Jeck - Added full filtering system to deck editor and shop. I've spent 24hours on pure debugging, but there are likely a couple bugs I've missed. So please, if you find something, make an issue of it! :P Also split OptionItem classes into separate files, and added support for mixed-set boosters (which I think are way, way cool).

This commit is contained in:
wagic.jeck
2010-02-08 01:03:07 +00:00
parent 64d592f588
commit 83e2b04547
31 changed files with 4125 additions and 2742 deletions

View File

@@ -7,7 +7,6 @@
#include "../include/Translate.h"
#include "../include/OptionItem.h"
#include "../include/GameOptions.h"
#include "../include/DeckDataWrapper.h"
TransitionBase::TransitionBase(GameApp* parent, GameState* _from, GameState* _to, float duration): GameState(parent){
from = _from;
@@ -15,7 +14,12 @@ TransitionBase::TransitionBase(GameApp* parent, GameState* _from, GameState* _to
mDuration = duration;
bAnimationOnly = false;
}
TransitionBase::~TransitionBase(){
if(!bAnimationOnly){
if(from)
from->End();
}
}
void TransitionBase::Update(float dt){
if(from && !Finished())
from->Update(dt);
@@ -36,12 +40,7 @@ void TransitionBase::Start() {
void TransitionBase::End() {
mElapsed = 0;
};
TransitionBase::~TransitionBase(){
if(!bAnimationOnly){
if(from)
from->End();
}
}
void TransitionFade::Render(){
if(from)
from->Render();