Erwan
- Language is now an option at startup - "text" line translation for cards made easier, check Res/lang/xx_cards.txt - TODO: test on PSP/Linux, performance issues ? Allow possibility to change language in options menu
This commit is contained in:
@@ -1 +0,0 @@
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To translate Wagic into the language of your choice, rename the file xx.txt (where "xx" is your chosen language) into "_lang.txt"
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@@ -1,3 +1,4 @@
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#LANG:Deutsch
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#Deutsche Uebersetzung fuer Wagic 0.9.2 von Psyringe,
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#Deutsche Uebersetzung fuer Wagic 0.9.2 von Psyringe,
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# aufbauend auf der vorherigen Übersetzung von Aco & Funky H.
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# aufbauend auf der vorherigen Übersetzung von Aco & Funky H.
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# und Ergaenzungen von Jeck.
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# und Ergaenzungen von Jeck.
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@@ -2443,7 +2444,7 @@ Cytoplast Manipulator=Zytoplast-Manipulator
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Cytoplast Root-Kin=Wurzelsippen-Zytoplast
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Cytoplast Root-Kin=Wurzelsippen-Zytoplast
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Cytoshape=Zytoform
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Cytoshape=Zytoform
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Cytospawn Shambler=Schlurfender Zytobrueter
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Cytospawn Shambler=Schlurfender Zytobrueter
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D�j� Vu=D�j� Vu
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D駛・Vu=D駛・Vu
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D'Avenant Archer=Bogenschuetze aus D'Avenant
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D'Avenant Archer=Bogenschuetze aus D'Avenant
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D'Avenant Healer=Heiler aus D'Avenant
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D'Avenant Healer=Heiler aus D'Avenant
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Daggerclaw Imp=Dolchklauenbold
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Daggerclaw Imp=Dolchklauenbold
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File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,3 @@
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#LANG:English
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#this file is here only to allow people to choose english
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@@ -1,3 +1,4 @@
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#LANG:Espanol
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#Traducción de Wagic The Homebrew 0.7.0 al Español
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#Traducción de Wagic The Homebrew 0.7.0 al Español
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#Renombra este archivo a "_lang.txt" o substituye spa por _lang en el nombre del archivo para disfrutar de Wagic en Español
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#Renombra este archivo a "_lang.txt" o substituye spa por _lang en el nombre del archivo para disfrutar de Wagic en Español
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@@ -1,3 +1,4 @@
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#LANG:Francais
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#Fichier de traduction Francais pour Wagic The Homebrew
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#Fichier de traduction Francais pour Wagic The Homebrew
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#Placez ce fichier dans Res/lang.txt (renommez-le si necessaire), la traduction devrait etre automatique
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#Placez ce fichier dans Res/lang.txt (renommez-le si necessaire), la traduction devrait etre automatique
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File diff suppressed because it is too large
Load Diff
@@ -1,3 +1,4 @@
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#LANG:Italiano
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#File di traduzione in Italiano per Wagic 0.8.1 - by Icarus
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#File di traduzione in Italiano per Wagic 0.8.1 - by Icarus
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#Metti questo file nella cartella WTH/Res e rinominalo come _lang.txt
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#Metti questo file nella cartella WTH/Res e rinominalo come _lang.txt
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#Al prossimo avvio del gioco avrai il tutto tradotto
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#Al prossimo avvio del gioco avrai il tutto tradotto
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@@ -60,7 +61,7 @@ NO DECK AVAILABLE,=NESSUN DECK DISPONIBILE,
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PRESS CIRCLE TO GO TO THE DECK EDITOR!=PREMI CERCHIO PER TORNARE AL DECK EDITOR!
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PRESS CIRCLE TO GO TO THE DECK EDITOR!=PREMI CERCHIO PER TORNARE AL DECK EDITOR!
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You haven't unlocked the random deck mode yet=Non hai ancora sbloccato la modalita' mazzo casuale
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You haven't unlocked the random deck mode yet=Non hai ancora sbloccato la modalita' mazzo casuale
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You haven't locked the random deck mode yet=Non hai ancora bloccato la modalita' mazzo casuale
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You haven't locked the random deck mode yet=Non hai ancora bloccato la modalita' mazzo casuale
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You haven't unlocked the evil twin mode yet=Non hai ancora sbloccato la modalità evil twin
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You haven't unlocked the evil twin mode yet=Non hai ancora sbloccato la modalit�Eevil twin
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You have unlocked %i expansions out of %i=Hai sbloccato %i espansioni su %i
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You have unlocked %i expansions out of %i=Hai sbloccato %i espansioni su %i
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Premade G/R=Mazzo Iniziale V/R
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Premade G/R=Mazzo Iniziale V/R
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@@ -23,6 +23,7 @@ public:
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enum {
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enum {
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//Global settings
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//Global settings
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ACTIVE_PROFILE,
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ACTIVE_PROFILE,
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LANG,
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DIFFICULTY_MODE_UNLOCKED,
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DIFFICULTY_MODE_UNLOCKED,
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MOMIR_MODE_UNLOCKED,
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MOMIR_MODE_UNLOCKED,
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EVILTWIN_MODE_UNLOCKED,
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EVILTWIN_MODE_UNLOCKED,
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@@ -26,6 +26,7 @@ class GameStateMenu: public GameState, public JGuiListener
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//JMusic * bgMusic;
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//JMusic * bgMusic;
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int mVolume;
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int mVolume;
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char nbcardsStr[400];
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char nbcardsStr[400];
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vector<string> langs;
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DIR *mDip;
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DIR *mDip;
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struct dirent *mDit;
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struct dirent *mDit;
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@@ -38,6 +39,11 @@ class GameStateMenu: public GameState, public JGuiListener
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float angleW;
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float angleW;
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float yW;
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float yW;
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void fillScroller();
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void fillScroller();
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void setLang(int id);
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string getLang(string s);
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void loadLangMenu();
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public:
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public:
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GameStateMenu(GameApp* parent);
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GameStateMenu(GameApp* parent);
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virtual ~GameStateMenu();
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virtual ~GameStateMenu();
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@@ -14,8 +14,12 @@ using namespace std;
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class Translator{
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class Translator{
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protected:
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protected:
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static Translator * mInstance;
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static Translator * mInstance;
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bool initDone;
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void load(string filename, map<string,string> * dictionary);
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public:
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public:
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map<string,string> values;
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map<string,string> values;
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map<string,string> tempValues;
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#if defined DEBUG_TRANSLATE
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#if defined DEBUG_TRANSLATE
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map<string,int> missingValues;
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map<string,int> missingValues;
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map<string,int> dontCareValues;
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map<string,int> dontCareValues;
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@@ -25,6 +29,8 @@ public:
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Translator();
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Translator();
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~Translator();
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~Translator();
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int Add(string from, string to);
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int Add(string from, string to);
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void initCards();
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void init();
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static Translator * GetInstance();
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static Translator * GetInstance();
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static void EndInstance();
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static void EndInstance();
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};
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};
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@@ -12,6 +12,7 @@
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const char * Options::optionNames[] = {
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const char * Options::optionNames[] = {
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//Global options
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//Global options
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"Profile",
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"Profile",
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"Lang",
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"prx_handler",
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"prx_handler",
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"prx_rimom",
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"prx_rimom",
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"prx_eviltwin",
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"prx_eviltwin",
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@@ -27,6 +27,7 @@ enum ENUM_MENU_STATE_MAJOR
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MENU_STATE_MAJOR_LOADING_CARDS = 0x04,
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MENU_STATE_MAJOR_LOADING_CARDS = 0x04,
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MENU_STATE_MAJOR_FIRST_TIME = 0x05,
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MENU_STATE_MAJOR_FIRST_TIME = 0x05,
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MENU_STATE_MAJOR_DUEL = 0x06,
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MENU_STATE_MAJOR_DUEL = 0x06,
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MENU_STATE_MAJOR_LANG = 0x07,
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MENU_STATE_MAJOR = 0xFF
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MENU_STATE_MAJOR = 0xFF
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};
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};
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@@ -98,6 +99,15 @@ void GameStateMenu::Create()
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}
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}
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currentState = MENU_STATE_MAJOR_LOADING_CARDS | MENU_STATE_MINOR_NONE;
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currentState = MENU_STATE_MAJOR_LOADING_CARDS | MENU_STATE_MINOR_NONE;
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bool langChosen = false;
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string lang = options[Options::LANG].str;
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if (lang.size()){
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lang = "Res/lang/" + lang + ".txt";
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if (fileExists(lang.c_str())) langChosen = true;
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}
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if (!langChosen){
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currentState = MENU_STATE_MAJOR_LANG | MENU_STATE_MINOR_NONE;
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}
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scroller = NEW TextScroller(resources.GetJLBFont(Constants::MAIN_FONT), SCREEN_WIDTH/2 - 90 , SCREEN_HEIGHT-17,180);
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scroller = NEW TextScroller(resources.GetJLBFont(Constants::MAIN_FONT), SCREEN_WIDTH/2 - 90 , SCREEN_HEIGHT-17,180);
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scrollerSet = 0;
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scrollerSet = 0;
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}
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}
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@@ -117,18 +127,6 @@ void GameStateMenu::Start(){
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JRenderer::GetInstance()->EnableVSync(true);
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JRenderer::GetInstance()->EnableVSync(true);
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subMenuController = NULL;
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subMenuController = NULL;
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SAFE_DELETE(mGuiController);
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SAFE_DELETE(mGuiController);
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mGuiController = NEW JGuiController(100, this);
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if (mGuiController)
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{
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JLBFont * mFont = resources.GetJLBFont(Constants::MENU_FONT);
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mFont->SetColor(ARGB(255,255,255,255));
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mGuiController->Add(NEW MenuItem(MENUITEM_PLAY, mFont, "Play", 80, 50 + SCREEN_HEIGHT/2, mIcons[8], mIcons[9],"particle1.psi",resources.GetQuad("particles"), true));
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mGuiController->Add(NEW MenuItem(MENUITEM_DECKEDITOR, mFont, "Deck Editor", 160, 50 + SCREEN_HEIGHT/2, mIcons[2], mIcons[3],"particle2.psi",resources.GetQuad("particles")));
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mGuiController->Add(NEW MenuItem(MENUITEM_SHOP, mFont, "Shop", 240, 50 + SCREEN_HEIGHT/2, mIcons[0], mIcons[1],"particle3.psi",resources.GetQuad("particles")));
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mGuiController->Add(NEW MenuItem(MENUITEM_OPTIONS, mFont, "Options", 320, 50 + SCREEN_HEIGHT/2, mIcons[6], mIcons[7],"particle4.psi",resources.GetQuad("particles")));
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mGuiController->Add(NEW MenuItem(MENUITEM_EXIT, mFont, "Exit", 400, 50 + SCREEN_HEIGHT/2, mIcons[4], mIcons[5],"particle5.psi",resources.GetQuad("particles")));
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}
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if (GameApp::HasMusic && !GameApp::music && options[Options::MUSICVOLUME].number > 0){
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if (GameApp::HasMusic && !GameApp::music && options[Options::MUSICVOLUME].number > 0){
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GameApp::music = resources.ssLoadMusic("Track0.mp3");
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GameApp::music = resources.ssLoadMusic("Track0.mp3");
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@@ -258,10 +256,7 @@ int GameStateMenu::nextDirectory(const char * root, const char * file){
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found = 1;
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found = 1;
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}
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}
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}
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}
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if (!mDit) {
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if (!found) resetDirectory();
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closedir(mDip);
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mDip = NULL;
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}
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return found;
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return found;
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}
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}
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@@ -273,20 +268,69 @@ void GameStateMenu::End()
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SAFE_DELETE(mGuiController);
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SAFE_DELETE(mGuiController);
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}
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}
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string GameStateMenu::getLang(string s){
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if (!s.size()) return "";
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if (s[s.size()-1] == '\r') s.erase(s.size()-1); //Handle DOS files
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size_t found = s.find("#LANG:");
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if (found != 0) return "";
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return s.substr(6);
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}
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void GameStateMenu::setLang(int id){
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options[Options::LANG].str = langs[id-1];
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options.save();
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}
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void GameStateMenu::loadLangMenu(){
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JLBFont * mFont = resources.GetJLBFont(Constants::MENU_FONT);
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subMenuController = NEW SimpleMenu(103, this, mFont, 150,60);
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if (!subMenuController) return;
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resetDirectory();
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if (!mDip){
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mDip = opendir("Res/lang");
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}
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while (mDit = readdir(mDip)){
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string filename = "Res/lang/";
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filename += mDit->d_name;
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std::ifstream file(filename.c_str());
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string s;
|
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string lang;
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if(file){
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if(std::getline(file,s)){
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lang = getLang(s);
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}
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file.close();
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}
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if (lang.size()){
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string filen = mDit->d_name;
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langs.push_back(filen.substr(0,filen.size()-4));
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subMenuController->Add(langs.size(),lang.c_str());
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}
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|
}
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resetDirectory();
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|
}
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|
|
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void GameStateMenu::Update(float dt)
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void GameStateMenu::Update(float dt)
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{
|
{
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timeIndex += dt * 2;
|
timeIndex += dt * 2;
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switch (MENU_STATE_MAJOR & currentState)
|
switch (MENU_STATE_MAJOR & currentState) {
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{
|
case MENU_STATE_MAJOR_LANG :
|
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|
if (MENU_STATE_MINOR_NONE == (currentState & MENU_STATE_MINOR)) {
|
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|
if (!subMenuController) loadLangMenu();
|
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|
}
|
||||||
|
subMenuController->Update(dt);
|
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|
break;
|
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case MENU_STATE_MAJOR_LOADING_CARDS :
|
case MENU_STATE_MAJOR_LOADING_CARDS :
|
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if (mReadConf){
|
if (mReadConf){
|
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mParent->collection->load(mCurrentSetFileName, mCurrentSetName);
|
mParent->collection->load(mCurrentSetFileName, mCurrentSetName);
|
||||||
}else{
|
}else{
|
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mReadConf = 1;
|
mReadConf = 1;
|
||||||
|
Translator::GetInstance()->init();
|
||||||
}
|
}
|
||||||
if (!nextDirectory(RESPATH"/sets/","_cards.dat")){
|
if (!nextDirectory(RESPATH"/sets/","_cards.dat")){
|
||||||
|
//Remove temporary translations
|
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|
Translator::GetInstance()->tempValues.clear();
|
||||||
|
|
||||||
//Force default, if necessary.
|
//Force default, if necessary.
|
||||||
if(options[Options::ACTIVE_PROFILE].str == "")
|
if(options[Options::ACTIVE_PROFILE].str == "")
|
||||||
@@ -301,9 +345,9 @@ void GameStateMenu::Update(float dt)
|
|||||||
std::ifstream file(options.profileFile(PLAYER_COLLECTION).c_str());
|
std::ifstream file(options.profileFile(PLAYER_COLLECTION).c_str());
|
||||||
if(file){
|
if(file){
|
||||||
file.close();
|
file.close();
|
||||||
currentState = MENU_STATE_MAJOR_MAINMENU | MENU_STATE_MINOR_NONE;
|
currentState = MENU_STATE_MAJOR_MAINMENU;
|
||||||
}else{
|
}else{
|
||||||
currentState = MENU_STATE_MAJOR_FIRST_TIME | MENU_STATE_MINOR_NONE;
|
currentState = MENU_STATE_MAJOR_FIRST_TIME;
|
||||||
}
|
}
|
||||||
|
|
||||||
//Reload list of unlocked sets, now that we know about the sets.
|
//Reload list of unlocked sets, now that we know about the sets.
|
||||||
@@ -322,12 +366,24 @@ void GameStateMenu::Update(float dt)
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case MENU_STATE_MAJOR_FIRST_TIME :
|
case MENU_STATE_MAJOR_FIRST_TIME :
|
||||||
currentState = MENU_STATE_MAJOR_MAINMENU | MENU_STATE_MINOR_NONE;
|
currentState &= MENU_STATE_MAJOR_MAINMENU;
|
||||||
options.checkProfile(); //Handles building a new deck, if needed.
|
options.checkProfile(); //Handles building a new deck, if needed.
|
||||||
break;
|
break;
|
||||||
case MENU_STATE_MAJOR_MAINMENU :
|
case MENU_STATE_MAJOR_MAINMENU :
|
||||||
if (!scrollerSet) fillScroller();
|
if (!scrollerSet) fillScroller();
|
||||||
if (NULL != mGuiController)
|
if (!mGuiController) {
|
||||||
|
mGuiController = NEW JGuiController(100, this);
|
||||||
|
if (mGuiController) {
|
||||||
|
JLBFont * mFont = resources.GetJLBFont(Constants::MENU_FONT);
|
||||||
|
mFont->SetColor(ARGB(255,255,255,255));
|
||||||
|
mGuiController->Add(NEW MenuItem(MENUITEM_PLAY, mFont, "Play", 80, 50 + SCREEN_HEIGHT/2, mIcons[8], mIcons[9],"particle1.psi",resources.GetQuad("particles"), true));
|
||||||
|
mGuiController->Add(NEW MenuItem(MENUITEM_DECKEDITOR, mFont, "Deck Editor", 160, 50 + SCREEN_HEIGHT/2, mIcons[2], mIcons[3],"particle2.psi",resources.GetQuad("particles")));
|
||||||
|
mGuiController->Add(NEW MenuItem(MENUITEM_SHOP, mFont, "Shop", 240, 50 + SCREEN_HEIGHT/2, mIcons[0], mIcons[1],"particle3.psi",resources.GetQuad("particles")));
|
||||||
|
mGuiController->Add(NEW MenuItem(MENUITEM_OPTIONS, mFont, "Options", 320, 50 + SCREEN_HEIGHT/2, mIcons[6], mIcons[7],"particle4.psi",resources.GetQuad("particles")));
|
||||||
|
mGuiController->Add(NEW MenuItem(MENUITEM_EXIT, mFont, "Exit", 400, 50 + SCREEN_HEIGHT/2, mIcons[4], mIcons[5],"particle5.psi",resources.GetQuad("particles")));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (mGuiController)
|
||||||
mGuiController->Update(dt);
|
mGuiController->Update(dt);
|
||||||
break;
|
break;
|
||||||
case MENU_STATE_MAJOR_SUBMENU :
|
case MENU_STATE_MAJOR_SUBMENU :
|
||||||
@@ -335,38 +391,35 @@ void GameStateMenu::Update(float dt)
|
|||||||
mGuiController->Update(dt);
|
mGuiController->Update(dt);
|
||||||
break;
|
break;
|
||||||
case MENU_STATE_MAJOR_DUEL :
|
case MENU_STATE_MAJOR_DUEL :
|
||||||
if (MENU_STATE_MINOR_NONE == (currentState & MENU_STATE_MINOR))
|
if (MENU_STATE_MINOR_NONE == (currentState & MENU_STATE_MINOR)) {
|
||||||
{
|
if (!hasChosenGameType){
|
||||||
if (!hasChosenGameType){
|
currentState = MENU_STATE_MAJOR_SUBMENU;
|
||||||
currentState = MENU_STATE_MAJOR_SUBMENU;
|
JLBFont * mFont = resources.GetJLBFont(Constants::MENU_FONT);
|
||||||
JLBFont * mFont = resources.GetJLBFont(Constants::MENU_FONT);
|
subMenuController = NEW SimpleMenu(102, this, mFont, 150,60);
|
||||||
subMenuController = NEW SimpleMenu(102, this, mFont, 150,60);
|
if (subMenuController){
|
||||||
if (subMenuController){
|
subMenuController->Add(SUBMENUITEM_CLASSIC,"Classic");
|
||||||
subMenuController->Add(SUBMENUITEM_CLASSIC,"Classic");
|
if (options[Options::MOMIR_MODE_UNLOCKED].number)
|
||||||
if (options[Options::MOMIR_MODE_UNLOCKED].number)
|
subMenuController->Add(SUBMENUITEM_MOMIR, "Momir Basic");
|
||||||
subMenuController->Add(SUBMENUITEM_MOMIR, "Momir Basic");
|
if (options[Options::RANDOMDECK_MODE_UNLOCKED].number){
|
||||||
if (options[Options::RANDOMDECK_MODE_UNLOCKED].number){
|
subMenuController->Add(SUBMENUITEM_RANDOM1, "Random 1 Color");
|
||||||
subMenuController->Add(SUBMENUITEM_RANDOM1, "Random 1 Color");
|
subMenuController->Add(SUBMENUITEM_RANDOM2, "Random 2 Colors");
|
||||||
subMenuController->Add(SUBMENUITEM_RANDOM2, "Random 2 Colors");
|
}
|
||||||
|
subMenuController->Add(SUBMENUITEM_CANCEL, "Cancel");
|
||||||
|
}
|
||||||
|
}else{
|
||||||
|
mParent->SetNextState(GAME_STATE_DUEL);
|
||||||
|
currentState = MENU_STATE_MAJOR_MAINMENU;
|
||||||
}
|
}
|
||||||
subMenuController->Add(SUBMENUITEM_CANCEL, "Cancel");
|
|
||||||
}
|
}
|
||||||
}else{
|
}
|
||||||
mParent->SetNextState(GAME_STATE_DUEL);
|
|
||||||
currentState = MENU_STATE_MAJOR_MAINMENU;
|
switch (MENU_STATE_MINOR & currentState){
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
switch (MENU_STATE_MINOR & currentState)
|
|
||||||
{
|
|
||||||
case MENU_STATE_MINOR_SUBMENU_CLOSING :
|
case MENU_STATE_MINOR_SUBMENU_CLOSING :
|
||||||
if (subMenuController->closed)
|
if (subMenuController->closed) {
|
||||||
{
|
SAFE_DELETE(subMenuController);
|
||||||
SAFE_DELETE(subMenuController);
|
currentState &= ~MENU_STATE_MINOR_SUBMENU_CLOSING;
|
||||||
currentState &= ~MENU_STATE_MINOR_SUBMENU_CLOSING;
|
} else
|
||||||
}
|
subMenuController->Update(dt);
|
||||||
else
|
|
||||||
subMenuController->Update(dt);
|
|
||||||
break;
|
break;
|
||||||
case MENU_STATE_MINOR_NONE :
|
case MENU_STATE_MINOR_NONE :
|
||||||
;// Nothing to do.
|
;// Nothing to do.
|
||||||
@@ -411,7 +464,8 @@ void GameStateMenu::Render()
|
|||||||
JRenderer * renderer = JRenderer::GetInstance();
|
JRenderer * renderer = JRenderer::GetInstance();
|
||||||
renderer->ClearScreen(ARGB(0,0,0,0));
|
renderer->ClearScreen(ARGB(0,0,0,0));
|
||||||
JLBFont * mFont = resources.GetJLBFont(Constants::MENU_FONT);
|
JLBFont * mFont = resources.GetJLBFont(Constants::MENU_FONT);
|
||||||
if ((currentState & MENU_STATE_MAJOR) == MENU_STATE_MAJOR_LOADING_CARDS){
|
if ((currentState & MENU_STATE_MAJOR) == MENU_STATE_MAJOR_LANG){
|
||||||
|
}else if ((currentState & MENU_STATE_MAJOR) == MENU_STATE_MAJOR_LOADING_CARDS){
|
||||||
if(!splashTex){
|
if(!splashTex){
|
||||||
splashTex = resources.RetrieveTexture("splash.jpg",RETRIEVE_LOCK);
|
splashTex = resources.RetrieveTexture("splash.jpg",RETRIEVE_LOCK);
|
||||||
mSplash = resources.RetrieveTempQuad("splash.jpg");
|
mSplash = resources.RetrieveTempQuad("splash.jpg");
|
||||||
@@ -420,7 +474,12 @@ void GameStateMenu::Render()
|
|||||||
renderer->RenderQuad(mSplash,0,0);
|
renderer->RenderQuad(mSplash,0,0);
|
||||||
}else{
|
}else{
|
||||||
char text[512];
|
char text[512];
|
||||||
sprintf(text, _("LOADING SET: %s").c_str(), mCurrentSetName);
|
mFont->SetColor(ARGB(255,255,255,255));
|
||||||
|
if (mCurrentSetName[0]) {
|
||||||
|
sprintf(text, _("LOADING SET: %s").c_str(), mCurrentSetName);
|
||||||
|
}else{
|
||||||
|
sprintf(text,"LOADING...");
|
||||||
|
}
|
||||||
mFont->DrawString(text,SCREEN_WIDTH/2,SCREEN_HEIGHT/2,JGETEXT_CENTER);
|
mFont->DrawString(text,SCREEN_WIDTH/2,SCREEN_HEIGHT/2,JGETEXT_CENTER);
|
||||||
}
|
}
|
||||||
}else{
|
}else{
|
||||||
@@ -449,9 +508,10 @@ void GameStateMenu::Render()
|
|||||||
scroller->Render();
|
scroller->Render();
|
||||||
|
|
||||||
renderer->RenderQuad(mBg, SCREEN_WIDTH/2, 50);
|
renderer->RenderQuad(mBg, SCREEN_WIDTH/2, 50);
|
||||||
if (subMenuController){
|
|
||||||
subMenuController->Render();
|
}
|
||||||
}
|
if (subMenuController){
|
||||||
|
subMenuController->Render();
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -466,6 +526,11 @@ JLBFont * mFont = resources.GetJLBFont(Constants::MENU_FONT);
|
|||||||
OutputDebugString(buf);
|
OutputDebugString(buf);
|
||||||
#endif
|
#endif
|
||||||
switch (controllerId){
|
switch (controllerId){
|
||||||
|
case 103:
|
||||||
|
setLang(controlId);
|
||||||
|
subMenuController->Close();
|
||||||
|
currentState = MENU_STATE_MAJOR_LOADING_CARDS | MENU_STATE_MINOR_SUBMENU_CLOSING;
|
||||||
|
break;
|
||||||
case 101:
|
case 101:
|
||||||
options.createUsersFirstDeck(controlId);
|
options.createUsersFirstDeck(controlId);
|
||||||
currentState = MENU_STATE_MAJOR_MAINMENU | MENU_STATE_MINOR_NONE;
|
currentState = MENU_STATE_MAJOR_MAINMENU | MENU_STATE_MINOR_NONE;
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
#include "../include/config.h"
|
#include "../include/config.h"
|
||||||
#include "../include/MTGDeck.h"
|
#include "../include/MTGDeck.h"
|
||||||
#include "../include/utils.h"
|
#include "../include/utils.h"
|
||||||
|
#include "../include/Translate.h"
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
#include <string>
|
#include <string>
|
||||||
using std::string;
|
using std::string;
|
||||||
@@ -320,6 +321,13 @@ int MTGAllCards::readConfLine(std::ifstream &file, int set_id){
|
|||||||
SAFE_DELETE(tempCard);
|
SAFE_DELETE(tempCard);
|
||||||
}else{
|
}else{
|
||||||
ids.push_back(newId);
|
ids.push_back(newId);
|
||||||
|
//translate cards text
|
||||||
|
Translator * t = Translator::GetInstance();
|
||||||
|
map<string,string>::iterator it = t->tempValues.find(tempCard->name);
|
||||||
|
if (it != t->tempValues.end()) {
|
||||||
|
tempCard->setText(it->second);
|
||||||
|
}
|
||||||
|
|
||||||
collection[newId] = tempCard;
|
collection[newId] = tempCard;
|
||||||
total_cards++;
|
total_cards++;
|
||||||
#if defined (_DEBUG)
|
#if defined (_DEBUG)
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
#include "../include/Translate.h"
|
#include "../include/Translate.h"
|
||||||
#include "../include/config.h"
|
#include "../include/config.h"
|
||||||
|
#include "../include/GameOptions.h"
|
||||||
#include <JGE.h>
|
#include <JGE.h>
|
||||||
#include <fstream>
|
#include <fstream>
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
@@ -21,6 +22,7 @@ int Translator::Add(string from, string to){
|
|||||||
}
|
}
|
||||||
|
|
||||||
string Translator::translate(string value){
|
string Translator::translate(string value){
|
||||||
|
//if (!initDone) init();
|
||||||
map<string,string>::iterator it = values.find(value);
|
map<string,string>::iterator it = values.find(value);
|
||||||
if (it != values.end()) return it->second;
|
if (it != values.end()) return it->second;
|
||||||
#if defined DEBUG_TRANSLATE
|
#if defined DEBUG_TRANSLATE
|
||||||
@@ -50,13 +52,16 @@ Translator::~Translator(){
|
|||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
Translator::Translator(){
|
Translator::Translator(){
|
||||||
#if defined DEBUG_TRANSLATE
|
initDone = false;
|
||||||
checkMisses = 0;
|
//init();
|
||||||
#endif
|
}
|
||||||
std::ifstream file("Res/lang/_lang.txt");
|
|
||||||
std::string s;
|
void Translator::load(string filename, map<string,string> * dictionary) {
|
||||||
|
std::ifstream file(filename.c_str());
|
||||||
|
|
||||||
if(file){
|
if(file){
|
||||||
|
string s;
|
||||||
|
initDone = true;
|
||||||
#if defined DEBUG_TRANSLATE
|
#if defined DEBUG_TRANSLATE
|
||||||
checkMisses = 1;
|
checkMisses = 1;
|
||||||
#endif
|
#endif
|
||||||
@@ -67,7 +72,7 @@ Translator::Translator(){
|
|||||||
if (found == string::npos) continue;
|
if (found == string::npos) continue;
|
||||||
string s1 = s.substr(0,found);
|
string s1 = s.substr(0,found);
|
||||||
string s2 = s.substr(found+1);
|
string s2 = s.substr(found+1);
|
||||||
Add(s1,s2);
|
(*dictionary)[s1] = s2;
|
||||||
}
|
}
|
||||||
file.close();
|
file.close();
|
||||||
}
|
}
|
||||||
@@ -77,6 +82,7 @@ Translator::Translator(){
|
|||||||
std::ifstream file2("Res/lang/dontcare.txt");
|
std::ifstream file2("Res/lang/dontcare.txt");
|
||||||
|
|
||||||
if(file2){
|
if(file2){
|
||||||
|
string s;
|
||||||
while(std::getline(file2,s)){
|
while(std::getline(file2,s)){
|
||||||
if (!s.size()) continue;
|
if (!s.size()) continue;
|
||||||
if (s[s.size()-1] == '\r') s.erase(s.size()-1); //Handle DOS files
|
if (s[s.size()-1] == '\r') s.erase(s.size()-1); //Handle DOS files
|
||||||
@@ -88,6 +94,29 @@ Translator::Translator(){
|
|||||||
file2.close();
|
file2.close();
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
void Translator::initCards(){
|
||||||
|
string lang = options[Options::LANG].str;
|
||||||
|
if (!lang.size()) return;
|
||||||
|
string cards_dict = "Res/lang/" + lang + "_cards.txt";
|
||||||
|
load(cards_dict,&tempValues);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Translator::init() {
|
||||||
|
#if defined DEBUG_TRANSLATE
|
||||||
|
checkMisses = 0;
|
||||||
|
#endif
|
||||||
|
string lang = options[Options::LANG].str;
|
||||||
|
if (!lang.size()) return;
|
||||||
|
string name = "Res/lang/" + lang + ".txt";
|
||||||
|
|
||||||
|
if (fileExists(name.c_str())){
|
||||||
|
initDone = true;
|
||||||
|
load(name,&values);
|
||||||
|
}
|
||||||
|
|
||||||
|
initCards();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user