this seems to resolve the trophy room loop on touch/click interfaces when you exit the deck editor and other parts of the game
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@@ -195,6 +195,7 @@ bool JGuiController::CheckUserInput(JButton key)
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mObjects[mCurr]->Entering();
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mObjects[mCurr]->Entering();
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}
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}
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mEngine->LeftClickedProcessed();
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mEngine->LeftClickedProcessed();
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mEngine->ResetInput();
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return true;
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return true;
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}
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}
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mEngine->LeftClickedProcessed();
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mEngine->LeftClickedProcessed();
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