- fix issue 22 (Graveyard display messed up)
- fix issue 38 (graveyard and library unusable)
- fix issue 59 (can't cancel a spell with a target)
This commit is contained in:
wagic.the.homebrew@gmail.com
2009-09-26 10:03:52 +00:00
parent 9a6f85ecab
commit 833fbba6c2
13 changed files with 2310 additions and 2254 deletions
+2
View File
@@ -12,6 +12,7 @@ class CardDisplay:public PlayGuiObjectController{
GameObserver* game;
public:
int x, y , start_item, nb_displayed_items;
MTGGameZone * zone;
TargetChooser * tc;
JGuiListener * listener;
CardDisplay();
@@ -20,6 +21,7 @@ class CardDisplay:public PlayGuiObjectController{
void rotateLeft();
void rotateRight();
bool CheckUserInput(u32 key);
virtual void Update(float dt);
void Render();
void init(MTGGameZone * zone);
virtual ostream& toString(ostream& out) const;
+2
View File
@@ -12,6 +12,7 @@ class DamageResolverLayer;
class GuiHandSelf;
class GuiHandOpponent;
class GuiCombat;
class GuiAvatars;
struct Pos;
class DuelLayers {
@@ -23,6 +24,7 @@ class DuelLayers {
ActionLayer* action;
ActionStack* stack;
GuiHandSelf *hand;
GuiAvatars * avatars;
public:
DuelLayers();
+1
View File
@@ -26,6 +26,7 @@ class GuiAvatars : public GuiLayer
void Deactivate(PlayGuiObject* c);
int receiveEventPlus(WEvent*);
int receiveEventMinus(WEvent*);
bool CheckUserInput(u32 key);
};
#endif // _GUIAVATARS_H_
+1
View File
@@ -42,6 +42,7 @@ struct GuiGameZone : public GuiStatic{
CardDisplay * cd;
int showCards;
virtual void Render();
virtual bool CheckUserInput(u32 key);
virtual void Update(float dt);
GuiGameZone(float x, float y, bool hasFocus, MTGGameZone * zone, GuiAvatars* parent);
~GuiGameZone();
+3 -2
View File
@@ -24,8 +24,9 @@ class PlayGuiObject: public JGuiObject, public JGuiListener, public Pos{
float defaultHeight;
bool mHasFocus;
int type;
virtual void Entering(){mHasFocus = true;};
virtual bool Leaving(u32 key){mHasFocus = false;return true;};
virtual void Entering(){mHasFocus = true; zoom = 1.4;};
virtual bool Leaving(u32 key){mHasFocus = false; zoom = 1.0; return true;};
virtual bool CheckUserInput(u32 key) {return false;};
virtual bool ButtonPressed(){return true;};
virtual void Render();
virtual void Update(float dt);