Jeck - Added full filtering system to deck editor and shop. I've spent 24hours on pure debugging, but there are likely a couple bugs I've missed. So please, if you find something, make an issue of it! :P Also split OptionItem classes into separate files, and added support for mixed-set boosters (which I think are way, way cool).
This commit is contained in:
@@ -1,554 +0,0 @@
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#include "../include/config.h"
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#include "../include/ShopItem.h"
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#include "../include/GameStateShop.h"
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#include "../include/CardGui.h"
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#include "../include/WResourceManager.h"
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#include "../include/Translate.h"
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#include <hge/hgedistort.h>
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float ShopItems::_x1[] = { 79, 19, 27,103,154,187,102,144,198,133,183};
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float ShopItems::_y1[] = {150,194,222,167,164,156,195,190,175,220,220};
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float ShopItems::_x2[] = {103, 48, 74,135,183,215,138,181,231,171,225};
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float ShopItems::_y2[] = {155,179,218,165,166,155,195,186,177,225,216};
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float ShopItems::_x3[] = { 48, 61, 9, 96,139,190, 81,146,187, 97,191};
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float ShopItems::_y3[] = {164,205,257,184,180,170,219,212,195,251,252};
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float ShopItems::_x4[] = { 76, 90, 65,131,171,221,123,187,225,141,237};
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float ShopItems::_y4[] = {169,188,250,182,182,168,220,208,198,259,245};
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ShopItem::ShopItem(int id, JLBFont *font, char* text, JQuad * _quad,JQuad * _thumb, float _xy[], bool hasFocus, int _price): JGuiObject(id), mFont(font), mText(text), quad(_quad), thumb(_thumb), price(_price)
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{
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for (int i = 0; i < 8; ++i){
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xy[i] = _xy[i];
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}
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quantity = 10;
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card = NULL;
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mHasFocus = hasFocus;
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mRelease = false;
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mScale = 1.0f;
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mTargetScale = 1.0f;
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mesh=NEW hgeDistortionMesh(2,2);
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mesh->SetTexture(thumb->mTex);
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float x0,y0,w0,h0;
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thumb->GetTextureRect(&x0,&y0,&w0,&h0);
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mesh->SetTextureRect(x0,y0,w0,h0);
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mesh->Clear(ARGB(0xFF,0xFF,0xFF,0xFF));
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mesh->SetDisplacement(0, 0, xy[0],xy[1], HGEDISP_NODE);
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mesh->SetDisplacement(1, 0, xy[2] - w0,xy[3], HGEDISP_NODE);
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mesh->SetDisplacement(0, 1,xy[4],xy[5]-h0, HGEDISP_NODE);
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mesh->SetDisplacement(1, 1, xy[6]-w0,xy[7]-h0, HGEDISP_NODE);
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mesh->SetColor(1,1,ARGB(255,100,100,100));
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mesh->SetColor(0,1,ARGB(255,100,100,100));
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mesh->SetColor(1,0,ARGB(255,100,100,100));
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mesh->SetColor(0,0,ARGB(255,200,200,200));
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if (hasFocus)
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Entering();
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}
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ShopItem::ShopItem(int id, JLBFont *font, int _cardid, float _xy[], bool hasFocus, MTGAllCards * collection, int _price, DeckDataWrapper * ddw): JGuiObject(id), mFont(font), price(_price){
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for (int i = 0; i < 8; ++i){
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xy[i] = _xy[i];
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}
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mHasFocus = hasFocus;
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mRelease = false;
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mScale = 1.0f;
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mTargetScale = 1.0f;
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if (hasFocus)
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Entering();
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card = collection->getCardById(_cardid);
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updateCount(ddw);
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quantity = 1 + (rand() % 4);
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if (card->getRarity() == Constants::RARITY_L) quantity = 50;
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quad = NULL;
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mesh = NULL;
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thumb = NULL;
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updateThumb();
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}
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int ShopItem::updateCount(DeckDataWrapper * ddw){
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if (!card) return 0;
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nameCount = ddw->countByName(card);
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return nameCount;
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}
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ShopItem::~ShopItem(){
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OutputDebugString("delete shopitem\n");
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if(thumb)
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resources.Release(thumb->mTex);
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SAFE_DELETE(mesh);
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}
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const char * ShopItem::getText(){
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return mText.c_str();
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}
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void ShopItem::updateThumb(){
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if(card == NULL)
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return;
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if(thumb && mRelease)
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resources.Release(thumb->mTex);
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mRelease = false;
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if(mesh)
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SAFE_DELETE(mesh);
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else if(thumb)
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SAFE_DELETE(thumb);
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thumb = resources.RetrieveCard(card,RETRIEVE_LOCK,TEXTURE_SUB_THUMB);
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#if defined (WIN32) || defined (LINUX)
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//On pcs we render the big image if the thumbnail is not available
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if (!thumb) thumb = resources.RetrieveCard(card,RETRIEVE_LOCK);
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#endif
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if (!thumb)
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thumb = CardGui::alternateThumbQuad(card);
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else
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mRelease = true;
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if (thumb){
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mesh=NEW hgeDistortionMesh(2,2);
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mesh->SetTexture(thumb->mTex);
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float x0,y0,w0,h0;
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thumb->GetTextureRect(&x0,&y0,&w0,&h0);
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mesh->SetTextureRect(x0,y0,w0,h0);
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mesh->Clear(ARGB(0xFF,0xFF,0xFF,0xFF));
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mesh->SetDisplacement(0, 0, xy[0],xy[1], HGEDISP_NODE);
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mesh->SetDisplacement(1, 0, xy[2] - w0,xy[3], HGEDISP_NODE);
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mesh->SetDisplacement(0, 1,xy[4],xy[5]-h0, HGEDISP_NODE);
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mesh->SetDisplacement(1, 1, xy[6]-w0,xy[7]-h0, HGEDISP_NODE);
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mesh->SetColor(1,1,ARGB(255,100,100,100));
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mesh->SetColor(0,1,ARGB(255,100,100,100));
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mesh->SetColor(1,0,ARGB(255,100,100,100));
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mesh->SetColor(0,0,ARGB(255,200,200,200));
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}else{
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mesh = NULL;
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}
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}
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void ShopItem::Render(){
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if (mHasFocus){
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mFont->SetColor(ARGB(255,255,255,0));
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}else{
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mFont->SetColor(ARGB(255,255,255,255));
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}
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if (!quantity){
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mFont->SetColor(ARGB(255,128,128,128));
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}
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if (card){
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if (nameCount){
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char buffer[512];
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sprintf(buffer, "%s (%i)", _(card->data->name).c_str(), nameCount );
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mText = buffer;
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}else{
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mText = _(card->data->name).c_str();
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}
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}
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JRenderer * renderer = JRenderer::GetInstance();
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if (mesh){
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mesh->Render(0,0);
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}else{
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//ERROR Management
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}
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if (mHasFocus){
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if (card) quad = resources.RetrieveCard(card);
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if (quad){
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float scale = 0.9 * 285/ quad->mHeight;
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quad->SetColor(ARGB(255,255,255,255));
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renderer->RenderQuad(quad,SCREEN_WIDTH - 105,SCREEN_HEIGHT/2 - 5,0, scale,scale);
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}else{
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if (card) CardGui::alternateRender(card,Pos(SCREEN_WIDTH - 105,SCREEN_HEIGHT/2 - 5,0.9f* 285/250, 0,255));
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}
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}
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}
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void ShopItem::Update(float dt)
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{
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if (mScale < mTargetScale){
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mScale += 8.0f*dt;
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if (mScale > mTargetScale)
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mScale = mTargetScale;
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}else if (mScale > mTargetScale){
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mScale -= 8.0f*dt;
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if (mScale < mTargetScale)
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mScale = mTargetScale;
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}
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}
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void ShopItem::Entering()
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{
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for (int i = 0; i < 2; ++i){
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for (int j = 0; j < 2; ++j){
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mesh->SetColor(i,j,ARGB(255,255,255,255));
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}
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}
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mHasFocus = true;
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mTargetScale = 1.2f;
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}
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bool ShopItem::Leaving(u32 key)
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{
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mesh->SetColor(1,1,ARGB(255,100,100,100));
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mesh->SetColor(0,1,ARGB(255,100,100,100));
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mesh->SetColor(1,0,ARGB(255,100,100,100));
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mesh->SetColor(0,0,ARGB(255,200,200,200));
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mHasFocus = false;
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mTargetScale = 1.0f;
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return true;
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}
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bool ShopItem::ButtonPressed()
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{
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return (quantity >0);
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}
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ShopItems::ShopItems(int id, JGuiListener* listener, JLBFont* font, int x, int y, MTGAllCards * _collection, int _setIds[]): JGuiController(id, listener), mX(x), mY(y), mFont(font), collection(_collection){
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mHeight = 0;
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showPriceDialog = -1;
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dialog = NULL;
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pricelist = NEW PriceList(RESPATH"/settings/prices.dat",_collection);
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playerdata = NEW PlayerData(_collection);
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display = NULL;
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for (int i=0; i < SHOP_BOOSTERS; i++){
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setIds[i] = _setIds[i];
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};
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myCollection = NEW DeckDataWrapper(NEW MTGDeck(options.profileFile(PLAYER_COLLECTION).c_str(), _collection));
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showCardList = true;
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mBgAA = NULL;
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mBgAATex = resources.RetrieveTexture("shop_aliasing.png",RETRIEVE_LOCK);
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if(mBgAATex){
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mBgAA = resources.RetrieveQuad("shop_aliasing.png");
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mBgAA->SetTextureRect(0,1,250,119);
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}
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lightAlpha = 0;
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alphaChange = 0;
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}
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void ShopItems::Add(int cardid){
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int rnd = (rand() % 20);
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int price = pricelist->getPrice(cardid);
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price = price + price * (rnd -10)/100;
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float xy[] = {_x1[mCount],_y1[mCount],_x2[mCount],_y2[mCount],_x3[mCount],_y3[mCount],_x4[mCount],_y4[mCount]};
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JGuiController::Add(NEW ShopItem(mCount, mFont, cardid, xy, (mCount == 0),collection, price,myCollection));
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mHeight += 22;
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}
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void ShopItems::Add(char * text, JQuad * quad,JQuad * thumb, int price){
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float xy[] = {_x1[mCount],_y1[mCount],_x2[mCount],_y2[mCount],_x3[mCount],_y3[mCount],_x4[mCount],_y4[mCount]};
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JGuiController::Add(NEW ShopItem(mCount, mFont, text, quad, thumb, xy, (mCount == 0), price));
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mHeight += 22;
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}
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void ShopItems::Update(float dt){
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if (display){
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display->Update(dt);
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}else{
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if (showPriceDialog!=-1){
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ShopItem * item = ((ShopItem *)mObjects[showPriceDialog]);
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int price = item->price;
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char buffer[4096];
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sprintf(buffer,"%s : %i credits",item->getText(),price);
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if(!dialog){
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dialog = NEW SimpleMenu(1,this,Constants::MENU_FONT,SCREEN_WIDTH-300,SCREEN_HEIGHT/2,buffer);
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dialog->Add(1,"Yes");
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dialog->Add(2,"No");
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if(options[Options::CHEATMODE].number) {
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dialog->Add(3,"*Steal 1,000 credits*");
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}
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}
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else{
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dialog->Update(dt);
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}
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}else{
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SAFE_DELETE(dialog);
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JGuiController::Update(dt);
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}
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}
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alphaChange = (500 - (rand() % 1000)) * dt;
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lightAlpha+= alphaChange;
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if (lightAlpha < 0) lightAlpha = 0;
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if (lightAlpha > 50) lightAlpha = 50;
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}
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void ShopItems::Render(){
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JGuiController::Render();
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JRenderer * r = JRenderer::GetInstance();
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if (mBgAA)
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r->RenderQuad(mBgAA,0,SCREEN_HEIGHT-127);
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JQuad * quad = resources.RetrieveTempQuad("shop_light.jpg",TEXTURE_SUB_5551);
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if (quad){
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r->EnableTextureFilter(false);
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r->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE);
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quad->SetColor(ARGB(lightAlpha,255,255,255));
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r->RenderQuad(quad,0,0);
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r->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE_MINUS_SRC_ALPHA);
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r->EnableTextureFilter(true);
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}
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if (display) display->Render();
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if (showPriceDialog!=-1){
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if(dialog){
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dialog->Render();
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}
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}
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mFont->SetColor(ARGB(255,255,255,255));
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char c[4096];
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r->FillRect(0,SCREEN_HEIGHT-17,SCREEN_WIDTH,17,ARGB(128,0,0,0));
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sprintf(c, "%s", _("[]:other cards").c_str());
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unsigned int len = 4 + mFont->GetStringWidth(c);
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mFont->DrawString(c,SCREEN_WIDTH-len,SCREEN_HEIGHT-14);
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char credits[512];
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sprintf(credits,_("credits: %i").c_str(), playerdata->credits);
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mFont->SetColor(ARGB(200,0,0,0));
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mFont->DrawString(credits, 5, SCREEN_HEIGHT - 12);
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mFont->SetColor(ARGB(255,255,255,255));
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mFont->DrawString(credits, 5, SCREEN_HEIGHT - 14);
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if(mCurr >= 0){
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mFont->SetColor(ARGB(255,255,255,0));
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ShopItem * item = ((ShopItem *)mObjects[mCurr]);
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mFont->DrawString(item->mText.c_str(), SCREEN_WIDTH/2 - 50, SCREEN_HEIGHT - 14,JGETEXT_CENTER);
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mFont->SetColor(ARGB(255,255,255,255));
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}
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if (showCardList){
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r->FillRoundRect(290,5, 160, mCount * 20 + 15,5,ARGB(200,0,0,0));
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for (int i = 0; i< mCount; ++i){
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if (!mObjects[i]) continue;
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ShopItem * s = (ShopItem *)(mObjects[i]);
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if (i == mCurr) mFont->SetColor(ARGB(255,255,255,0));
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else mFont->SetColor(ARGB(255,255,255,255));
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char buffer[512];
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sprintf(buffer, "%s", s->getText());
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float x = 300;
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float y = 10 + 20*i;
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mFont->DrawString(buffer,x,y);
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}
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}
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}
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void ShopItems::pricedialog(int id, int mode){
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if (mode){
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showPriceDialog = id;
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}else{
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showPriceDialog = -1;
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}
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}
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void ShopItems::ButtonPressed(int controllerId, int controlId){
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if (controllerId == 12){
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safeDeleteDisplay();
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return;
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}
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ShopItem * item = ((ShopItem *)mObjects[showPriceDialog]);
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int price = item->price;
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switch(controlId){
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case 1:
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if (playerdata->credits >= price){
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playerdata->credits -= price;
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if (item->card){
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int rnd = (rand() % 25);
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price = price + (rnd * price)/100;
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pricelist->setPrice(item->card->getMTGId(),price);
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playerdata->collection->add(item->card);
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item->quantity--;
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myCollection->Add(item->card);
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item->nameCount++;
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item->price = price;
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}else{
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safeDeleteDisplay();
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display = NEW CardDisplay(12,NULL, SCREEN_WIDTH - 200, SCREEN_HEIGHT/2,this,NULL,5);
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MTGDeck * tempDeck = NEW MTGDeck(playerdata->collection->database);
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int rare_or_mythic = Constants::RARITY_R;
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int rnd = rand() % 8;
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if (rnd == 0) rare_or_mythic = Constants::RARITY_M;
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int sets[] = {setIds[showPriceDialog]};
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MTGSetInfo* si = setlist.getInfo(setIds[showPriceDialog]);
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tempDeck->addRandomCards(si->booster[MTGSetInfo::RARE], sets,1,rare_or_mythic);
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tempDeck->addRandomCards(si->booster[MTGSetInfo::UNCOMMON], sets,1,Constants::RARITY_U);
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tempDeck->addRandomCards(si->booster[MTGSetInfo::COMMON], sets,1,Constants::RARITY_C);
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tempDeck->addRandomCards(si->booster[MTGSetInfo::LAND], sets,1,Constants::RARITY_L);
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//Check for duplicates. Does not guarentee none, just makes them extremely unlikely.
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//Code is kind of inefficient, but shouldn't be used often enough to matter.
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int loops=0;
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for(map<int,int>::iterator it = tempDeck->cards.begin();it!= tempDeck->cards.end() && loops < 15;it++,loops++){
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int dupes = it->second - 1;
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if(dupes <= 0)
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continue;
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for(int x=0;x<dupes;x++)
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tempDeck->remove(it->first);
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int rarity = (int) tempDeck->database->getCardById(it->first)->getRarity();
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tempDeck->addRandomCards(dupes,sets,1,rarity);
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it = tempDeck->cards.begin();
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}
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playerdata->collection->add(tempDeck);
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myCollection->Add(tempDeck);
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for (int j = 0; j < mCount; j++){
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ShopItem * si = ((ShopItem *)mObjects[j]);
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si->updateCount(myCollection);
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}
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|
||||
int i = 0;
|
||||
for(int cycle=0;cycle<4;cycle++)
|
||||
for (map<int,int>::iterator it = tempDeck->cards.begin(); it!=tempDeck->cards.end(); it++){
|
||||
MTGCard * c = tempDeck->getCardById(it->first);
|
||||
char rarity = c->getRarity();
|
||||
if((cycle == 0 && rarity == Constants::RARITY_L)
|
||||
|| (cycle == 1 && rarity == Constants::RARITY_C)
|
||||
|| (cycle == 2 && rarity == Constants::RARITY_U)
|
||||
|| (cycle == 3 && (rarity == Constants::RARITY_R || rarity == Constants::RARITY_M)))
|
||||
for (int j = 0; j < it->second; j++){
|
||||
MTGCardInstance * card = NEW MTGCardInstance(c, NULL);
|
||||
displayCards[i] = card;
|
||||
display->AddCard(card);
|
||||
i++;
|
||||
}
|
||||
}
|
||||
delete tempDeck;
|
||||
}
|
||||
//Check if we just scored an award...
|
||||
if(myCollection && myCollection->totalPrice() > 10000){
|
||||
GameOptionAward * goa = dynamic_cast<GameOptionAward *>(&options[Options::AWARD_COLLECTOR]);
|
||||
if(goa)
|
||||
goa->giveAward();
|
||||
}
|
||||
showPriceDialog = -1;
|
||||
}else{
|
||||
//error not enough money
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (item->card){
|
||||
int rnd = (rand() % 25);
|
||||
price = price - (rnd * price)/100;
|
||||
pricelist->setPrice(item->card->getMTGId(),price);
|
||||
}
|
||||
showPriceDialog = -1;
|
||||
break;
|
||||
case 3: // (PSY) Cheatmode: get free money
|
||||
playerdata->credits += 1000;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void ShopItems::safeDeleteDisplay(){
|
||||
if (!display) return;
|
||||
for (int i = 0; i < display->mCount; i++){
|
||||
delete displayCards[i];
|
||||
}
|
||||
SAFE_DELETE(display);
|
||||
}
|
||||
|
||||
void ShopItems::saveAll(){
|
||||
savePriceList();
|
||||
playerdata->save();
|
||||
}
|
||||
|
||||
void ShopItems::savePriceList(){
|
||||
pricelist->save();
|
||||
}
|
||||
|
||||
ShopItems::~ShopItems(){
|
||||
SAFE_DELETE(pricelist);
|
||||
SAFE_DELETE(playerdata);
|
||||
SAFE_DELETE(dialog);
|
||||
safeDeleteDisplay();
|
||||
SAFE_DELETE(myCollection);
|
||||
resources.Release(mBgAATex);
|
||||
}
|
||||
|
||||
ostream& ShopItem::toString(ostream& out) const
|
||||
{
|
||||
return out << "ShopItem ::: mHasFocus : " << mHasFocus
|
||||
<< " ; mFont : " << mFont
|
||||
<< " ; mText : " << mText
|
||||
<< " ; quad : " << quad
|
||||
<< " ; thumb : " << thumb
|
||||
<< " ; mScale : " << mScale
|
||||
<< " ; mTargetScale : " << mTargetScale
|
||||
<< " ; nameCount : " << nameCount
|
||||
<< " ; quantity : " << quantity
|
||||
<< " ; card : " << card
|
||||
<< " ; price : " << price;
|
||||
}
|
||||
|
||||
bool ShopItems::CheckUserInput(u32 key){
|
||||
if (display && display->CheckUserInput(key))
|
||||
return true;
|
||||
if(showPriceDialog==-1){
|
||||
u32 buttons[] = {PSP_CTRL_LEFT,PSP_CTRL_DOWN,PSP_CTRL_RIGHT,PSP_CTRL_UP,PSP_CTRL_CIRCLE};
|
||||
for (int i = 0; i < 5; ++i){
|
||||
if (key == buttons[i])
|
||||
showCardList = false;
|
||||
}
|
||||
|
||||
if(key == PSP_CTRL_TRIANGLE){
|
||||
options[Options::DISABLECARDS].number = !options[Options::DISABLECARDS].number;
|
||||
vector<JGuiObject*>::iterator it;
|
||||
for(it=mObjects.begin();it!=mObjects.end();it++){
|
||||
ShopItem * si = dynamic_cast<ShopItem*>(*it);
|
||||
if(si)
|
||||
si->updateThumb();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
if (key == PSP_CTRL_CROSS){
|
||||
showCardList = !showCardList;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else if(dialog)
|
||||
return dialog->CheckUserInput(key);
|
||||
|
||||
return JGuiController::CheckUserInput(key);
|
||||
}
|
||||
Reference in New Issue
Block a user