Erwan
- Language is now an option at startup - "text" line translation for cards made easier, check Res/lang/xx_cards.txt - TODO: test on PSP/Linux, performance issues ? Allow possibility to change language in options menu
This commit is contained in:
@@ -1 +0,0 @@
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To translate Wagic into the language of your choice, rename the file xx.txt (where "xx" is your chosen language) into "_lang.txt"
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File diff suppressed because it is too large
Load Diff
1037
projects/mtg/bin/Res/lang/de_cards.txt
Normal file
1037
projects/mtg/bin/Res/lang/de_cards.txt
Normal file
File diff suppressed because it is too large
Load Diff
3
projects/mtg/bin/Res/lang/en.txt
Normal file
3
projects/mtg/bin/Res/lang/en.txt
Normal file
@@ -0,0 +1,3 @@
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#LANG:English
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#this file is here only to allow people to choose english
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@@ -1,3 +1,4 @@
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#LANG:Espanol
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#Traducción de Wagic The Homebrew 0.7.0 al Español
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#Renombra este archivo a "_lang.txt" o substituye spa por _lang en el nombre del archivo para disfrutar de Wagic en Español
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@@ -1,3 +1,4 @@
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#LANG:Francais
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#Fichier de traduction Francais pour Wagic The Homebrew
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#Placez ce fichier dans Res/lang.txt (renommez-le si necessaire), la traduction devrait etre automatique
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1467
projects/mtg/bin/Res/lang/fr_cards.txt
Normal file
1467
projects/mtg/bin/Res/lang/fr_cards.txt
Normal file
File diff suppressed because it is too large
Load Diff
@@ -1,6 +1,7 @@
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#LANG:Italiano
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#File di traduzione in Italiano per Wagic 0.8.1 - by Icarus
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#Metti questo file nella cartella WTH/Res e rinominalo come _lang.txt
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#Al prossimo avvio del gioco avrai il tutto tradotto
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#Metti questo file nella cartella WTH/Res e rinominalo come _lang.txt
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#Al prossimo avvio del gioco avrai il tutto tradotto
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#Buon divertimento
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#Note to translators:
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@@ -13,7 +14,7 @@
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LOADING SET: %s=CARICAMENTO SET: %s
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Play=Gioca
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Deck Editor=Deck Editor
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Shop=Negozio
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Shop=Negozio
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Options=Opzioni
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Exit=Esci
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1 Player=1 Giocatore
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@@ -22,12 +23,12 @@ Player=Giocatore
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Cancel=Annulla
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Classic=Classico
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Music volume=Volume Musica
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SFX volume=Volume Suoni
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SFX volume=Volume Suoni
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Interrupt my spells=Interrompi le mie magie
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Interrupt my spells=Interrompi le mie magie
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Interrupt my abilities=Interrompi le mie abilita'
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Display InGame extra information=Mostra informazioni extra in gioco
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Seconds to pause for an Interrupt=Secondi di pausa per Istantaneo
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Difficulty=Difficolta'
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@@ -47,7 +48,7 @@ You have played %i games with Deck%i=Hai giocato %i partite con il mazzo %i
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You have played a total of %i games=Hai giocato in tutto %i partite
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Unlock the difficult mode for more challenging duels!=Sblocca la modalita' difficile per partite piu' competitive!
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Interested in playing Momir Basic? You'll have to unlock it first :)=Conosci Momir Basic? Sblocca questa modalita' per poterla provare
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You have a total of %i cards in your collection=Hai un totale di %i carte nella tua collezione
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You have a total of %i cards in your collection=Hai un totale di %i carte nella tua collezione
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The cards in your collection have an average value of %i credits=Le carte nella tua collezione hanno un valore medio di %i crediti
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The shopkeeper would buy your entire collection for around %i credits=Potresti vendere la tua intera collezione per circa %i crediti
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@@ -60,7 +61,7 @@ NO DECK AVAILABLE,=NESSUN DECK DISPONIBILE,
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PRESS CIRCLE TO GO TO THE DECK EDITOR!=PREMI CERCHIO PER TORNARE AL DECK EDITOR!
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You haven't unlocked the random deck mode yet=Non hai ancora sbloccato la modalita' mazzo casuale
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You haven't locked the random deck mode yet=Non hai ancora bloccato la modalita' mazzo casuale
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You haven't unlocked the evil twin mode yet=Non hai ancora sbloccato la modalità evil twin
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You haven't unlocked the evil twin mode yet=Non hai ancora sbloccato la modalit<EFBFBD>Eevil twin
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You have unlocked %i expansions out of %i=Hai sbloccato %i espansioni su %i
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Premade G/R=Mazzo Iniziale V/R
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@@ -127,15 +128,15 @@ End=Fine
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Cleanup=Fase di Scarto
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#Stack
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Deals %i damage to= Fa %i danno/i a
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Deals %i damage to= Fa %i danno/i a
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goes to graveyard= va' nel cimitero
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%s goes to graveyard=%s va' nel cimitero
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Deplete= Mette nel cimitero
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Player %i draws %i card= Il Giocatore %i pesca %i carta
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Deplete= Mette nel cimitero
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Player %i draws %i card= Il Giocatore %i pesca %i carta
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Damage=Danno
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Ability=Abilita'
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@@ -169,8 +170,8 @@ switch to your collection.=per vedere la collezione.
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Press L/R to cycle through=Premi L/R per scorrere le
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deck statistics.=statistiche del mazzo.
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Deck info=Info Mazzo
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Sell card=Vendi carta
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Sell card=Vendi carta
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No Card=Nessuna Carta
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Your Deck: %i cards=Tuo Mazzo: %i carte
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@@ -217,36 +218,36 @@ opponent's turn=turno avversario
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opponent's turn - you play=turno avvers. - tocca a te
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#Others
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Add %i=Aggiungi %i
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Add %i mana=Aggiungi %i mana
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#Shop
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press [] to refresh=premi [] per cambiare
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credits: %i=crediti: %i
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credits: %i=crediti: %i
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#Not Working Lines - maybe not yet implemented for translation
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#Linee non funzionanti - probabilmente non sono ancora state implementate per essere tradotte
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#Your Deck:=Mazzo:
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#Your Deck:=Mazzo:
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#Your Deck=Mazzo
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#Database: %i cards=Database: %i carte
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#Database: %i cards=Database: %i carte
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Collection=Collezione
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Collection - %i/%i=Collezione - %i/%i
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DECK: %i=MAZZO: %i
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DECK:%i=MAZZO:%i
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DECK: %i=MAZZO: %i
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DECK:%i=MAZZO:%i
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#types
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@@ -268,7 +269,7 @@ forest=foresta
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hound=segugio
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human=umano
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island=isola
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knight=cavaliere
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knight=cavaliere
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mountain=montagna
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plains=pianura
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sliver=tramutante
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@@ -23,6 +23,7 @@ public:
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enum {
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//Global settings
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ACTIVE_PROFILE,
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LANG,
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DIFFICULTY_MODE_UNLOCKED,
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MOMIR_MODE_UNLOCKED,
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EVILTWIN_MODE_UNLOCKED,
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@@ -26,6 +26,7 @@ class GameStateMenu: public GameState, public JGuiListener
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//JMusic * bgMusic;
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int mVolume;
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char nbcardsStr[400];
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vector<string> langs;
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DIR *mDip;
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struct dirent *mDit;
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@@ -38,6 +39,11 @@ class GameStateMenu: public GameState, public JGuiListener
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float angleW;
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float yW;
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void fillScroller();
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void setLang(int id);
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string getLang(string s);
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void loadLangMenu();
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public:
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GameStateMenu(GameApp* parent);
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virtual ~GameStateMenu();
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@@ -14,8 +14,12 @@ using namespace std;
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class Translator{
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protected:
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static Translator * mInstance;
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bool initDone;
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void load(string filename, map<string,string> * dictionary);
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public:
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map<string,string> values;
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map<string,string> tempValues;
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#if defined DEBUG_TRANSLATE
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map<string,int> missingValues;
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map<string,int> dontCareValues;
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@@ -25,6 +29,8 @@ public:
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Translator();
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~Translator();
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int Add(string from, string to);
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void initCards();
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void init();
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static Translator * GetInstance();
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static void EndInstance();
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};
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@@ -12,6 +12,7 @@
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const char * Options::optionNames[] = {
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//Global options
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"Profile",
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"Lang",
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"prx_handler",
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"prx_rimom",
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"prx_eviltwin",
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@@ -27,6 +27,7 @@ enum ENUM_MENU_STATE_MAJOR
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MENU_STATE_MAJOR_LOADING_CARDS = 0x04,
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MENU_STATE_MAJOR_FIRST_TIME = 0x05,
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MENU_STATE_MAJOR_DUEL = 0x06,
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MENU_STATE_MAJOR_LANG = 0x07,
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MENU_STATE_MAJOR = 0xFF
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};
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@@ -98,6 +99,15 @@ void GameStateMenu::Create()
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}
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currentState = MENU_STATE_MAJOR_LOADING_CARDS | MENU_STATE_MINOR_NONE;
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bool langChosen = false;
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string lang = options[Options::LANG].str;
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if (lang.size()){
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lang = "Res/lang/" + lang + ".txt";
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if (fileExists(lang.c_str())) langChosen = true;
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}
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if (!langChosen){
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currentState = MENU_STATE_MAJOR_LANG | MENU_STATE_MINOR_NONE;
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}
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scroller = NEW TextScroller(resources.GetJLBFont(Constants::MAIN_FONT), SCREEN_WIDTH/2 - 90 , SCREEN_HEIGHT-17,180);
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scrollerSet = 0;
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}
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@@ -117,18 +127,6 @@ void GameStateMenu::Start(){
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JRenderer::GetInstance()->EnableVSync(true);
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subMenuController = NULL;
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SAFE_DELETE(mGuiController);
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mGuiController = NEW JGuiController(100, this);
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if (mGuiController)
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{
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JLBFont * mFont = resources.GetJLBFont(Constants::MENU_FONT);
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mFont->SetColor(ARGB(255,255,255,255));
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mGuiController->Add(NEW MenuItem(MENUITEM_PLAY, mFont, "Play", 80, 50 + SCREEN_HEIGHT/2, mIcons[8], mIcons[9],"particle1.psi",resources.GetQuad("particles"), true));
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mGuiController->Add(NEW MenuItem(MENUITEM_DECKEDITOR, mFont, "Deck Editor", 160, 50 + SCREEN_HEIGHT/2, mIcons[2], mIcons[3],"particle2.psi",resources.GetQuad("particles")));
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mGuiController->Add(NEW MenuItem(MENUITEM_SHOP, mFont, "Shop", 240, 50 + SCREEN_HEIGHT/2, mIcons[0], mIcons[1],"particle3.psi",resources.GetQuad("particles")));
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mGuiController->Add(NEW MenuItem(MENUITEM_OPTIONS, mFont, "Options", 320, 50 + SCREEN_HEIGHT/2, mIcons[6], mIcons[7],"particle4.psi",resources.GetQuad("particles")));
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mGuiController->Add(NEW MenuItem(MENUITEM_EXIT, mFont, "Exit", 400, 50 + SCREEN_HEIGHT/2, mIcons[4], mIcons[5],"particle5.psi",resources.GetQuad("particles")));
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}
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if (GameApp::HasMusic && !GameApp::music && options[Options::MUSICVOLUME].number > 0){
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GameApp::music = resources.ssLoadMusic("Track0.mp3");
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@@ -258,10 +256,7 @@ int GameStateMenu::nextDirectory(const char * root, const char * file){
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found = 1;
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}
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}
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if (!mDit) {
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closedir(mDip);
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mDip = NULL;
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}
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if (!found) resetDirectory();
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return found;
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}
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@@ -273,20 +268,69 @@ void GameStateMenu::End()
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SAFE_DELETE(mGuiController);
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}
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string GameStateMenu::getLang(string s){
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if (!s.size()) return "";
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if (s[s.size()-1] == '\r') s.erase(s.size()-1); //Handle DOS files
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size_t found = s.find("#LANG:");
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if (found != 0) return "";
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return s.substr(6);
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}
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void GameStateMenu::setLang(int id){
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options[Options::LANG].str = langs[id-1];
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options.save();
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}
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void GameStateMenu::loadLangMenu(){
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JLBFont * mFont = resources.GetJLBFont(Constants::MENU_FONT);
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subMenuController = NEW SimpleMenu(103, this, mFont, 150,60);
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if (!subMenuController) return;
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resetDirectory();
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if (!mDip){
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mDip = opendir("Res/lang");
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}
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while (mDit = readdir(mDip)){
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string filename = "Res/lang/";
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filename += mDit->d_name;
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std::ifstream file(filename.c_str());
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string s;
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string lang;
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if(file){
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if(std::getline(file,s)){
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lang = getLang(s);
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}
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file.close();
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}
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if (lang.size()){
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string filen = mDit->d_name;
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langs.push_back(filen.substr(0,filen.size()-4));
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subMenuController->Add(langs.size(),lang.c_str());
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}
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}
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resetDirectory();
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}
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void GameStateMenu::Update(float dt)
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{
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timeIndex += dt * 2;
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switch (MENU_STATE_MAJOR & currentState)
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{
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switch (MENU_STATE_MAJOR & currentState) {
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case MENU_STATE_MAJOR_LANG :
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if (MENU_STATE_MINOR_NONE == (currentState & MENU_STATE_MINOR)) {
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if (!subMenuController) loadLangMenu();
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}
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subMenuController->Update(dt);
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break;
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case MENU_STATE_MAJOR_LOADING_CARDS :
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if (mReadConf){
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mParent->collection->load(mCurrentSetFileName, mCurrentSetName);
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}else{
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mReadConf = 1;
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Translator::GetInstance()->init();
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}
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if (!nextDirectory(RESPATH"/sets/","_cards.dat")){
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//Remove temporary translations
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Translator::GetInstance()->tempValues.clear();
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//Force default, if necessary.
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if(options[Options::ACTIVE_PROFILE].str == "")
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@@ -301,9 +345,9 @@ void GameStateMenu::Update(float dt)
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std::ifstream file(options.profileFile(PLAYER_COLLECTION).c_str());
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if(file){
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file.close();
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currentState = MENU_STATE_MAJOR_MAINMENU | MENU_STATE_MINOR_NONE;
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currentState = MENU_STATE_MAJOR_MAINMENU;
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}else{
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currentState = MENU_STATE_MAJOR_FIRST_TIME | MENU_STATE_MINOR_NONE;
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currentState = MENU_STATE_MAJOR_FIRST_TIME;
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}
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//Reload list of unlocked sets, now that we know about the sets.
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@@ -322,12 +366,24 @@ void GameStateMenu::Update(float dt)
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}
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break;
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case MENU_STATE_MAJOR_FIRST_TIME :
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currentState = MENU_STATE_MAJOR_MAINMENU | MENU_STATE_MINOR_NONE;
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currentState &= MENU_STATE_MAJOR_MAINMENU;
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options.checkProfile(); //Handles building a new deck, if needed.
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break;
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case MENU_STATE_MAJOR_MAINMENU :
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if (!scrollerSet) fillScroller();
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if (NULL != mGuiController)
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if (!mGuiController) {
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mGuiController = NEW JGuiController(100, this);
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if (mGuiController) {
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JLBFont * mFont = resources.GetJLBFont(Constants::MENU_FONT);
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mFont->SetColor(ARGB(255,255,255,255));
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mGuiController->Add(NEW MenuItem(MENUITEM_PLAY, mFont, "Play", 80, 50 + SCREEN_HEIGHT/2, mIcons[8], mIcons[9],"particle1.psi",resources.GetQuad("particles"), true));
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mGuiController->Add(NEW MenuItem(MENUITEM_DECKEDITOR, mFont, "Deck Editor", 160, 50 + SCREEN_HEIGHT/2, mIcons[2], mIcons[3],"particle2.psi",resources.GetQuad("particles")));
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mGuiController->Add(NEW MenuItem(MENUITEM_SHOP, mFont, "Shop", 240, 50 + SCREEN_HEIGHT/2, mIcons[0], mIcons[1],"particle3.psi",resources.GetQuad("particles")));
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mGuiController->Add(NEW MenuItem(MENUITEM_OPTIONS, mFont, "Options", 320, 50 + SCREEN_HEIGHT/2, mIcons[6], mIcons[7],"particle4.psi",resources.GetQuad("particles")));
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mGuiController->Add(NEW MenuItem(MENUITEM_EXIT, mFont, "Exit", 400, 50 + SCREEN_HEIGHT/2, mIcons[4], mIcons[5],"particle5.psi",resources.GetQuad("particles")));
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||||
}
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||||
}
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||||
if (mGuiController)
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mGuiController->Update(dt);
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break;
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||||
case MENU_STATE_MAJOR_SUBMENU :
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||||
@@ -335,38 +391,35 @@ void GameStateMenu::Update(float dt)
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mGuiController->Update(dt);
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||||
break;
|
||||
case MENU_STATE_MAJOR_DUEL :
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||||
if (MENU_STATE_MINOR_NONE == (currentState & MENU_STATE_MINOR))
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||||
{
|
||||
if (!hasChosenGameType){
|
||||
currentState = MENU_STATE_MAJOR_SUBMENU;
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JLBFont * mFont = resources.GetJLBFont(Constants::MENU_FONT);
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subMenuController = NEW SimpleMenu(102, this, mFont, 150,60);
|
||||
if (subMenuController){
|
||||
subMenuController->Add(SUBMENUITEM_CLASSIC,"Classic");
|
||||
if (options[Options::MOMIR_MODE_UNLOCKED].number)
|
||||
subMenuController->Add(SUBMENUITEM_MOMIR, "Momir Basic");
|
||||
if (options[Options::RANDOMDECK_MODE_UNLOCKED].number){
|
||||
subMenuController->Add(SUBMENUITEM_RANDOM1, "Random 1 Color");
|
||||
subMenuController->Add(SUBMENUITEM_RANDOM2, "Random 2 Colors");
|
||||
if (MENU_STATE_MINOR_NONE == (currentState & MENU_STATE_MINOR)) {
|
||||
if (!hasChosenGameType){
|
||||
currentState = MENU_STATE_MAJOR_SUBMENU;
|
||||
JLBFont * mFont = resources.GetJLBFont(Constants::MENU_FONT);
|
||||
subMenuController = NEW SimpleMenu(102, this, mFont, 150,60);
|
||||
if (subMenuController){
|
||||
subMenuController->Add(SUBMENUITEM_CLASSIC,"Classic");
|
||||
if (options[Options::MOMIR_MODE_UNLOCKED].number)
|
||||
subMenuController->Add(SUBMENUITEM_MOMIR, "Momir Basic");
|
||||
if (options[Options::RANDOMDECK_MODE_UNLOCKED].number){
|
||||
subMenuController->Add(SUBMENUITEM_RANDOM1, "Random 1 Color");
|
||||
subMenuController->Add(SUBMENUITEM_RANDOM2, "Random 2 Colors");
|
||||
}
|
||||
subMenuController->Add(SUBMENUITEM_CANCEL, "Cancel");
|
||||
}
|
||||
}else{
|
||||
mParent->SetNextState(GAME_STATE_DUEL);
|
||||
currentState = MENU_STATE_MAJOR_MAINMENU;
|
||||
}
|
||||
subMenuController->Add(SUBMENUITEM_CANCEL, "Cancel");
|
||||
}
|
||||
}else{
|
||||
mParent->SetNextState(GAME_STATE_DUEL);
|
||||
currentState = MENU_STATE_MAJOR_MAINMENU;
|
||||
}
|
||||
}
|
||||
}
|
||||
switch (MENU_STATE_MINOR & currentState)
|
||||
{
|
||||
}
|
||||
|
||||
switch (MENU_STATE_MINOR & currentState){
|
||||
case MENU_STATE_MINOR_SUBMENU_CLOSING :
|
||||
if (subMenuController->closed)
|
||||
{
|
||||
SAFE_DELETE(subMenuController);
|
||||
currentState &= ~MENU_STATE_MINOR_SUBMENU_CLOSING;
|
||||
}
|
||||
else
|
||||
subMenuController->Update(dt);
|
||||
if (subMenuController->closed) {
|
||||
SAFE_DELETE(subMenuController);
|
||||
currentState &= ~MENU_STATE_MINOR_SUBMENU_CLOSING;
|
||||
} else
|
||||
subMenuController->Update(dt);
|
||||
break;
|
||||
case MENU_STATE_MINOR_NONE :
|
||||
;// Nothing to do.
|
||||
@@ -411,7 +464,8 @@ void GameStateMenu::Render()
|
||||
JRenderer * renderer = JRenderer::GetInstance();
|
||||
renderer->ClearScreen(ARGB(0,0,0,0));
|
||||
JLBFont * mFont = resources.GetJLBFont(Constants::MENU_FONT);
|
||||
if ((currentState & MENU_STATE_MAJOR) == MENU_STATE_MAJOR_LOADING_CARDS){
|
||||
if ((currentState & MENU_STATE_MAJOR) == MENU_STATE_MAJOR_LANG){
|
||||
}else if ((currentState & MENU_STATE_MAJOR) == MENU_STATE_MAJOR_LOADING_CARDS){
|
||||
if(!splashTex){
|
||||
splashTex = resources.RetrieveTexture("splash.jpg",RETRIEVE_LOCK);
|
||||
mSplash = resources.RetrieveTempQuad("splash.jpg");
|
||||
@@ -420,7 +474,12 @@ void GameStateMenu::Render()
|
||||
renderer->RenderQuad(mSplash,0,0);
|
||||
}else{
|
||||
char text[512];
|
||||
sprintf(text, _("LOADING SET: %s").c_str(), mCurrentSetName);
|
||||
mFont->SetColor(ARGB(255,255,255,255));
|
||||
if (mCurrentSetName[0]) {
|
||||
sprintf(text, _("LOADING SET: %s").c_str(), mCurrentSetName);
|
||||
}else{
|
||||
sprintf(text,"LOADING...");
|
||||
}
|
||||
mFont->DrawString(text,SCREEN_WIDTH/2,SCREEN_HEIGHT/2,JGETEXT_CENTER);
|
||||
}
|
||||
}else{
|
||||
@@ -449,10 +508,11 @@ void GameStateMenu::Render()
|
||||
scroller->Render();
|
||||
|
||||
renderer->RenderQuad(mBg, SCREEN_WIDTH/2, 50);
|
||||
if (subMenuController){
|
||||
subMenuController->Render();
|
||||
}
|
||||
|
||||
}
|
||||
if (subMenuController){
|
||||
subMenuController->Render();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -466,6 +526,11 @@ JLBFont * mFont = resources.GetJLBFont(Constants::MENU_FONT);
|
||||
OutputDebugString(buf);
|
||||
#endif
|
||||
switch (controllerId){
|
||||
case 103:
|
||||
setLang(controlId);
|
||||
subMenuController->Close();
|
||||
currentState = MENU_STATE_MAJOR_LOADING_CARDS | MENU_STATE_MINOR_SUBMENU_CLOSING;
|
||||
break;
|
||||
case 101:
|
||||
options.createUsersFirstDeck(controlId);
|
||||
currentState = MENU_STATE_MAJOR_MAINMENU | MENU_STATE_MINOR_NONE;
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#include "../include/config.h"
|
||||
#include "../include/MTGDeck.h"
|
||||
#include "../include/utils.h"
|
||||
#include "../include/Translate.h"
|
||||
#include <algorithm>
|
||||
#include <string>
|
||||
using std::string;
|
||||
@@ -320,6 +321,13 @@ int MTGAllCards::readConfLine(std::ifstream &file, int set_id){
|
||||
SAFE_DELETE(tempCard);
|
||||
}else{
|
||||
ids.push_back(newId);
|
||||
//translate cards text
|
||||
Translator * t = Translator::GetInstance();
|
||||
map<string,string>::iterator it = t->tempValues.find(tempCard->name);
|
||||
if (it != t->tempValues.end()) {
|
||||
tempCard->setText(it->second);
|
||||
}
|
||||
|
||||
collection[newId] = tempCard;
|
||||
total_cards++;
|
||||
#if defined (_DEBUG)
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#include "../include/Translate.h"
|
||||
#include "../include/config.h"
|
||||
#include "../include/GameOptions.h"
|
||||
#include <JGE.h>
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
@@ -21,6 +22,7 @@ int Translator::Add(string from, string to){
|
||||
}
|
||||
|
||||
string Translator::translate(string value){
|
||||
//if (!initDone) init();
|
||||
map<string,string>::iterator it = values.find(value);
|
||||
if (it != values.end()) return it->second;
|
||||
#if defined DEBUG_TRANSLATE
|
||||
@@ -50,13 +52,16 @@ Translator::~Translator(){
|
||||
#endif
|
||||
}
|
||||
Translator::Translator(){
|
||||
#if defined DEBUG_TRANSLATE
|
||||
checkMisses = 0;
|
||||
#endif
|
||||
std::ifstream file("Res/lang/_lang.txt");
|
||||
std::string s;
|
||||
initDone = false;
|
||||
//init();
|
||||
}
|
||||
|
||||
void Translator::load(string filename, map<string,string> * dictionary) {
|
||||
std::ifstream file(filename.c_str());
|
||||
|
||||
if(file){
|
||||
string s;
|
||||
initDone = true;
|
||||
#if defined DEBUG_TRANSLATE
|
||||
checkMisses = 1;
|
||||
#endif
|
||||
@@ -67,7 +72,7 @@ Translator::Translator(){
|
||||
if (found == string::npos) continue;
|
||||
string s1 = s.substr(0,found);
|
||||
string s2 = s.substr(found+1);
|
||||
Add(s1,s2);
|
||||
(*dictionary)[s1] = s2;
|
||||
}
|
||||
file.close();
|
||||
}
|
||||
@@ -77,6 +82,7 @@ Translator::Translator(){
|
||||
std::ifstream file2("Res/lang/dontcare.txt");
|
||||
|
||||
if(file2){
|
||||
string s;
|
||||
while(std::getline(file2,s)){
|
||||
if (!s.size()) continue;
|
||||
if (s[s.size()-1] == '\r') s.erase(s.size()-1); //Handle DOS files
|
||||
@@ -88,7 +94,30 @@ Translator::Translator(){
|
||||
file2.close();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void Translator::initCards(){
|
||||
string lang = options[Options::LANG].str;
|
||||
if (!lang.size()) return;
|
||||
string cards_dict = "Res/lang/" + lang + "_cards.txt";
|
||||
load(cards_dict,&tempValues);
|
||||
}
|
||||
|
||||
void Translator::init() {
|
||||
#if defined DEBUG_TRANSLATE
|
||||
checkMisses = 0;
|
||||
#endif
|
||||
string lang = options[Options::LANG].str;
|
||||
if (!lang.size()) return;
|
||||
string name = "Res/lang/" + lang + ".txt";
|
||||
|
||||
if (fileExists(name.c_str())){
|
||||
initDone = true;
|
||||
load(name,&values);
|
||||
}
|
||||
|
||||
initCards();
|
||||
|
||||
}
|
||||
|
||||
string _(string toTranslate){
|
||||
|
||||
Reference in New Issue
Block a user