Jeck - Added full filtering system to deck editor and shop. I've spent 24hours on pure debugging, but there are likely a couple bugs I've missed. So please, if you find something, make an issue of it! :P Also split OptionItem classes into separate files, and added support for mixed-set boosters (which I think are way, way cool).
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@@ -1,93 +0,0 @@
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#ifndef _SHOP_ITEM_H
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#define _SHOP_ITEM_H
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#include <JGui.h>
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#include <JLBFont.h>
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#include "SimpleMenu.h"
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#include "MTGDeck.h"
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#include "../include/PriceList.h"
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#include "../include/PlayerData.h"
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#include "../include/CardDisplay.h"
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#include "../include/DeckDataWrapper.h"
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#include <string>
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using std::string;
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class hgeDistortionMesh;
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#define SHOP_BOOSTERS 3
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class ShopItem:public JGuiObject{
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private:
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friend class ShopItems;
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bool mHasFocus;
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bool mRelease;
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JLBFont *mFont;
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string mText;
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float xy[8];
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JQuad * quad;
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JQuad * thumb;
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float mScale;
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float mTargetScale;
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hgeDistortionMesh* mesh;
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void updateThumb();
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public:
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int nameCount;
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int quantity;
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MTGCard * card;
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int price;
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ShopItem(int id, JLBFont * font, int _cardid, float _xy[], bool hasFocus, MTGAllCards * collection, int _price, DeckDataWrapper * ddw);
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ShopItem(int id, JLBFont * font, char* text, JQuad * _quad, JQuad * _thumb,float _xy[], bool hasFocus, int _price);
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~ShopItem();
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int updateCount(DeckDataWrapper * ddw);
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virtual void Render();
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virtual void Update(float dt);
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virtual void Entering();
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virtual bool Leaving(u32 key);
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virtual bool ButtonPressed();
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const char * getText();
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virtual ostream& toString(ostream& out) const;
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};
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class ShopItems:public JGuiController,public JGuiListener{
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private:
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PlayerData * playerdata;
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PriceList * pricelist;
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int mX, mY, mHeight;
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JLBFont* mFont;
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JTexture * mBgAATex;
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JQuad * mBgAA;
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MTGAllCards * collection;
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SimpleMenu * dialog;
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int showPriceDialog;
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int setIds[SHOP_BOOSTERS];
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MTGCardInstance * displayCards[100];
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CardDisplay * display;
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void safeDeleteDisplay();
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DeckDataWrapper * myCollection;
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int lightAlpha;
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int alphaChange;
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public:
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bool showCardList;
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ShopItems(int id, JGuiListener* listener, JLBFont* font, int x, int y, MTGAllCards * _collection, int _setIds[]);
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~ShopItems();
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void Render();
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virtual void Update(float dt);
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void Add(int cardid);
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void Add(char * text, JQuad * quad, JQuad * thumb,int _price);
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void pricedialog(int id, int mode=1);
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virtual void ButtonPressed(int controllerId, int controlId);
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bool CheckUserInput(u32 key);
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void savePriceList();
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void saveAll();
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static float _x1[],_y1[],_x2[],_y2[],_x3[],_y3[],_x4[],_y4[];
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};
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#endif
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