Jeck - Added full filtering system to deck editor and shop. I've spent 24hours on pure debugging, but there are likely a couple bugs I've missed. So please, if you find something, make an issue of it! :P Also split OptionItem classes into separate files, and added support for mixed-set boosters (which I think are way, way cool).
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@@ -276,7 +276,7 @@ void CardGui::alternateRender(MTGCard * card, const Pos& pos){
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#ifdef _DEBUG
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else{
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char buf[2048];
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sprintf(buf, "\n==\nTypeless card: %s %s\n", setlist[card->setId].c_str(), card->data->getName().c_str());
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sprintf(buf, "Typeless card: %s %s (%i)\n", setlist[card->setId].c_str(), card->data->getName().c_str(), card->getId());
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OutputDebugString(buf);
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}
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#endif
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