This commit is contained in:
Anthony Calosa
2017-02-18 21:36:38 +08:00
parent 443f378d1b
commit 84023a5f66

View File

@@ -1046,13 +1046,13 @@ void GameObserver::gameStateBasedEffects()
//Auto skip Phases
int skipLevel = (currentPlayer->playMode == Player::MODE_TEST_SUITE || mLoading) ? Constants::ASKIP_NONE
: options[Options::ASPHASES].number;
bool noattackers = currentPlayer->noPossibleAttackers();
if (skipLevel == Constants::ASKIP_SAFE || skipLevel == Constants::ASKIP_FULL)
{
if ((opponent()->isAI() && !(isInterrupting)) && ((mCurrentGamePhase == MTG_PHASE_UNTAP)
|| (mCurrentGamePhase == MTG_PHASE_DRAW) || (mCurrentGamePhase == MTG_PHASE_COMBATBEGIN)
|| ((mCurrentGamePhase == MTG_PHASE_COMBATATTACKERS) && (currentPlayer->noPossibleAttackers()))
|| mCurrentGamePhase == MTG_PHASE_COMBATEND || mCurrentGamePhase == MTG_PHASE_ENDOFTURN
|| ((mCurrentGamePhase == MTG_PHASE_COMBATATTACKERS) && (noattackers))
|| (mCurrentGamePhase == MTG_PHASE_COMBATEND) || (mCurrentGamePhase == MTG_PHASE_ENDOFTURN)
|| ((mCurrentGamePhase == MTG_PHASE_CLEANUP) && (currentPlayer->game->hand->nb_cards < 8))))
userRequestNextGamePhase();
}