Added TD2 set, increased Wagic version to 0.22.1, fixed some bugs in Android Java wrapper.
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@@ -880,3 +880,31 @@ subtype=Zombie Wizard
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power=2
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toughness=1
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[/card]
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[card]
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name=Diabolic Servitude
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auto=moveTo(myBattlefield) target(creature|mygraveyard)
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auto=soulbond @movedto(this|graveyard) from(battlefield):moveto(exile) && all(this) transforms((,newability[moveTo(ownerhand)]))
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auto=soulbond @movedto(this|graveyard) from(battlefield):moveto(exile)
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text={B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.
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mana={3}{B}
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type=Enchantment
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[/card]
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[card]
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name=Protean Hulk
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aicode=activate moveTo(myBattlefield) target(<anyamount>creature[manacost<=6]|myLibrary)
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auto=@movedTo(this|graveyard) from(battlefield):name(Search any number of creatures with casting cost 6 or less) reveal:plibrarycount optionone name(Choose card) target(<anyamount>creature[manacost<=6]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put them back) target(<anyamount>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend
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text=When Protean Hulk dies, search your library for any number of creature cards with total converted mana cost 6 or less, put them onto the battlefield, then suffle your library.
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mana={5}{G}{G}
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type=Creature
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subtype=Beast
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power=6
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toughness=6
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[/card]
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[card]
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name=Thunderstaff
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auto=@sourcenottap:each blockers:absorb:type:creature[attacking]:opponentbattlefield controller
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auto={2}{T}:lord(creature[attacking]) 1/0
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text=As long as Thunderstaff is untapped, if a creature would deal combate to you, prevent 1 of that damage. / {2},{T}: Attacking creatures get +1/+0 until end of turn.
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mana={3}
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type=Artifact
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[/card]
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