- Language is now an option at startup
- "text" line translation for cards made easier, check Res/lang/xx_cards.txt
- TODO: test on PSP/Linux, performance issues ? Allow possibility to change language in options menu
This commit is contained in:
wagic.the.homebrew@gmail.com
2009-11-13 16:10:06 +00:00
parent 3b49f65958
commit 8390a94440
15 changed files with 13549 additions and 10923 deletions
+121 -56
View File
@@ -27,6 +27,7 @@ enum ENUM_MENU_STATE_MAJOR
MENU_STATE_MAJOR_LOADING_CARDS = 0x04,
MENU_STATE_MAJOR_FIRST_TIME = 0x05,
MENU_STATE_MAJOR_DUEL = 0x06,
MENU_STATE_MAJOR_LANG = 0x07,
MENU_STATE_MAJOR = 0xFF
};
@@ -98,6 +99,15 @@ void GameStateMenu::Create()
}
currentState = MENU_STATE_MAJOR_LOADING_CARDS | MENU_STATE_MINOR_NONE;
bool langChosen = false;
string lang = options[Options::LANG].str;
if (lang.size()){
lang = "Res/lang/" + lang + ".txt";
if (fileExists(lang.c_str())) langChosen = true;
}
if (!langChosen){
currentState = MENU_STATE_MAJOR_LANG | MENU_STATE_MINOR_NONE;
}
scroller = NEW TextScroller(resources.GetJLBFont(Constants::MAIN_FONT), SCREEN_WIDTH/2 - 90 , SCREEN_HEIGHT-17,180);
scrollerSet = 0;
}
@@ -117,18 +127,6 @@ void GameStateMenu::Start(){
JRenderer::GetInstance()->EnableVSync(true);
subMenuController = NULL;
SAFE_DELETE(mGuiController);
mGuiController = NEW JGuiController(100, this);
if (mGuiController)
{
JLBFont * mFont = resources.GetJLBFont(Constants::MENU_FONT);
mFont->SetColor(ARGB(255,255,255,255));
mGuiController->Add(NEW MenuItem(MENUITEM_PLAY, mFont, "Play", 80, 50 + SCREEN_HEIGHT/2, mIcons[8], mIcons[9],"particle1.psi",resources.GetQuad("particles"), true));
mGuiController->Add(NEW MenuItem(MENUITEM_DECKEDITOR, mFont, "Deck Editor", 160, 50 + SCREEN_HEIGHT/2, mIcons[2], mIcons[3],"particle2.psi",resources.GetQuad("particles")));
mGuiController->Add(NEW MenuItem(MENUITEM_SHOP, mFont, "Shop", 240, 50 + SCREEN_HEIGHT/2, mIcons[0], mIcons[1],"particle3.psi",resources.GetQuad("particles")));
mGuiController->Add(NEW MenuItem(MENUITEM_OPTIONS, mFont, "Options", 320, 50 + SCREEN_HEIGHT/2, mIcons[6], mIcons[7],"particle4.psi",resources.GetQuad("particles")));
mGuiController->Add(NEW MenuItem(MENUITEM_EXIT, mFont, "Exit", 400, 50 + SCREEN_HEIGHT/2, mIcons[4], mIcons[5],"particle5.psi",resources.GetQuad("particles")));
}
if (GameApp::HasMusic && !GameApp::music && options[Options::MUSICVOLUME].number > 0){
GameApp::music = resources.ssLoadMusic("Track0.mp3");
@@ -258,10 +256,7 @@ int GameStateMenu::nextDirectory(const char * root, const char * file){
found = 1;
}
}
if (!mDit) {
closedir(mDip);
mDip = NULL;
}
if (!found) resetDirectory();
return found;
}
@@ -273,20 +268,69 @@ void GameStateMenu::End()
SAFE_DELETE(mGuiController);
}
string GameStateMenu::getLang(string s){
if (!s.size()) return "";
if (s[s.size()-1] == '\r') s.erase(s.size()-1); //Handle DOS files
size_t found = s.find("#LANG:");
if (found != 0) return "";
return s.substr(6);
}
void GameStateMenu::setLang(int id){
options[Options::LANG].str = langs[id-1];
options.save();
}
void GameStateMenu::loadLangMenu(){
JLBFont * mFont = resources.GetJLBFont(Constants::MENU_FONT);
subMenuController = NEW SimpleMenu(103, this, mFont, 150,60);
if (!subMenuController) return;
resetDirectory();
if (!mDip){
mDip = opendir("Res/lang");
}
while (mDit = readdir(mDip)){
string filename = "Res/lang/";
filename += mDit->d_name;
std::ifstream file(filename.c_str());
string s;
string lang;
if(file){
if(std::getline(file,s)){
lang = getLang(s);
}
file.close();
}
if (lang.size()){
string filen = mDit->d_name;
langs.push_back(filen.substr(0,filen.size()-4));
subMenuController->Add(langs.size(),lang.c_str());
}
}
resetDirectory();
}
void GameStateMenu::Update(float dt)
{
timeIndex += dt * 2;
switch (MENU_STATE_MAJOR & currentState)
{
switch (MENU_STATE_MAJOR & currentState) {
case MENU_STATE_MAJOR_LANG :
if (MENU_STATE_MINOR_NONE == (currentState & MENU_STATE_MINOR)) {
if (!subMenuController) loadLangMenu();
}
subMenuController->Update(dt);
break;
case MENU_STATE_MAJOR_LOADING_CARDS :
if (mReadConf){
mParent->collection->load(mCurrentSetFileName, mCurrentSetName);
}else{
mReadConf = 1;
Translator::GetInstance()->init();
}
if (!nextDirectory(RESPATH"/sets/","_cards.dat")){
//Remove temporary translations
Translator::GetInstance()->tempValues.clear();
//Force default, if necessary.
if(options[Options::ACTIVE_PROFILE].str == "")
@@ -301,9 +345,9 @@ void GameStateMenu::Update(float dt)
std::ifstream file(options.profileFile(PLAYER_COLLECTION).c_str());
if(file){
file.close();
currentState = MENU_STATE_MAJOR_MAINMENU | MENU_STATE_MINOR_NONE;
currentState = MENU_STATE_MAJOR_MAINMENU;
}else{
currentState = MENU_STATE_MAJOR_FIRST_TIME | MENU_STATE_MINOR_NONE;
currentState = MENU_STATE_MAJOR_FIRST_TIME;
}
//Reload list of unlocked sets, now that we know about the sets.
@@ -322,12 +366,24 @@ void GameStateMenu::Update(float dt)
}
break;
case MENU_STATE_MAJOR_FIRST_TIME :
currentState = MENU_STATE_MAJOR_MAINMENU | MENU_STATE_MINOR_NONE;
currentState &= MENU_STATE_MAJOR_MAINMENU;
options.checkProfile(); //Handles building a new deck, if needed.
break;
case MENU_STATE_MAJOR_MAINMENU :
if (!scrollerSet) fillScroller();
if (NULL != mGuiController)
if (!mGuiController) {
mGuiController = NEW JGuiController(100, this);
if (mGuiController) {
JLBFont * mFont = resources.GetJLBFont(Constants::MENU_FONT);
mFont->SetColor(ARGB(255,255,255,255));
mGuiController->Add(NEW MenuItem(MENUITEM_PLAY, mFont, "Play", 80, 50 + SCREEN_HEIGHT/2, mIcons[8], mIcons[9],"particle1.psi",resources.GetQuad("particles"), true));
mGuiController->Add(NEW MenuItem(MENUITEM_DECKEDITOR, mFont, "Deck Editor", 160, 50 + SCREEN_HEIGHT/2, mIcons[2], mIcons[3],"particle2.psi",resources.GetQuad("particles")));
mGuiController->Add(NEW MenuItem(MENUITEM_SHOP, mFont, "Shop", 240, 50 + SCREEN_HEIGHT/2, mIcons[0], mIcons[1],"particle3.psi",resources.GetQuad("particles")));
mGuiController->Add(NEW MenuItem(MENUITEM_OPTIONS, mFont, "Options", 320, 50 + SCREEN_HEIGHT/2, mIcons[6], mIcons[7],"particle4.psi",resources.GetQuad("particles")));
mGuiController->Add(NEW MenuItem(MENUITEM_EXIT, mFont, "Exit", 400, 50 + SCREEN_HEIGHT/2, mIcons[4], mIcons[5],"particle5.psi",resources.GetQuad("particles")));
}
}
if (mGuiController)
mGuiController->Update(dt);
break;
case MENU_STATE_MAJOR_SUBMENU :
@@ -335,38 +391,35 @@ void GameStateMenu::Update(float dt)
mGuiController->Update(dt);
break;
case MENU_STATE_MAJOR_DUEL :
if (MENU_STATE_MINOR_NONE == (currentState & MENU_STATE_MINOR))
{
if (!hasChosenGameType){
currentState = MENU_STATE_MAJOR_SUBMENU;
JLBFont * mFont = resources.GetJLBFont(Constants::MENU_FONT);
subMenuController = NEW SimpleMenu(102, this, mFont, 150,60);
if (subMenuController){
subMenuController->Add(SUBMENUITEM_CLASSIC,"Classic");
if (options[Options::MOMIR_MODE_UNLOCKED].number)
subMenuController->Add(SUBMENUITEM_MOMIR, "Momir Basic");
if (options[Options::RANDOMDECK_MODE_UNLOCKED].number){
subMenuController->Add(SUBMENUITEM_RANDOM1, "Random 1 Color");
subMenuController->Add(SUBMENUITEM_RANDOM2, "Random 2 Colors");
if (MENU_STATE_MINOR_NONE == (currentState & MENU_STATE_MINOR)) {
if (!hasChosenGameType){
currentState = MENU_STATE_MAJOR_SUBMENU;
JLBFont * mFont = resources.GetJLBFont(Constants::MENU_FONT);
subMenuController = NEW SimpleMenu(102, this, mFont, 150,60);
if (subMenuController){
subMenuController->Add(SUBMENUITEM_CLASSIC,"Classic");
if (options[Options::MOMIR_MODE_UNLOCKED].number)
subMenuController->Add(SUBMENUITEM_MOMIR, "Momir Basic");
if (options[Options::RANDOMDECK_MODE_UNLOCKED].number){
subMenuController->Add(SUBMENUITEM_RANDOM1, "Random 1 Color");
subMenuController->Add(SUBMENUITEM_RANDOM2, "Random 2 Colors");
}
subMenuController->Add(SUBMENUITEM_CANCEL, "Cancel");
}
}else{
mParent->SetNextState(GAME_STATE_DUEL);
currentState = MENU_STATE_MAJOR_MAINMENU;
}
subMenuController->Add(SUBMENUITEM_CANCEL, "Cancel");
}
}else{
mParent->SetNextState(GAME_STATE_DUEL);
currentState = MENU_STATE_MAJOR_MAINMENU;
}
}
}
switch (MENU_STATE_MINOR & currentState)
{
}
switch (MENU_STATE_MINOR & currentState){
case MENU_STATE_MINOR_SUBMENU_CLOSING :
if (subMenuController->closed)
{
SAFE_DELETE(subMenuController);
currentState &= ~MENU_STATE_MINOR_SUBMENU_CLOSING;
}
else
subMenuController->Update(dt);
if (subMenuController->closed) {
SAFE_DELETE(subMenuController);
currentState &= ~MENU_STATE_MINOR_SUBMENU_CLOSING;
} else
subMenuController->Update(dt);
break;
case MENU_STATE_MINOR_NONE :
;// Nothing to do.
@@ -411,7 +464,8 @@ void GameStateMenu::Render()
JRenderer * renderer = JRenderer::GetInstance();
renderer->ClearScreen(ARGB(0,0,0,0));
JLBFont * mFont = resources.GetJLBFont(Constants::MENU_FONT);
if ((currentState & MENU_STATE_MAJOR) == MENU_STATE_MAJOR_LOADING_CARDS){
if ((currentState & MENU_STATE_MAJOR) == MENU_STATE_MAJOR_LANG){
}else if ((currentState & MENU_STATE_MAJOR) == MENU_STATE_MAJOR_LOADING_CARDS){
if(!splashTex){
splashTex = resources.RetrieveTexture("splash.jpg",RETRIEVE_LOCK);
mSplash = resources.RetrieveTempQuad("splash.jpg");
@@ -420,7 +474,12 @@ void GameStateMenu::Render()
renderer->RenderQuad(mSplash,0,0);
}else{
char text[512];
sprintf(text, _("LOADING SET: %s").c_str(), mCurrentSetName);
mFont->SetColor(ARGB(255,255,255,255));
if (mCurrentSetName[0]) {
sprintf(text, _("LOADING SET: %s").c_str(), mCurrentSetName);
}else{
sprintf(text,"LOADING...");
}
mFont->DrawString(text,SCREEN_WIDTH/2,SCREEN_HEIGHT/2,JGETEXT_CENTER);
}
}else{
@@ -449,10 +508,11 @@ void GameStateMenu::Render()
scroller->Render();
renderer->RenderQuad(mBg, SCREEN_WIDTH/2, 50);
if (subMenuController){
subMenuController->Render();
}
}
if (subMenuController){
subMenuController->Render();
}
}
@@ -466,6 +526,11 @@ JLBFont * mFont = resources.GetJLBFont(Constants::MENU_FONT);
OutputDebugString(buf);
#endif
switch (controllerId){
case 103:
setLang(controlId);
subMenuController->Close();
currentState = MENU_STATE_MAJOR_LOADING_CARDS | MENU_STATE_MINOR_SUBMENU_CLOSING;
break;
case 101:
options.createUsersFirstDeck(controlId);
currentState = MENU_STATE_MAJOR_MAINMENU | MENU_STATE_MINOR_NONE;