dead is put into a graveyard from the battlefield, create a 2/2 black Zombie creature token.
type=Land
subtype=Desert
@@ -17495,6 +17659,19 @@ power=2
toughness=2
[/card]
[card]
name=Duskmantle Seer
abilities=flying
aicode=activate target(*[zpos=1]|opponentlibrary) moveto(opponenthand) and!( transforms((,newability[life:-manacost controller])) oneshot )!
auto=@each my upkeep:name(Reveal my top card) all(*[zpos=1]|mylibrary) moveto(myhand) and!( transforms((,newability[life:-manacost controller])) oneshot )!
auto=@each my upkeep:name(Reveal opponent top card) reveal:1 revealzone(opponentlibrary) optionone name(look) target(*|reveal) moveto(opponenthand) and!( transforms((,newability[life:-manacost controller])) oneshot )! optiononeend revealend
text=Flying -- At the beginning of your upkeep, each player reveals the top card of his or her library, loses life equal to that card's converted mana cost, then puts it into his or her hand.
mana={2}{U}{B}
type=Creature
subtype=Vampire Wizard
power=4
toughness=4
[/card]
[card]
name=Duskshell Crawler
auto=name(Put 1/1 counter) target(creature) counter(1/1)
auto=lord(creature[counter{1/1.1}]|myBattlefield) trample
@@ -18748,6 +18925,13 @@ power=4
toughness=4
[/card]
[card]
name=Enchanter's Bane
auto=@each my end:name(Choose enchantment) target(enchantment|battlefield) transforms((,newability[choice name(Sacrifice) sacrifice],newability[choice name(Deal damage) damage:manacost controller])) oneshot
text=At the beginning of your end step, target enchantment deals damage equal to its converted mana cost to its controller unless that player sacrifices it.
mana={1}{R}
type=Enchantment
[/card]
[card]
name=End-Raze Forerunners
abilities=vigilance, trample, haste
auto=all(other creature|myBattlefield) +2/+2
@@ -19137,6 +19321,15 @@ power=5
toughness=6
[/card]
[card]
name=Erosion
target=land
auto=teach(land) transforms((,newability[@each my upkeep:transforms((,newability[choice name(Pay 1 mana) pay[[{1}]] name(pay 1 mana) donothing?destroy],newability[choice name(Pay 1 life) pay[[{L:1}]] name(pay 1 life) donothing?destroy]])) oneshot]))
text=Enchant land -- At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life.
mana={U}{U}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Errata, the Silencer
abilities=unblockable
auto=@damagefoeof(player) from(this): transforms((,newability[moveTo(opponentExile) target(creature|opponentBattlefield) with counter{0/0.1.Hit}],newability[if restriction{type(creature[counter{0/0.1.Hit}]|opponentExile)~morethan~2} wingame controller)) && moveTo(ownerlibrary) all(this) && shuffle
@@ -19638,6 +19831,14 @@ power=4
toughness=4
[/card]
[card]
name=Excavation
auto={1}{S(land|myBattlefield)}:draw:1 controller
auto=aslongas(land|opponentBattlefield) lord(land|opponentbattlefield) transforms((,newability[{1}{S(land|myBattlefield)}:draw:1 controller limit:1])) >1
text={1}, Sacrifice a land: Draw a card. Any player may activate this ability.
mana={1}{U}
type=Enchantment
[/card]
[card]
name=Excavation Elephant
kicker={1}{W}
auto=if paid(kicker) then target(artifact|mygraveyard) moveto(ownerhand)
@@ -19819,7 +20020,7 @@ toughness=3
[card]
name=Expedition Diviner
abilities=flying
auto=_DIES_if type(creature[wizard]|mybattlefield)~morethan~0 then draw:1 controller
auto=@movedTo(this|myGraveyard) from(Battlefield):if type(creature[wizard]|mybattlefield)~morethan~0 then draw:1 controller
text=Flying -- As long as you control another Wizard, Expedition Diviner has “When this creature dies, draw a card.”
mana={3}{U}
type=Creature
@@ -21680,7 +21881,7 @@ toughness=2
[card]
name=Fireblade Charger
auto=this(gear > 0) haste
auto=_DIES_name(Damage any target) damage:power target(player,creature,planeswalker)
auto=@movedTo(this|mygraveyard) from(battlefield):name(Damage any target) damage:power target(player,creature,planeswalker)
text=As long as Fireblade Charger is equipped, it has haste. -- When Fireblade Charger dies, it deals damage equal to its power to any target.
mana={R}
type=Creature
@@ -21914,7 +22115,7 @@ toughness=4
[/card]
[card]
name=Fish Reef
auto=_DIES_token(Whale Reef)
auto=@movedTo(this|mygraveyard) from(myBattlefield):token(Whale Reef)
text=When this creature dies, put a 6/6 blue Whale creature token onto the battlefield with "When this creature dies, put a 9/9 blue Kraken creature token onto the battlefield."
type=Creature
subtype=Fish
@@ -22728,7 +22929,6 @@ auto=@tappedformana(*[-basic;colorless]|myBattlefield):add{C}
auto=@movedTo(*[colorless]|myStack):life:2 controller
text=Colorless creatures you control get +2/+2. -- Whenever you tap a permanent for {C}, add an additional {C}. -- Whenever you cast a colorless spell, you gain 2 life.
type=Legendary Artifact
mana={5}
[/card]
[card]
name=Forsworn Paladin
@@ -24429,8 +24629,7 @@ subttype=Equipment
[card]
name=Giant's Grasp
target=giant|mybattlefield
auto=teach(creature) transforms((,newability[name(Gain control of nonland permanent) target(*[-land]|opponentbattlefield) moveto(mybattlefield) and!( counter(0/0.1.GraspEffect) )!])) oneshot
auto=@movedto(this|nonbattlezone) from(battlefield):name(Give back nonland permanent) target(*[counter{0/0.1.GraspEffect}]|mybattlefield) moveto(ownerbattlefield)
auto=name(Gain control of nonland permanent) steal target(*[-land]|opponentbattlefield)
text=Enchant Giant you control -- When Giant's Grasp enters the battlefield, gain control of target nonland permanent for as long as Giant's Grasp remains on the battlefield.
mana={2}{U}{U}
type=Enchantment
@@ -26808,7 +27007,7 @@ toughness=1
[/card]
[card]
name=Grim Physician
auto=_DIES_target(creature|opponentBattlefield) -1/-1 ueot
auto=@movedTo(this|mygraveyard) from(Battlefield):-1/-1 target(creature|opponentGraveyard) ueot
text=When Grim Physician dies, target creature an opponent controls gets -1/-1 until end of turn.
mana={B}
type=Creature
@@ -29873,7 +30072,7 @@ type=Sorcery
[/card]
[card]
name=Hunt for Specimens
auto=token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[_DIES_life:1 controller])) forever )!
auto=token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:1 controller])) forever )!
auto=name(Learn) transforms((,newability[if type(*[lesson]|mysideboard)~morethan~0 then choice name(Put lesson in hand) name(Put lesson in hand) target(*[lesson]|mysideboard) moveto(myhand)],newability[if type(*|myhand)~morethan~0 then choice name(Discard and draw) name(Discard and draw) target(*|myhand) reject and!(draw:1)!],newability[if type(Retriever Phoenix|mygraveyard)~morethan~0 then choice name(Return a Retriever Phoenix) name(Return a Retriever Phoenix) target(Retriever Phoenix|mygraveyard) moveto(myBattlefield)],newability[choice name(Don't learn) donothing])) oneshot
text=Create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." -- Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
mana={1}{B}
@@ -35870,7 +36069,7 @@ type=Sorcery
[/card]
[card]
name=Legion's Judgment
target=creature[power>=4]
target=creature[power=>4]
auto=destroy
text=Destroy target creature with power 4 or greater.
mana={2}{W}
@@ -39911,8 +40110,8 @@ type=Land
[card]
name=Mistmoon Griffin
abilities=flying
auto=_DIES_moveto(myexile) all(this)
auto=_DIES_moveto(mybattlefield) target(creature|mybattlefield)
auto=@movedto(this|mygraveyard) from(myBattlefield):moveto(myexile) all(this)
auto=@movedto(this|mygraveyard) from(myBattlefield):moveto(mybattlefield) target(creature|mybattlefield)
text=Flying -- When Mistmoon Griffin dies, exile Mistmoon Griffin, then return the top creature card of your graveyard to the battlefield.
mana={3}{W}
type=Creature
@@ -43141,10 +43340,10 @@ toughness=3
[card]
name=Old-Growth Troll
abilities=trample
auto=this(cantargetcard(*[creature]) transforms((,newability[_DIES_name(Return as enchantment) target(Old-Growth Troll[fresh]|mygraveyard) activate castcard(alternative)]))
auto=this(cantargetcard(*[creature]) transforms((,newability[@movedTo(this|mygraveyard) from(mybattlefield):name(Return as enchantment) target(Old-Growth Troll[fresh]|mygraveyard) activate castcard(alternative)]))
auto=if paid(alternative) then name(Enchant Forest) name(Enchant Forest) target(land[forest]|mybattlefield) transforms((,newability[counter(0/0.1.TrollEffect)],newability[this(counter{0/0.1.TrollEffect}>0) {T}:add{G}{G}],newability[this(counter{0/0.1.TrollEffect}>0) {1}{T}{S}:token(Troll^Creature Troll Warrior^4/4^green^trample)])) forever
auto=if paid(alternative) then transforms((removetypes,newability[becomes(enchantment aura)])) forever
auto=if paid(alternative) then transforms((,newability[_DIES_name(Terminate effect) target(forest[counter{0/0.1.TrollEffect}]|mybattlefield) counter(0/0.-1.TrollEffect)]))
auto=if paid(alternative) then transforms((,newability[@movedTo(this|mygraveyard) from(mybattlefield):name(Terminate effect) target(forest[counter{0/0.1.TrollEffect}]|mybattlefield) counter(0/0.-1.TrollEffect)]))
auto=if paid(alternative) then transforms((,newability[@movedTo(forest[counter{0/0.1.TrollEffect}]|mygraveyard) from(mybattlefield):name(Terminate effect) target(Old-Growth Troll[aura]|mybattlefield) moveto(mygraveyard)]))
text=Trample -- When Old-Growth Troll dies, if it was a creature, return it to the battlefield. Its an Aura enchantment with enchant Forest you control and “Enchanted Forest has {T}: Add {G}{G} and {1}, {T}, Sacrifice this land: Create a 4/4 green Troll Warrior creature token with trample.’”
mana={G}{G}{G}
@@ -43735,7 +43934,7 @@ name=Ordeal of Erebos
target=creature
auto=@combat(attacking) source(mytgt):counter(1/1)
auto=teach(creature) transforms((,newability[this(counter{1/1}>=3) sacrifice target(Ordeal of Erebos|mybattlefield)]))
auto=_DIES_target(player) ability$!target(<2>*|myhand) reject!$ targetedplayer
auto=@movedto(this|mygraveyard) from(mybattlefield):target(player) ability$!target(<2>*|myhand) reject!$ targetedplayer
text=Enchant creature -- Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Erebos. -- When you sacrifice Ordeal of Erebos, target player discards two cards.
mana={1}{B}
type=Enchantment
@@ -43746,7 +43945,7 @@ name=Ordeal of Heliod
target=creature
auto=@combat(attacking) source(mytgt):counter(1/1)
auto=teach(creature) transforms((,newability[this(counter{1/1}>=3) sacrifice target(Ordeal of Heliod|mybattlefield)]))
auto=_DIES_life:10 controller
auto=@movedto(this|mygraveyard) from(mybattlefield):life:10 controller
text=Enchant creature -- Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Heliod. -- When you sacrifice Ordeal of Heliod, you gain 10 life.
mana={1}{W}
type=Enchantment
@@ -43757,7 +43956,7 @@ name=Ordeal of Nylea
target=creature
auto=@combat(attacking) source(mytgt):counter(1/1)
auto=teach(creature) transforms((,newability[this(counter{1/1}>=3) sacrifice target(Ordeal of Nylea|mybattlefield)]))
auto=_DIES_notatarget(land[basic]|mylibrary) transforms((,newability[name(move to battlefield) notatarget(land[basic]|mylibrary) moveTo(myBattlefield) and!(tap(noevent))!],newability[moveTo(myBattlefield) and!(tap(noevent))!])) oneshot
auto=@movedto(this|mygraveyard) from(mybattlefield):notatarget(land[basic]|mylibrary) transforms((,newability[name(move to battlefield) notatarget(land[basic]|mylibrary) moveTo(myBattlefield) and!(tap(noevent))!],newability[moveTo(myBattlefield) and!(tap(noevent))!])) oneshot
text=Enchant creature -- Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Nylea. -- When you sacrifice Ordeal of Nylea, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
mana={1}{G}
type=Enchantment
@@ -43768,7 +43967,7 @@ name=Ordeal of Purphoros
target=creature
auto=@combat(attacking) source(mytgt):counter(1/1)
auto=teach(creature) transforms((,newability[this(counter{1/1}>=3) sacrifice target(Ordeal of Purphoros|mybattlefield)]))
auto=_DIES_damage:3 target(creature,player)
auto=@movedto(this|mygraveyard) from(mybattlefield):damage:3 target(creature,player)
text=Enchant creature -- Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Purphoros. -- When you sacrifice Ordeal of Purphoros, it deals 3 damage to target creature or player.
mana={1}{R}
type=Enchantment
@@ -43779,7 +43978,7 @@ name=Ordeal of Thassa
target=creature
auto=@combat(attacking) source(mytgt):counter(1/1)
auto=teach(creature) transforms((,newability[this(counter{1/1}>=3) sacrifice target(Ordeal of Thassa|mybattlefield)]))
auto=_DIES_draw:2 controller
auto=@movedto(this|mygraveyard) from(mybattlefield):draw:2 controller
text=Enchant creature -- Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Thassa. -- When you sacrifice Ordeal of Thassa, draw two cards.
mana={1}{U}
type=Enchantment
@@ -45057,15 +45256,15 @@ toughness=3
[card]
name=Pest Infestation
auto=target(<upto:halfpaid>*[artifact;enchantment]|battlefield) destroy
auto=thisforeach(X) token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[_DIES_life:1 controller])) forever )!
auto=thisforeach(X) token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:1 controller])) forever )!
text=Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life."
mana={X}{X}{G}
type=Sorcery
[/card]
[card]
name=Pest Summoning
auto=token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[_DIES_life:1 controller])) forever )!
auto=token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[_DIES_life:1 controller])) forever )!
auto=token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:1 controller])) forever )!
auto=token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:1 controller])) forever )!
text=Create two 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life."
mana={1}{BG}{BG}
type=Sorcery
@@ -45078,7 +45277,7 @@ otherrestriction=can play sorcery,compare(isflipped)~equalto~1
restriction=compare(isflipped)~equalto~0
anyzone={0}:doubleside(Restorative Burst)
autostack=if paid(alternative) then transforms((,newability[moveto(myexile)],newability[activate castcard(named!:restorative burst:!)])) forever
auto={T}{D(*|myhand)}:name(Create Pest) token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[_DIES_life:1 controller])) forever )!
auto={T}{D(*|myhand)}:name(Create Pest) token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:1 controller])) forever )!
auto={1}{T}:deplete:lifegain opponent
auto={4}{T} restriction{type(*|mygraveyard)~morethan~3}:name(Exile from your graveyard) transforms((,newability[draw:1 controller],newability[name(Exile from your graveyard) target(<4>*|mygraveyard) moveto(exile)])) oneshot
auto={4}{T} restriction{type(*|opponentgraveyard)~morethan~3}:name(Exile from opponent's graveyard) transforms((,newability[draw:1 controller],newability[name(Exile from opponent's graveyard) target(<4>*|opponentgraveyard) moveto(exile)])) oneshot
@@ -46193,7 +46392,7 @@ name=Power Depot
abilities=modular
modular=1
auto=tap(noevent)
auto=_DIES_may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
auto=@movedTo(this|mygraveyard) from(myBattlefield):may thisforeach(counter{1/1.1}) counter(1/1,1) target(creature[artifact])
auto={T}:add{C}
auto=this(variable{type:artifact:myrestrictedcastingzone}>0) {T}:add{R}
auto=this(variable{type:artifact:mybattlefield}>0) {T}:add{R}
@@ -46511,7 +46710,7 @@ toughness=1
name=Primal Amulet
auto=lord(instant,sorcery|myhand) altercost(colorless,-1)
auto=@movedto(instant,sorcery|mystack):counter(0/0,1,charge)
auto={0}restriction{type(this[counter{charge}>=4])~morethan~0}:flip(Primal Wellspring)
auto={0}restriction{type(this[counter{charge}=>4])~morethan~0}:flip(Primal Wellspring)
text=Instant and sorcery spells you cast cost {1} less to cast. -- Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it.
mana={4}
type=Artifact
@@ -46759,7 +46958,7 @@ toughness=1
[/card]
[card]
name=Professor of Zoomancy
auto=token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[_DIES_life:1 controller])) forever )!
auto=token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:1 controller])) forever )!
text=When Professor of Zoomancy enters the battlefield, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
mana={3}{G}
type=Creature
@@ -47943,7 +48142,7 @@ type=Instant
name=Rain of Thorns
auto=choice name(Destroy target artifact) destroy target(artifact)
auto=choice name(Destroy target land) destroy target(land)
auto=choice name(Both) emblem transforms((,newability[({0}:name(Destroy target artifact) && destroy target(artifact)],newability[{0}:name(Destroy target land) destroy target(land)])) ueot
auto=name(More...) emblem transforms((,newability[({0}:name(Destroy target artifact) destroy target(artifact)],newability[{0}:name(Destroy target land) destroy target(land)])) ueot
text=Choose one or both — -- • Destroy target artifact. -- • Destroy target land.
mana={4}{G}{G}
type=Sorcery
@@ -49078,7 +49277,7 @@ subtype=Lesson
[/card]
[card]
name=Reef Worm
auto=_DIES_token(Fish Reef)
auto=@movedTo(this|mygraveyard) from(myBattlefield):token(Fish Reef)
text=When Reef Worm dies, put a 3/3 blue Fish creature token onto the battlefield with "When this creature dies, put a 6/6 blue Whale creature token onto the battlefield with When this creature dies, put a 9/9 blue Kraken creature token onto the battlefield.'"
mana={3}{U}
type=Creature
@@ -49269,7 +49468,7 @@ type=Land
[card]
name=Rekindling Phoenix
abilities=flying
auto=_DIES_token(Elemental Phoenix)
auto=@movedTo(this|mygraveyard) from(Battlefield):token(Elemental Phoenix)
text=Flying -- When Rekindling Phoenix dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn."
mana={2}{R}{R}
type=Creature
@@ -51175,7 +51374,7 @@ toughness=4
[card]
name=Rootless Yew
abilities=trample
auto=_DIES_name(Put creature in hand) target(creature[power>=6]|mygraveyard) moveto(myhand) and!( shuffle )!
auto=@movedTo(this|mygraveyard) from(mybattlefield):name(Put creature in hand) target(creature[power>=6]|mygraveyard) moveto(myhand) and!( shuffle )!
text=When Rootless Yew dies, search your library for a creature card with power or toughness 6 or greater, reveal it, put it into your hand, then shuffle your library.
mana={3}{G}{G}
type=Creature
@@ -52469,8 +52668,8 @@ toughness=3
[/card]
[card]
name=Sandals of Abdallah
auto={2}{T}:name(Target your creature) target(creature|mybattlefield) transforms((,newability[islandwalk],newability[_DIES_destroy target(Sandals of Abdallah|mybattlefield)])) ueot
auto={2}{T}:name(Target opponent's creature) target(creature|opponentbattlefield) transforms((,newability[islandwalk],newability[_DIES_destroy target(Sandals of Abdallah|opponentbattlefield)])) ueot
auto={2}{T}:name(Target your creature) target(creature|mybattlefield) transforms((,newability[islandwalk],newability[@movedto(this|mygraveyard) from(mybattlefield):destroy target(Sandals of Abdallah|mybattlefield)])) ueot
auto={2}{T}:name(Target opponent's creature) target(creature|opponentbattlefield) transforms((,newability[islandwalk],newability[@movedto(this|mygraveyard) from(mybattlefield):destroy target(Sandals of Abdallah|opponentbattlefield)])) ueot
text={2}, {T}: Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy Sandals of Abdallah.
mana={4}
type=Artifact
@@ -53831,7 +54030,7 @@ type=Sorcery
name=Sedgemoor Witch
abilities=menace
auto=@targeted(this) from(*|opponentzones):choice name(This spell costs 3 life more) name(This spell costs 3 life more) target(*|opponentzones) transforms((,newability[pay[[{L:3}]] name(pay 3 life) donothing?fizzle])) oneshot
auto=@movedto(*[instant;sorcery]|mystack):name(Create Pest) token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[_DIES_life:1 controller])) forever )!
auto=@movedto(*[instant;sorcery]|mystack):name(Create Pest) token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:1 controller])) forever )!
text=Menace -- Ward — Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.) -- Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
mana={2}{B}
type=Creature
@@ -54375,7 +54574,7 @@ toughness=5
[/card]
[card]
name=Serrated Scorpion
auto=_DIES_damage:2 target(player) && life:2 controller
auto=@movedTo(this|myGraveyard) from(myBattlefield):damage:2 target(player) && life:2 controller
text=When Serrated Scorpion dies, it deals 2 damage to each opponent and you gain 2 life.
mana={B}
type=Creature
@@ -54619,7 +54818,7 @@ auto={2}:equip
auto=teach(creature) 1/1
auto=teach(creature) trample
auto=teach(creature) lifelink
auto={1}:lord(*|opponentBattlefield) transforms((,newability[-indestructible],newability[-opponentshroud])) ueot
auto=teach(creature) transforms((,newability[{1}:lord(*|opponentBattlefield) -indestructible ueot && -opponentshroud ueot]))
text=Equipped creature gets +1/+1 and has trample and lifelink. -- 1 -- : Permanents your opponents control lose hexproof and indestructible until end of turn. -- Equip 2
mana={1}
type=Legendary Artifact
@@ -58242,8 +58441,7 @@ toughness=6
[card]
name=Sower of Temptation
abilities=flying
auto=target(creature|opponentbattlefield) moveto(mybattlefield)
auto=@movedTo(this|nonbattlezone) from(battlefield):target(creature|mybattlefield) moveto(opponentbattlefield)
auto=name(Gain control of creature) target(creature|opponentbattlefield) steal
text=Flying -- When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield.
mana={2}{U}{U}
type=Creature
@@ -59079,7 +59277,7 @@ toughness=2
[/card]
[card]
name=Spiteful Sliver
auto=lord(sliver|mybattlefield) transforms((,newability[@damaged(sliver):damage:1 target(*[player;planeswalker])]))
auto=lord(sliver|mybattlefield) transforms((,newability[@damaged(sliver):damage:1 target(*[creature;player])]))
text=Sliver creatures you control have "Whenever this creature is dealt damage, it deals that much damage to target player or planeswalker."
mana={2}{R}
type=Creature
@@ -59284,7 +59482,7 @@ auto=@movedTo(graveyard) from(creature[counter{0/0.17.Fungus}]|battlefield):toke
auto=@movedTo(graveyard) from(creature[counter{0/0.18.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*18
auto=@movedTo(graveyard) from(creature[counter{0/0.19.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*19
auto=@movedTo(graveyard) from(creature[counter{0/0.20.Fungus}]|battlefield):token(Saproling,Creature Saproling,1/1,green)*20
auto=_DIES_removeallcounters(0/0,1,Fungus) all(creature|battlefield)
auto=@movedTo(this|mygraveyard) from(battlefield):removeallcounters(0/0,1,Fungus) all(creature|battlefield)
text=At the beginning of your upkeep, you may put a fungus counter on target nontoken creature. -- Whenever a creature with a fungus counter on it dies, put a 1/1 green Saproling creature token onto the battlefield for each fungus counter on that creature. -- When Sporogenesis leaves the battlefield, remove all fungus counters from all creatures.
mana={3}{G}
type=Enchantment
@@ -62796,7 +62994,7 @@ toughness=4
[/card]
[card]
name=Tend the Pests
auto=thisforeach(storedpower>0) token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[_DIES_life:1 controller])) forever )!
auto=thisforeach(storedpower>0) token(Pest,Creature Pest,1/1,green,blue) and!( transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:1 controller])) forever )!
text=As an additional cost to cast this spell, sacrifice a creature. -- Create X 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life," where X is the sacrificed creature's power.
mana={B}{G}{S(creature|mybattlefield)}
type=Instant
@@ -63201,8 +63399,8 @@ name=Thassa, Deep-Dwelling
abilities=Indestructible
auto=this(variable{type:manau}<5) transforms((removetypes,newability[becomes(Legendary Enchantment God)]))
auto=this(variable{type:manau}>4) transforms((Legendary Enchantment Creature))
auto=@each my endstep:may target(other creature|mybattlefield) moveto(exile) and!(moveto(mybattlefield))!
auto={3}{U}:tap target(other creature)
auto=@each my upkeep:target(creature|mybattlefield) moveto(exile) and!(moveto(mybattlefield))!
auto={3}{U}:tap target(creature)
text=Indestructible -- As long as your devotion to blue is less than five, Thassa isnt a creature. -- At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control. -- {3}{U}: Tap another target creature.
mana={3}{U}
type=Legendary Enchantment Creature
@@ -63232,7 +63430,7 @@ toughness=3
[/card]
[card]
name=The Akroan War
auto=aslongas(The Akroan War|mybattlefield) shackle target(creature)
auto=name(Gain control of creature) target(creature|opponentbattlefield) steal
auto=counter(0/0,1,Lore)
auto=@each my firstmain:counter(0/0,1,Lore)
auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}) all(creature|opponentbattlefield) mustattack uynt
@@ -63430,7 +63628,7 @@ auto=@dierolled(this) result(16) from(controller):name(Draw 2 cards) draw:2 cont
auto=@dierolled(this) result(17) from(controller):name(Draw 2 cards) draw:2 controller
auto=@dierolled(this) result(18) from(controller):name(Draw 2 cards) draw:2 controller
auto=@dierolled(this) result(19) from(controller):name(Draw 2 cards) draw:2 controller
auto=@dierolled(this) result(20) from(controller):name(Return creature) target(creature|graveyard) moveto(myBattlefield) and!( transforms((,newability[_DIES_wingame opponent],newability[@movedTo(this|opponentgraveyard) from(battlefield):wingame controller])) )!
auto=@dierolled(this) result(20) from(controller):name(Return creature) target(creature|graveyard) moveto(myBattlefield) and!( transforms((,newability[@movedTo(this|mygraveyard) from(battlefield):wingame opponent],newability[@movedTo(this|opponentgraveyard) from(battlefield):wingame controller])) )!
auto=@dierolled(this) from(controller):if compare(lastrollresultminusphandcountminusend)~equalto~0 then name(Discard your hand) all(*|myhand) reject
text={2}, {T}: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand. -- 1-9 | Return a card at random from your graveyard to your hand. -- 10-19 | Draw two cards. -- 20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.
mana={5}
@@ -64862,7 +65060,7 @@ toughness=5
[card]
name=Titania's Song
auto=lord(artifact[-creature]) transforms((creature,noactivatedability,newability[manacost/manacost]))
auto=_DIES_all(artifact[-creature]|myBattlefield) transforms((creature,noactivatedability,newability[manacost/manacost])) ueot
auto=@movedTo(this|myGraveyard) from(battlefield):all(artifact[-creature]|myBattlefield) transforms((creature,noactivatedability,newability[manacost/manacost])) ueot
text=Each noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves the battlefield, this effect continues until end of turn.
mana={3}{G}
type=Enchantment
@@ -65753,7 +65951,7 @@ subtype=Aura
[card]
name=Treeshaker Chimera
abilities=lure
auto=_DIES_draw:3 controller
auto=@movedTo(this|mygraveyard) from(Battlefield):draw:3 controller
text=All creatures able to block Treeshaker Chimera do so. -- When Treeshaker Chimera dies, draw three cards.
mana={5}{G}{G}
type=Creature
@@ -66881,7 +67079,7 @@ auto=lord(*|mygraveyard) cantbetargetof(*|opponentzones)
auto=lord(*|mygraveyard) cantbetargetof(*|myzones)
auto=lord(*|opponentgraveyard) cantbetargetof(*|opponentzones)
auto=lord(*|opponentgraveyard) cantbetargetof(*|myzones)
auto=_DIES_moveto(myexile) all(this) && moveto(myHand) all(creature|myGraveyard) && moveto(opponentHand) all(creature|opponentGraveyard)
auto=@movedto(this|mygraveyard) from(battlefield):moveto(myexile) all(this) && moveto(myHand) all(creature|myGraveyard) && moveto(opponentHand) all(creature|opponentGraveyard)
text=Underworld Cerberus can't be blocked except by three or more creatures. -- Cards in graveyards can't be the targets of spells or abilities. -- When Underworld Cerberus dies, exile it and each player returns all creature cards from his or her graveyard to his or her hand.
mana={3}{B}{R}
type=Creature
@@ -66936,7 +67134,7 @@ toughness=1
[card]
name=Underworld Sentinel
auto=@combat(attacking) source(this):target(creature|myGraveyard) moveTo(myexile) and!( counter(0/0,1,UnderworldExiled) )!
auto=_DIES_moveTo(myBattlefield) all(creature[counter{0/0.1.UnderworldExiled}]|myexile)
auto=@movedTo(this|mygraveyard) from(Battlefield):moveTo(myBattlefield) all(creature[counter{0/0.1.UnderworldExiled}]|myexile)
text=Whenever Underworld Sentinel attacks, exile target creature card from your graveyard. -- When Underworld Sentinel dies, put all cards exiled with it onto the battlefield.
mana={3}{B}{B}
type=Creature
@@ -67527,7 +67725,7 @@ otherrestriction=can play creature,compare(isflipped)~equalto~1
restriction=compare(isflipped)~equalto~0
anyzone={0}:doubleside(Lisette, Dean of the Root)
autostack=if paid(alternative) then name(Lisette, Dean of the Root) name(Lisette, Dean of the Root) flip(Lisette, Dean of the Root) forcetype(Legendary Creature)
auto=@movedto(creature[-token]|graveyard) from(opponentbattlefield) restriction{compare(isflipped)~equalto~0}:transforms((,newability[all(creature[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(opponentexile) and!( pay({2}) name(pay 2 and create pest) token(Pest^Creature Pest^1/1^green^blue) and!( transforms((,newability[_DIES_life:1 controller])) forever )! )! ])) oneshot
auto=@movedto(creature[-token]|graveyard) from(opponentbattlefield) restriction{compare(isflipped)~equalto~0}:transforms((,newability[all(creature[zpos=type:*:opponentgraveyard]|opponentgraveyard) moveto(opponentexile) and!( pay({2}) name(pay 2 and create pest) token(Pest^Creature Pest^1/1^green^blue) and!( transforms((,newability[@movedto(this|mygraveyard) from(battlefield):life:1 controller])) forever )! )! ])) oneshot
text=Menace, lifelink -- If a nontoken creature an opponent controls would die, exile it instead. When you do, you may pay {2}. If you do, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life." // {2}{G}{G} Lisette, Dean of the Root
mana={B}
type=Legendary Creature
@@ -68661,7 +68859,6 @@ type=Instant
name=Vicious Rumors
auto=damage:1 opponent
auto=life:1 controller
auto=deplete:1 opponent
auto=ability$!name(Discard a card) notatarget(*|myhand) reject!$ opponent
text=Vicious Rumors deals 1 damage to each opponent. Each opponent discards a card, then mills a card. You gain 1 life.
mana={B}
@@ -70357,7 +70554,7 @@ toughness=4
[/card]
[card]
name=Whale Reef
auto=_DIES_token(Kraken Reef)
auto=@movedTo(this|mygraveyard) from(myBattlefield):token(Kraken Reef)
text=When this creature dies, put a 9/9 blue Kraken creature token onto the battlefield.
mana={3}{U}
type=Creature
@@ -71819,7 +72016,7 @@ type=Instant
[card]
name=You Happen On a Glade
auto=choice name(Search library) target(<upto:2>land[basic]|mylibrary) moveto(myhand) and!( shuffle )!
auto=choice name(Return permanent) target(*[-instant;-sorcery]|mygraveyard) moveto(myhand)
auto=choice name(Return permanent) target(*[-land]|mygraveyard) moveto(myhand)
text=Choose one — -- • Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. -- • Make Camp — Return target permanent card from your graveyard to your hand.
mana={2}{G}
type=Instant