Erwan
- Language is now an option at startup - "text" line translation for cards made easier, check Res/lang/xx_cards.txt - TODO: test on PSP/Linux, performance issues ? Allow possibility to change language in options menu
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@@ -27,6 +27,7 @@ enum ENUM_MENU_STATE_MAJOR
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MENU_STATE_MAJOR_LOADING_CARDS = 0x04,
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MENU_STATE_MAJOR_FIRST_TIME = 0x05,
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MENU_STATE_MAJOR_DUEL = 0x06,
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MENU_STATE_MAJOR_LANG = 0x07,
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MENU_STATE_MAJOR = 0xFF
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};
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@@ -98,6 +99,15 @@ void GameStateMenu::Create()
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}
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currentState = MENU_STATE_MAJOR_LOADING_CARDS | MENU_STATE_MINOR_NONE;
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bool langChosen = false;
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string lang = options[Options::LANG].str;
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if (lang.size()){
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lang = "Res/lang/" + lang + ".txt";
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if (fileExists(lang.c_str())) langChosen = true;
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}
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if (!langChosen){
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currentState = MENU_STATE_MAJOR_LANG | MENU_STATE_MINOR_NONE;
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}
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scroller = NEW TextScroller(resources.GetJLBFont(Constants::MAIN_FONT), SCREEN_WIDTH/2 - 90 , SCREEN_HEIGHT-17,180);
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scrollerSet = 0;
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}
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@@ -117,18 +127,6 @@ void GameStateMenu::Start(){
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JRenderer::GetInstance()->EnableVSync(true);
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subMenuController = NULL;
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SAFE_DELETE(mGuiController);
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mGuiController = NEW JGuiController(100, this);
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if (mGuiController)
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{
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JLBFont * mFont = resources.GetJLBFont(Constants::MENU_FONT);
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mFont->SetColor(ARGB(255,255,255,255));
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mGuiController->Add(NEW MenuItem(MENUITEM_PLAY, mFont, "Play", 80, 50 + SCREEN_HEIGHT/2, mIcons[8], mIcons[9],"particle1.psi",resources.GetQuad("particles"), true));
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mGuiController->Add(NEW MenuItem(MENUITEM_DECKEDITOR, mFont, "Deck Editor", 160, 50 + SCREEN_HEIGHT/2, mIcons[2], mIcons[3],"particle2.psi",resources.GetQuad("particles")));
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mGuiController->Add(NEW MenuItem(MENUITEM_SHOP, mFont, "Shop", 240, 50 + SCREEN_HEIGHT/2, mIcons[0], mIcons[1],"particle3.psi",resources.GetQuad("particles")));
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mGuiController->Add(NEW MenuItem(MENUITEM_OPTIONS, mFont, "Options", 320, 50 + SCREEN_HEIGHT/2, mIcons[6], mIcons[7],"particle4.psi",resources.GetQuad("particles")));
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mGuiController->Add(NEW MenuItem(MENUITEM_EXIT, mFont, "Exit", 400, 50 + SCREEN_HEIGHT/2, mIcons[4], mIcons[5],"particle5.psi",resources.GetQuad("particles")));
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}
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if (GameApp::HasMusic && !GameApp::music && options[Options::MUSICVOLUME].number > 0){
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GameApp::music = resources.ssLoadMusic("Track0.mp3");
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@@ -258,10 +256,7 @@ int GameStateMenu::nextDirectory(const char * root, const char * file){
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found = 1;
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}
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}
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if (!mDit) {
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closedir(mDip);
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mDip = NULL;
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}
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if (!found) resetDirectory();
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return found;
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}
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@@ -273,20 +268,69 @@ void GameStateMenu::End()
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SAFE_DELETE(mGuiController);
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}
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string GameStateMenu::getLang(string s){
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if (!s.size()) return "";
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if (s[s.size()-1] == '\r') s.erase(s.size()-1); //Handle DOS files
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size_t found = s.find("#LANG:");
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if (found != 0) return "";
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return s.substr(6);
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}
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void GameStateMenu::setLang(int id){
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options[Options::LANG].str = langs[id-1];
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options.save();
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}
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void GameStateMenu::loadLangMenu(){
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JLBFont * mFont = resources.GetJLBFont(Constants::MENU_FONT);
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subMenuController = NEW SimpleMenu(103, this, mFont, 150,60);
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if (!subMenuController) return;
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resetDirectory();
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if (!mDip){
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mDip = opendir("Res/lang");
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}
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while (mDit = readdir(mDip)){
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string filename = "Res/lang/";
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filename += mDit->d_name;
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std::ifstream file(filename.c_str());
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string s;
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string lang;
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if(file){
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if(std::getline(file,s)){
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lang = getLang(s);
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}
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file.close();
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}
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if (lang.size()){
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string filen = mDit->d_name;
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langs.push_back(filen.substr(0,filen.size()-4));
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subMenuController->Add(langs.size(),lang.c_str());
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}
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}
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resetDirectory();
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}
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void GameStateMenu::Update(float dt)
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{
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timeIndex += dt * 2;
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switch (MENU_STATE_MAJOR & currentState)
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{
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switch (MENU_STATE_MAJOR & currentState) {
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case MENU_STATE_MAJOR_LANG :
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if (MENU_STATE_MINOR_NONE == (currentState & MENU_STATE_MINOR)) {
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if (!subMenuController) loadLangMenu();
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}
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subMenuController->Update(dt);
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break;
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case MENU_STATE_MAJOR_LOADING_CARDS :
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if (mReadConf){
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mParent->collection->load(mCurrentSetFileName, mCurrentSetName);
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}else{
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mReadConf = 1;
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Translator::GetInstance()->init();
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}
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if (!nextDirectory(RESPATH"/sets/","_cards.dat")){
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//Remove temporary translations
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Translator::GetInstance()->tempValues.clear();
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//Force default, if necessary.
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if(options[Options::ACTIVE_PROFILE].str == "")
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@@ -301,9 +345,9 @@ void GameStateMenu::Update(float dt)
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std::ifstream file(options.profileFile(PLAYER_COLLECTION).c_str());
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if(file){
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file.close();
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currentState = MENU_STATE_MAJOR_MAINMENU | MENU_STATE_MINOR_NONE;
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currentState = MENU_STATE_MAJOR_MAINMENU;
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}else{
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currentState = MENU_STATE_MAJOR_FIRST_TIME | MENU_STATE_MINOR_NONE;
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currentState = MENU_STATE_MAJOR_FIRST_TIME;
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}
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//Reload list of unlocked sets, now that we know about the sets.
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@@ -322,12 +366,24 @@ void GameStateMenu::Update(float dt)
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}
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break;
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case MENU_STATE_MAJOR_FIRST_TIME :
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currentState = MENU_STATE_MAJOR_MAINMENU | MENU_STATE_MINOR_NONE;
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currentState &= MENU_STATE_MAJOR_MAINMENU;
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options.checkProfile(); //Handles building a new deck, if needed.
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break;
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case MENU_STATE_MAJOR_MAINMENU :
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if (!scrollerSet) fillScroller();
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if (NULL != mGuiController)
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if (!mGuiController) {
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mGuiController = NEW JGuiController(100, this);
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if (mGuiController) {
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JLBFont * mFont = resources.GetJLBFont(Constants::MENU_FONT);
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mFont->SetColor(ARGB(255,255,255,255));
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mGuiController->Add(NEW MenuItem(MENUITEM_PLAY, mFont, "Play", 80, 50 + SCREEN_HEIGHT/2, mIcons[8], mIcons[9],"particle1.psi",resources.GetQuad("particles"), true));
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mGuiController->Add(NEW MenuItem(MENUITEM_DECKEDITOR, mFont, "Deck Editor", 160, 50 + SCREEN_HEIGHT/2, mIcons[2], mIcons[3],"particle2.psi",resources.GetQuad("particles")));
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mGuiController->Add(NEW MenuItem(MENUITEM_SHOP, mFont, "Shop", 240, 50 + SCREEN_HEIGHT/2, mIcons[0], mIcons[1],"particle3.psi",resources.GetQuad("particles")));
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mGuiController->Add(NEW MenuItem(MENUITEM_OPTIONS, mFont, "Options", 320, 50 + SCREEN_HEIGHT/2, mIcons[6], mIcons[7],"particle4.psi",resources.GetQuad("particles")));
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mGuiController->Add(NEW MenuItem(MENUITEM_EXIT, mFont, "Exit", 400, 50 + SCREEN_HEIGHT/2, mIcons[4], mIcons[5],"particle5.psi",resources.GetQuad("particles")));
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}
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}
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if (mGuiController)
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mGuiController->Update(dt);
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break;
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case MENU_STATE_MAJOR_SUBMENU :
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@@ -335,38 +391,35 @@ void GameStateMenu::Update(float dt)
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mGuiController->Update(dt);
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break;
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case MENU_STATE_MAJOR_DUEL :
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if (MENU_STATE_MINOR_NONE == (currentState & MENU_STATE_MINOR))
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{
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if (!hasChosenGameType){
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currentState = MENU_STATE_MAJOR_SUBMENU;
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JLBFont * mFont = resources.GetJLBFont(Constants::MENU_FONT);
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subMenuController = NEW SimpleMenu(102, this, mFont, 150,60);
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if (subMenuController){
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subMenuController->Add(SUBMENUITEM_CLASSIC,"Classic");
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if (options[Options::MOMIR_MODE_UNLOCKED].number)
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subMenuController->Add(SUBMENUITEM_MOMIR, "Momir Basic");
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if (options[Options::RANDOMDECK_MODE_UNLOCKED].number){
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subMenuController->Add(SUBMENUITEM_RANDOM1, "Random 1 Color");
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subMenuController->Add(SUBMENUITEM_RANDOM2, "Random 2 Colors");
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if (MENU_STATE_MINOR_NONE == (currentState & MENU_STATE_MINOR)) {
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if (!hasChosenGameType){
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currentState = MENU_STATE_MAJOR_SUBMENU;
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JLBFont * mFont = resources.GetJLBFont(Constants::MENU_FONT);
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subMenuController = NEW SimpleMenu(102, this, mFont, 150,60);
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if (subMenuController){
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subMenuController->Add(SUBMENUITEM_CLASSIC,"Classic");
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if (options[Options::MOMIR_MODE_UNLOCKED].number)
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subMenuController->Add(SUBMENUITEM_MOMIR, "Momir Basic");
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if (options[Options::RANDOMDECK_MODE_UNLOCKED].number){
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subMenuController->Add(SUBMENUITEM_RANDOM1, "Random 1 Color");
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subMenuController->Add(SUBMENUITEM_RANDOM2, "Random 2 Colors");
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}
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subMenuController->Add(SUBMENUITEM_CANCEL, "Cancel");
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}
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}else{
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mParent->SetNextState(GAME_STATE_DUEL);
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currentState = MENU_STATE_MAJOR_MAINMENU;
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}
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subMenuController->Add(SUBMENUITEM_CANCEL, "Cancel");
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}
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}else{
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mParent->SetNextState(GAME_STATE_DUEL);
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currentState = MENU_STATE_MAJOR_MAINMENU;
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}
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}
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}
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switch (MENU_STATE_MINOR & currentState)
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{
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}
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switch (MENU_STATE_MINOR & currentState){
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case MENU_STATE_MINOR_SUBMENU_CLOSING :
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if (subMenuController->closed)
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{
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SAFE_DELETE(subMenuController);
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currentState &= ~MENU_STATE_MINOR_SUBMENU_CLOSING;
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}
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else
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subMenuController->Update(dt);
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if (subMenuController->closed) {
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SAFE_DELETE(subMenuController);
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currentState &= ~MENU_STATE_MINOR_SUBMENU_CLOSING;
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} else
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subMenuController->Update(dt);
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break;
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case MENU_STATE_MINOR_NONE :
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;// Nothing to do.
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@@ -411,7 +464,8 @@ void GameStateMenu::Render()
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JRenderer * renderer = JRenderer::GetInstance();
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renderer->ClearScreen(ARGB(0,0,0,0));
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JLBFont * mFont = resources.GetJLBFont(Constants::MENU_FONT);
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if ((currentState & MENU_STATE_MAJOR) == MENU_STATE_MAJOR_LOADING_CARDS){
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if ((currentState & MENU_STATE_MAJOR) == MENU_STATE_MAJOR_LANG){
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}else if ((currentState & MENU_STATE_MAJOR) == MENU_STATE_MAJOR_LOADING_CARDS){
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if(!splashTex){
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splashTex = resources.RetrieveTexture("splash.jpg",RETRIEVE_LOCK);
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mSplash = resources.RetrieveTempQuad("splash.jpg");
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@@ -420,7 +474,12 @@ void GameStateMenu::Render()
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renderer->RenderQuad(mSplash,0,0);
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}else{
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char text[512];
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sprintf(text, _("LOADING SET: %s").c_str(), mCurrentSetName);
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mFont->SetColor(ARGB(255,255,255,255));
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if (mCurrentSetName[0]) {
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sprintf(text, _("LOADING SET: %s").c_str(), mCurrentSetName);
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}else{
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sprintf(text,"LOADING...");
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}
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mFont->DrawString(text,SCREEN_WIDTH/2,SCREEN_HEIGHT/2,JGETEXT_CENTER);
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}
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}else{
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@@ -449,10 +508,11 @@ void GameStateMenu::Render()
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scroller->Render();
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renderer->RenderQuad(mBg, SCREEN_WIDTH/2, 50);
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if (subMenuController){
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subMenuController->Render();
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}
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}
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if (subMenuController){
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subMenuController->Render();
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}
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}
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@@ -466,6 +526,11 @@ JLBFont * mFont = resources.GetJLBFont(Constants::MENU_FONT);
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OutputDebugString(buf);
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#endif
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switch (controllerId){
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case 103:
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setLang(controlId);
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subMenuController->Close();
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currentState = MENU_STATE_MAJOR_LOADING_CARDS | MENU_STATE_MINOR_SUBMENU_CLOSING;
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break;
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case 101:
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options.createUsersFirstDeck(controlId);
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currentState = MENU_STATE_MAJOR_MAINMENU | MENU_STATE_MINOR_NONE;
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