Added TD2 set, increased Wagic version to 0.22.1, fixed some bugs in Android Java wrapper.
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@@ -880,3 +880,31 @@ subtype=Zombie Wizard
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power=2
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toughness=1
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[/card]
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[card]
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name=Diabolic Servitude
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auto=moveTo(myBattlefield) target(creature|mygraveyard)
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auto=soulbond @movedto(this|graveyard) from(battlefield):moveto(exile) && all(this) transforms((,newability[moveTo(ownerhand)]))
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auto=soulbond @movedto(this|graveyard) from(battlefield):moveto(exile)
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text={B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.
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mana={3}{B}
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type=Enchantment
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[/card]
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[card]
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name=Protean Hulk
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aicode=activate moveTo(myBattlefield) target(<anyamount>creature[manacost<=6]|myLibrary)
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auto=@movedTo(this|graveyard) from(battlefield):name(Search any number of creatures with casting cost 6 or less) reveal:plibrarycount optionone name(Choose card) target(<anyamount>creature[manacost<=6]|reveal) moveto(ownerlibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(Put them back) target(<anyamount>*|reveal) moveto(ownerlibrary) and!( all(*|reveal) moveto(ownerlibrary) and!(shuffle)! )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(ownerlibrary) and!(activate castcard(putinplay))! afterrevealedend revealend
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text=When Protean Hulk dies, search your library for any number of creature cards with total converted mana cost 6 or less, put them onto the battlefield, then suffle your library.
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mana={5}{G}{G}
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type=Creature
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subtype=Beast
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power=6
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toughness=6
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[/card]
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[card]
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name=Thunderstaff
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auto=@sourcenottap:each blockers:absorb:type:creature[attacking]:opponentbattlefield controller
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auto={2}{T}:lord(creature[attacking]) 1/0
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text=As long as Thunderstaff is untapped, if a creature would deal combate to you, prevent 1 of that damage. / {2},{T}: Attacking creatures get +1/+0 until end of turn.
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mana={3}
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type=Artifact
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[/card]
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@@ -32421,6 +32421,16 @@ power=1
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toughness=4
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[/card]
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[card]
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name=Drooling Groodion
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auto={2}{B}{G}{S(creature|mybattlefield)}: target(creature|battlefield) 2/2 && target(other creature|battlefield) -2/-2
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text={2}{B}{G},sacrifice a creature: Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
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mana={3}{B}{B}{G}
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type=Creature
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subtype=Beast
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power=4
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toughness=3
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[/card]
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[card]
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name=Drooling Ogre
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auto=@movedto(*[artifact]|opponentstack):moveto(opponentBattlefield)
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text=Whenever a player casts an artifact spell, that player gains control of Drooling Ogre. (This effect lasts indefinitely.)
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@@ -49478,6 +49488,18 @@ power=2
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toughness=3
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[/card]
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[card]
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name=Grand Architect
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auto=lord(other creature[blue]|myBattlefield) 1/1
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auto={U}:target(creature[artifact]) becomes(blue)
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auto=={T(creature[blue]|mybattlefield)}:Add{2}
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text=Other blue creatures you control get +1/+1. / {U}:Target artifact creature becomes blue until end of turn. / Tap an untapped blue creature you control: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.
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mana={1}{U}{U}
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type=Creature
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subtype=Vedalken Artificer
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power=1
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toughness=3
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[/card]
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[card]
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name=Grand Coliseum
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auto=tap(noevent)
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auto={T}:Add{1}
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@@ -105691,6 +105713,18 @@ mana={W}
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type=Instant
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[/card]
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[card]
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name=Silent Arbiter
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auto=aslongas(creature[attacking]|battlefield) lord(creature[-attacking]|battlefield) cantattack
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auto=aslongas(creature[attacking]|battlefield) lord(creature[-attacking]|battlefield) cantpwattack
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auto=aslongas(creature[blocking]|battlefield) lord(creature[-blocking]|battlefield) cantblock
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text=No more than one creature can attack each combat. / No more than one creature can block each combat.
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mana={4}
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type=Artifact Creature
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subtype=Construct
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power=1
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toughness=5
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[/card]
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[card]
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name=Silent Artisan
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mana={3}{W}{W}
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type=Creature
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@@ -113968,6 +114002,15 @@ power=5
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toughness=5
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[/card]
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[card]
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name=Stoic Rebuttal
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target=*|stack
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auto=fizzle
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auto=aslongas(artifact|mybattlefield) changecost(colorless:-1) >2
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text=Metalcraft -- This spell cost {1} less to cast if you control three or more artifacts. / Counter target spell.
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mana={1}{U}{U}
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type=Instant
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[/card]
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[card]
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name=Stoke the Flames
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target=creature,player
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auto=damage:4
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