- fix issue 22 (Graveyard display messed up)
- fix issue 38 (graveyard and library unusable)
- fix issue 59 (can't cancel a spell with a target)
This commit is contained in:
wagic.the.homebrew@gmail.com
2009-09-26 10:03:52 +00:00
parent 9a6f85ecab
commit 833fbba6c2
13 changed files with 2310 additions and 2254 deletions
+29 -40
View File
@@ -35,17 +35,6 @@ text=Choose a color. White creatures you control gain protection from the chosen
rarity=U rarity=U
[/card] [/card]
[card] [card]
id=185697
name=Caravan Hurda
mana={4}{W}
type=Creature
subtype=Giant
power=1
toughness=5
text=Lifelink (Damage dealt by this creature also causes you to gain that much life.)
rarity=C
[/card]
[card]
id=198524 id=198524
name=Celestial Mantle name=Celestial Mantle
mana={3}{W}{W}{W} mana={3}{W}{W}{W}
@@ -100,7 +89,7 @@ type=Creature
subtype=Angel subtype=Angel
power=3 power=3
toughness=3 toughness=3
text=Flying Landfall Whenever a land enters the battlefield under your control, you may put a 1/1 white Bird creature token with flying onto the battlefield. text=Flying Landfall EWhenever a land enters the battlefield under your control, you may put a 1/1 white Bird creature token with flying onto the battlefield.
rarity=R rarity=R
[/card] [/card]
[card] [card]
@@ -352,7 +341,7 @@ type=Creature
subtype=Cat subtype=Cat
power=0 power=0
toughness=1 toughness=1
text=Landfall Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn. text=Landfall EWhenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn.
rarity=C rarity=C
[/card] [/card]
[card] [card]
@@ -360,7 +349,7 @@ id=177551
name=Sunspring Expedition name=Sunspring Expedition
mana={W} mana={W}
type=Enchantment type=Enchantment
text=Landfall Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition. Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life. text=Landfall EWhenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition. Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life.
rarity=C rarity=C
[/card] [/card]
[card] [card]
@@ -384,13 +373,13 @@ rarity=R
[/card] [/card]
[card] [card]
id=170993 id=170993
name=Æther Figment name=ÁEher Figment
mana={1}{U} mana={1}{U}
type=Creature type=Creature
subtype=Illusion subtype=Illusion
power=1 power=1
toughness=1 toughness=1
text=Kicker {3} (You may pay an additional {3} as you cast this spell.) Æther Figment is unblockable. If Æther Figment was kicked, it enters the battlefield with two +1/+1 counters on it. text=Kicker {3} (You may pay an additional {3} as you cast this spell.) ÁEher Figment is unblockable. If ÁEher Figment was kicked, it enters the battlefield with two +1/+1 counters on it.
rarity=U rarity=U
[/card] [/card]
[card] [card]
@@ -459,7 +448,7 @@ type=Creature
subtype=Crab subtype=Crab
power=0 power=0
toughness=2 toughness=2
text=Landfall Whenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard. text=Landfall EWhenever a land enters the battlefield under your control, target player puts the top three cards of his or her library into his or her graveyard.
rarity=U rarity=U
[/card] [/card]
[card] [card]
@@ -475,7 +464,7 @@ id=185711
name=Ior Ruin Expedition name=Ior Ruin Expedition
mana={1}{U} mana={1}{U}
type=Enchantment type=Enchantment
text=Landfall Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition. Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards. text=Landfall EWhenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition. Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.
rarity=C rarity=C
[/card] [/card]
[card] [card]
@@ -605,7 +594,7 @@ type=Creature
subtype=Elemental subtype=Elemental
power=3 power=3
toughness=2 toughness=2
text=Flying Landfall Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental. text=Flying Landfall EWhenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental.
rarity=R rarity=R
[/card] [/card]
[card] [card]
@@ -638,7 +627,7 @@ type=Creature
subtype=Serpent subtype=Serpent
power=5 power=5
toughness=5 toughness=5
text=Defender Landfall Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn. text=Defender Landfall EWhenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn.
rarity=C rarity=C
[/card] [/card]
[card] [card]
@@ -765,7 +754,7 @@ type=Creature
subtype=Fish subtype=Fish
power=2 power=2
toughness=2 toughness=2
text=Flying Landfall Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn. text=Flying Landfall EWhenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn.
rarity=C rarity=C
[/card] [/card]
[card] [card]
@@ -814,7 +803,7 @@ type=Creature
subtype=Vampire Spirit subtype=Vampire Spirit
power=2 power=2
toughness=1 toughness=1
text=Bloodghast can't block. Bloodghast has haste as long as an opponent has 10 or less life. Landfall Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield. text=Bloodghast can't block. Bloodghast has haste as long as an opponent has 10 or less life. Landfall EWhenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.
rarity=R rarity=R
[/card] [/card]
[card] [card]
@@ -890,7 +879,7 @@ id=180127
name=Grim Discovery name=Grim Discovery
mana={1}{B} mana={1}{B}
type=Sorcery type=Sorcery
text=Choose one or both Return target creature card from your graveyard to your hand; and/or return target land card from your graveyard to your hand. text=Choose one or both EReturn target creature card from your graveyard to your hand; and/or return target land card from your graveyard to your hand.
rarity=C rarity=C
[/card] [/card]
[card] [card]
@@ -923,7 +912,7 @@ type=Creature
subtype=Crocodile subtype=Crocodile
power=3 power=3
toughness=1 toughness=1
text=Hagra Crocodile can't block. Landfall Whenever a land enters the battlefield under your control, Hagra Crocodile gets +2/+2 until end of turn. text=Hagra Crocodile can't block. Landfall EWhenever a land enters the battlefield under your control, Hagra Crocodile gets +2/+2 until end of turn.
rarity=C rarity=C
[/card] [/card]
[card] [card]
@@ -1053,7 +1042,7 @@ type=Legendary Creature
subtype=Demon subtype=Demon
power=3 power=3
toughness=3 toughness=3
text=Landfall Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen. text=Landfall EWhenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen.
rarity=M rarity=M
[/card] [/card]
[card] [card]
@@ -1095,7 +1084,7 @@ id=177586
name=Soul Stair Expedition name=Soul Stair Expedition
mana={B} mana={B}
type=Enchantment type=Enchantment
text=Landfall Whenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition. Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand. text=Landfall EWhenever a land enters the battlefield under your control, you may put a quest counter on Soul Stair Expedition. Remove three quest counters from Soul Stair Expedition and sacrifice it: Return up to two target creature cards from your graveyard to your hand.
rarity=C rarity=C
[/card] [/card]
[card] [card]
@@ -1106,7 +1095,7 @@ type=Creature
subtype=Surrakar subtype=Surrakar
power=2 power=2
toughness=1 toughness=1
text=Landfall Whenever a land enters the battlefield under your control, Surrakar Marauder gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) text=Landfall EWhenever a land enters the battlefield under your control, Surrakar Marauder gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
rarity=C rarity=C
[/card] [/card]
[card] [card]
@@ -1210,7 +1199,7 @@ type=Creature
subtype=Elemental Beast subtype=Elemental Beast
power=4 power=4
toughness=4 toughness=4
text=Landfall Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn. text=Landfall EWhenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn.
rarity=U rarity=U
[/card] [/card]
[card] [card]
@@ -1385,7 +1374,7 @@ type=Creature
subtype=Insect subtype=Insect
power=1 power=1
toughness=1 toughness=1
text=First strike Landfall Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn. text=First strike Landfall EWhenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn.
rarity=C rarity=C
[/card] [/card]
[card] [card]
@@ -1512,7 +1501,7 @@ id=183403
name=Zektar Shrine Expedition name=Zektar Shrine Expedition
mana={1}{R} mana={1}{R}
type=Enchantment type=Enchantment
text=Landfall Whenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition. Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step. text=Landfall EWhenever a land enters the battlefield under your control, you may put a quest counter on Zektar Shrine Expedition. Remove three quest counters from Zektar Shrine Expedition and sacrifice it: Put a 7/1 red Elemental creature token with trample and haste onto the battlefield. Exile it at the beginning of the next end step.
rarity=C rarity=C
[/card] [/card]
[card] [card]
@@ -1532,7 +1521,7 @@ type=Creature
subtype=Beast subtype=Beast
power=4 power=4
toughness=4 toughness=4
text=Landfall Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn. text=Landfall EWhenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.
rarity=U rarity=U
[/card] [/card]
[card] [card]
@@ -1588,7 +1577,7 @@ type=Creature
subtype=Antelope subtype=Antelope
power=2 power=2
toughness=2 toughness=2
text=Landfall Whenever a land enters the battlefield under your control, you may gain 2 life. text=Landfall EWhenever a land enters the battlefield under your control, you may gain 2 life.
rarity=C rarity=C
[/card] [/card]
[card] [card]
@@ -1626,7 +1615,7 @@ id=186320
name=Khalni Heart Expedition name=Khalni Heart Expedition
mana={1}{G} mana={1}{G}
type=Enchantment type=Enchantment
text=Landfall Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition. Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. text=Landfall EWhenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition. Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
rarity=C rarity=C
[/card] [/card]
[card] [card]
@@ -1637,7 +1626,7 @@ type=Creature
subtype=Snake subtype=Snake
power=2 power=2
toughness=1 toughness=1
text=Landfall Whenever a land enters the battlefield under your control, you may add one mana of any color to your mana pool. text=Landfall EWhenever a land enters the battlefield under your control, you may add one mana of any color to your mana pool.
rarity=M rarity=M
[/card] [/card]
[card] [card]
@@ -1737,7 +1726,7 @@ type=Creature
subtype=Beast subtype=Beast
power=6 power=6
toughness=6 toughness=6
text=Trample Landfall Whenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield. text=Trample Landfall EWhenever a land enters the battlefield under your control, you may put a 4/4 green Beast creature token onto the battlefield.
rarity=M rarity=M
[/card] [/card]
[card] [card]
@@ -1837,7 +1826,7 @@ type=Creature
subtype=Beast subtype=Beast
power=4 power=4
toughness=4 toughness=4
text=Landfall Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn. text=Landfall EWhenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn.
rarity=C rarity=C
[/card] [/card]
[card] [card]
@@ -1859,7 +1848,7 @@ type=Creature
subtype=Basilisk subtype=Basilisk
power=2 power=2
toughness=1 toughness=1
text=Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) Landfall Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able. text=Deathtouch (Creatures dealt damage by this creature are destroyed. You can divide this creature's combat damage among any of the creatures blocking or blocked by it.) Landfall EWhenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able.
rarity=U rarity=U
[/card] [/card]
[card] [card]
@@ -1908,7 +1897,7 @@ name=Adventuring Gear
mana={1} mana={1}
type=Artifact type=Artifact
subtype=Equipment subtype=Equipment
text=Landfall Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) text=Landfall EWhenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
rarity=C rarity=C
[/card] [/card]
[card] [card]
@@ -1950,7 +1939,7 @@ id=189006
name=Eternity Vessel name=Eternity Vessel
mana={6} mana={6}
type=Artifact type=Artifact
text=Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total. Landfall Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel. text=Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total. Landfall EWhenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel.
rarity=M rarity=M
[/card] [/card]
[card] [card]
@@ -1987,7 +1976,7 @@ type=Artifact Creature
subtype=Construct subtype=Construct
power=1 power=1
toughness=1 toughness=1
text=Landfall Whenever a land enters the battlefield under your control, Hedron Scrabbler gets +1/+1 until end of turn. text=Landfall EWhenever a land enters the battlefield under your control, Hedron Scrabbler gets +1/+1 until end of turn.
rarity=C rarity=C
[/card] [/card]
[card] [card]
@@ -0,0 +1,20 @@
#Bug:graveyard access
[INIT]
FIRSTMAIN
[PLAYER1]
library:plains,mountain,grizzly bears,swamp,island,forest,raging goblin,royal assassin,fireball
hand:demonic tutor,diabolic tutor
manapool:{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}{B}
[PLAYER2]
[DO]
human
human
[ASSERT]
COMBATEND
[PLAYER1]
inplay:Wildslayer Elves,Armadillo Cloak
life:25
[PLAYER2]
graveyard:grizzly bears
life:17
[END]
+2
View File
@@ -12,6 +12,7 @@ class CardDisplay:public PlayGuiObjectController{
GameObserver* game; GameObserver* game;
public: public:
int x, y , start_item, nb_displayed_items; int x, y , start_item, nb_displayed_items;
MTGGameZone * zone;
TargetChooser * tc; TargetChooser * tc;
JGuiListener * listener; JGuiListener * listener;
CardDisplay(); CardDisplay();
@@ -20,6 +21,7 @@ class CardDisplay:public PlayGuiObjectController{
void rotateLeft(); void rotateLeft();
void rotateRight(); void rotateRight();
bool CheckUserInput(u32 key); bool CheckUserInput(u32 key);
virtual void Update(float dt);
void Render(); void Render();
void init(MTGGameZone * zone); void init(MTGGameZone * zone);
virtual ostream& toString(ostream& out) const; virtual ostream& toString(ostream& out) const;
+2
View File
@@ -12,6 +12,7 @@ class DamageResolverLayer;
class GuiHandSelf; class GuiHandSelf;
class GuiHandOpponent; class GuiHandOpponent;
class GuiCombat; class GuiCombat;
class GuiAvatars;
struct Pos; struct Pos;
class DuelLayers { class DuelLayers {
@@ -23,6 +24,7 @@ class DuelLayers {
ActionLayer* action; ActionLayer* action;
ActionStack* stack; ActionStack* stack;
GuiHandSelf *hand; GuiHandSelf *hand;
GuiAvatars * avatars;
public: public:
DuelLayers(); DuelLayers();
+1
View File
@@ -26,6 +26,7 @@ class GuiAvatars : public GuiLayer
void Deactivate(PlayGuiObject* c); void Deactivate(PlayGuiObject* c);
int receiveEventPlus(WEvent*); int receiveEventPlus(WEvent*);
int receiveEventMinus(WEvent*); int receiveEventMinus(WEvent*);
bool CheckUserInput(u32 key);
}; };
#endif // _GUIAVATARS_H_ #endif // _GUIAVATARS_H_
+1
View File
@@ -42,6 +42,7 @@ struct GuiGameZone : public GuiStatic{
CardDisplay * cd; CardDisplay * cd;
int showCards; int showCards;
virtual void Render(); virtual void Render();
virtual bool CheckUserInput(u32 key);
virtual void Update(float dt); virtual void Update(float dt);
GuiGameZone(float x, float y, bool hasFocus, MTGGameZone * zone, GuiAvatars* parent); GuiGameZone(float x, float y, bool hasFocus, MTGGameZone * zone, GuiAvatars* parent);
~GuiGameZone(); ~GuiGameZone();
+3 -2
View File
@@ -24,8 +24,9 @@ class PlayGuiObject: public JGuiObject, public JGuiListener, public Pos{
float defaultHeight; float defaultHeight;
bool mHasFocus; bool mHasFocus;
int type; int type;
virtual void Entering(){mHasFocus = true;}; virtual void Entering(){mHasFocus = true; zoom = 1.4;};
virtual bool Leaving(u32 key){mHasFocus = false;return true;}; virtual bool Leaving(u32 key){mHasFocus = false; zoom = 1.0; return true;};
virtual bool CheckUserInput(u32 key) {return false;};
virtual bool ButtonPressed(){return true;}; virtual bool ButtonPressed(){return true;};
virtual void Render(); virtual void Render();
virtual void Update(float dt); virtual void Update(float dt);
+23 -1
View File
@@ -11,6 +11,7 @@ CardDisplay::CardDisplay() : mId(0), game(GameObserver::GetInstance()) {
start_item = 0; start_item = 0;
x= 0; x= 0;
y= 0; y= 0;
zone = NULL;
} }
CardDisplay::CardDisplay(int id, GameObserver* game, int _x, int _y, JGuiListener * _listener, TargetChooser * _tc, int _nb_displayed_items ) : mId(id), game(game), x(_x), y(_y) { CardDisplay::CardDisplay(int id, GameObserver* game, int _x, int _y, JGuiListener * _listener, TargetChooser * _tc, int _nb_displayed_items ) : mId(id), game(game), x(_x), y(_y) {
@@ -18,21 +19,26 @@ CardDisplay::CardDisplay(int id, GameObserver* game, int _x, int _y, JGuiListene
listener = _listener; listener = _listener;
nb_displayed_items = _nb_displayed_items; nb_displayed_items = _nb_displayed_items;
start_item = 0; start_item = 0;
if (x + nb_displayed_items * 30 + 25 > SCREEN_WIDTH) x = SCREEN_WIDTH - (nb_displayed_items * 30 + 25);
if (y + 55 > SCREEN_HEIGHT) y = SCREEN_HEIGHT - 55;
zone = NULL;
} }
void CardDisplay::AddCard(MTGCardInstance * _card){ void CardDisplay::AddCard(MTGCardInstance * _card){
CardGui * card = NEW CardView(CardSelector::nullZone, _card, x + 5 + (mCount - start_item) * 30, y + 5); CardGui * card = NEW CardView(CardSelector::nullZone, _card, x + 20 + (mCount - start_item) * 30, y + 25);
Add(card); Add(card);
} }
void CardDisplay::init(MTGGameZone * zone){ void CardDisplay::init(MTGGameZone * zone){
resetObjects(); resetObjects();
if (!zone) return;
start_item = 0; start_item = 0;
for (int i= 0; i< zone->nb_cards; i++){ for (int i= 0; i< zone->nb_cards; i++){
AddCard(zone->cards[i]); AddCard(zone->cards[i]);
} }
if (mObjects[0]) mObjects[0]->Entering();
} }
void CardDisplay::rotateLeft(){ void CardDisplay::rotateLeft(){
@@ -54,6 +60,22 @@ void CardDisplay::rotateRight(){
} }
void CardDisplay::Update(float dt){
bool update = false;
if (zone){
size_t size = zone->cards.size();
for (int i = start_item; i< start_item + nb_displayed_items && i < mCount; i++){
if (i > size - 1) {update = true; break;}
CardGui * cardg = (CardGui *)mObjects[i];
if (cardg->card != zone->cards[i]) update = true;
}
}
PlayGuiObjectController::Update(dt);
if (update) init(zone);
}
bool CardDisplay::CheckUserInput(u32 key){ bool CardDisplay::CheckUserInput(u32 key){
if (PSP_CTRL_CROSS == key) if (PSP_CTRL_CROSS == key)
{ {
+7 -4
View File
@@ -99,8 +99,8 @@ void CardSelector::Pop()
} }
if (active != oldactive) if (active != oldactive)
{ {
{ CardView* c = dynamic_cast<CardView*>(oldactive); if (c) c->zoom = 1.0; } { CardView* c = dynamic_cast<CardView*>(oldactive); if (c) c->zoom = 1.0; } //Is this needed, I think it is one in Leaving(0) ?
{ CardView* c = dynamic_cast<CardView*>(active); if (c) c->zoom = 1.4; } { CardView* c = dynamic_cast<CardView*>(active); if (c) c->zoom = 1.4; } //Is this needed, I think it is one in Entering() ?
if (oldactive) oldactive->Leaving(0); if (oldactive) oldactive->Leaving(0);
if (active) active->Entering(); if (active) active->Entering();
} }
@@ -123,6 +123,9 @@ bool CardSelector::CheckUserInput(u32 key)
Target* oldactive = active; Target* oldactive = active;
switch (key) switch (key)
{ {
case PSP_CTRL_CROSS:
GameObserver::GetInstance()->cancelCurrentAction();
return true;
case PSP_CTRL_CIRCLE: case PSP_CTRL_CIRCLE:
GameObserver::GetInstance()->ButtonPressed(active); GameObserver::GetInstance()->ButtonPressed(active);
return true; return true;
@@ -160,8 +163,8 @@ bool CardSelector::CheckUserInput(u32 key)
} }
if (active != oldactive) if (active != oldactive)
{ {
{ CardView* c = dynamic_cast<CardView*>(oldactive); if (c) c->zoom = 1.0; } { CardView* c = dynamic_cast<CardView*>(oldactive); if (c) c->zoom = 1.0; } //Is this needed, I think it is one in Leaving(0) ?
{ CardView* c = dynamic_cast<CardView*>(active); if (c) c->zoom = 1.4; } { CardView* c = dynamic_cast<CardView*>(active); if (c) c->zoom = 1.4; } //Is this needed, I think it is one in Entering() ?
if (oldactive) oldactive->Leaving(0); if (oldactive) oldactive->Leaving(0);
if (active) active->Entering(); if (active) active->Entering();
} }
+2 -1
View File
@@ -39,7 +39,7 @@ void DuelLayers::init(){
Add(NEW GuiHandOpponent(cs, go->players[1]->game->hand)); Add(NEW GuiHandOpponent(cs, go->players[1]->game->hand));
Add(NEW GuiPlay(go, cs)); Add(NEW GuiPlay(go, cs));
Add(NEW GuiAvatars(cs)); Add(avatars = NEW GuiAvatars(cs));
Add(NEW GuiPhaseBar()); Add(NEW GuiPhaseBar());
Add(NEW GuiFrame()); Add(NEW GuiFrame());
Add(NEW GuiBackground()); Add(NEW GuiBackground());
@@ -53,6 +53,7 @@ void DuelLayers::CheckUserInput(int isAI){
if (stack->CheckUserInput(key)) break; if (stack->CheckUserInput(key)) break;
if (combat->CheckUserInput(key)) break; if (combat->CheckUserInput(key)) break;
if (action->CheckUserInput(key)) break; if (action->CheckUserInput(key)) break;
if (avatars->CheckUserInput(key)) break;
if (hand->CheckUserInput(key)) break; if (hand->CheckUserInput(key)) break;
if (cs->CheckUserInput(key)) break; if (cs->CheckUserInput(key)) break;
} }
+11
View File
@@ -2,6 +2,8 @@
#include "../include/GameApp.h" #include "../include/GameApp.h"
#include "../include/GuiAvatars.h" #include "../include/GuiAvatars.h"
#define LIB_GRAVE_OFFSET 230
GuiAvatars::GuiAvatars(CardSelector* cs) : cs(cs), active(NULL) GuiAvatars::GuiAvatars(CardSelector* cs) : cs(cs), active(NULL)
{ {
Add(self = NEW GuiAvatar (SCREEN_WIDTH, SCREEN_HEIGHT, false, Add(self = NEW GuiAvatar (SCREEN_WIDTH, SCREEN_HEIGHT, false,
@@ -52,6 +54,15 @@ int GuiAvatars::receiveEventMinus(WEvent* e)
return 1; return 1;
} }
bool GuiAvatars::CheckUserInput(u32 key){
if (self->CheckUserInput(key)) return true;
if (opponent->CheckUserInput(key)) return true;
if (selfGraveyard->CheckUserInput(key)) return true;
if (opponentGraveyard->CheckUserInput(key)) return true;
if (selfLibrary->CheckUserInput(key)) return true;
if (opponentLibrary->CheckUserInput(key)) return true;
return false;
}
void GuiAvatars::Update(float dt) void GuiAvatars::Update(float dt)
{ {
+6
View File
@@ -124,6 +124,11 @@ void GuiGameZone::ButtonPressed(int controllerId, int controlId){
GameObserver::GetInstance()->ButtonPressed(this); GameObserver::GetInstance()->ButtonPressed(this);
} }
bool GuiGameZone::CheckUserInput(u32 key){
if (showCards) return cd->CheckUserInput(key);
return false;
}
void GuiGameZone::Update(float dt){ void GuiGameZone::Update(float dt){
for (vector<CardView*>::iterator it = cards.begin(); it != cards.end(); ++it) for (vector<CardView*>::iterator it = cards.begin(); it != cards.end(); ++it)
(*it)->Update(dt); (*it)->Update(dt);
@@ -133,6 +138,7 @@ void GuiGameZone::Update(float dt){
GuiGameZone::GuiGameZone(float x, float y, bool hasFocus, MTGGameZone* zone, GuiAvatars* parent): GuiStatic(GuiGameZone::Height, x, y, hasFocus, parent), zone(zone){ GuiGameZone::GuiGameZone(float x, float y, bool hasFocus, MTGGameZone* zone, GuiAvatars* parent): GuiStatic(GuiGameZone::Height, x, y, hasFocus, parent), zone(zone){
cd = NEW CardDisplay(0, GameObserver::GetInstance(), x, y, this); cd = NEW CardDisplay(0, GameObserver::GetInstance(), x, y, this);
cd->zone = zone;
showCards = 0; showCards = 0;
} }
+1 -4
View File
@@ -54,15 +54,12 @@ void MTGCardInstance::copy(MTGCardInstance * card){
text = source->text; text = source->text;
name = source->name; name = source->name;
//strcpy(image_name, source->image_name);
//rarity = source->rarity;
power = source->power; power = source->power;
toughness = source->toughness; toughness = source->toughness;
life = toughness; life = toughness;
lifeOrig = life; lifeOrig = life;
//mtgid = source->mtgid;
//setId = source->setId;
magicText = source->magicText; magicText = source->magicText;
spellTargetType = source->spellTargetType; spellTargetType = source->spellTargetType;
alias = source->alias; alias = source->alias;